diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index a41651f..c141b23 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -145,12 +145,7 @@ local runanims = { walkfwd = true, crouchstill = true, sprintfwd = true, - runbwd = true, - water_swimfwd = true, - water_swimright = true, - water_swimleft = true, - water_swimback = true, - water_float = true + runbwd = true } local events = { @@ -1726,17 +1721,6 @@ local function JumpThink() ang[1] = 0 ang[3] = 0 - if vel_l > 0 and string.StartsWith(BodyAnimString, "water_") then -- somehow that worked? i did literally nothing - local water_eye_ang = ply:EyeAngles() - water_eye_ang[1] = 0 - water_eye_ang[3] = 0 - local water_ang = LerpAngle(math.min(lerpspeed * FrameTime() * speed, 1), BodyAnim:GetAngles(), water_eye_ang) - - BodyAnim:SetAngles(water_ang) - - return - end - if vel_l > 0 or BodyAnimString == "walktostandleft" or ply:Crouching() or IsValid(ply:GetBalanceEntity()) then if newang:Forward():Dot(ang:Forward()) > -0.25 then ply.OrigEyeAng = newang