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https://github.com/JonnyBro/beatrun.git
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ARC9 FOV (proper) fix (#203)
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parent
bdc423fed5
commit
78f949eb66
3 changed files with 19 additions and 24 deletions
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@ -11,9 +11,9 @@ if CLIENT then
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local lframeswepclass = lframeswepclass or ""
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local lframeswepclass = lframeswepclass or ""
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end
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end
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if SERVER then
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--[[if SERVER then
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util.AddNetworkString("Beatrun_ClientFOVChange")
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util.AddNetworkString("Beatrun_ClientFOVChange")
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end
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end]]
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local PLAYER = {}
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local PLAYER = {}
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@ -25,7 +25,8 @@ PLAYER.TauntCam = TauntCamera()
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PLAYER.WalkSpeed = 200
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PLAYER.WalkSpeed = 200
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PLAYER.RunSpeed = 400
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PLAYER.RunSpeed = 400
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local FOVModifierBlock = false -- trust me this is important -losttrackpad
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--local FOVModifierBlock = false -- trust me this is important -losttrackpad
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-- its not important, in-fact -c4nk
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function PLAYER:SetupDataTables()
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function PLAYER:SetupDataTables()
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BaseClass.SetupDataTables(self)
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BaseClass.SetupDataTables(self)
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@ -377,28 +378,22 @@ function PLAYER:CalcView(view)
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local mult = (self.Player:InOverdrive() and 1.1) or 1
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local mult = (self.Player:InOverdrive() and 1.1) or 1
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local fixfovmult = 1
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local fixfovmult = 1
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-- this is the code i added as a comment
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--[[local fov = GetConVar("Beatrun_FOV"):GetInt()
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view.fov = fov * mult * fixfovmult]]
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if CLIENT then
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if CLIENT then
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-- VERY hacky and dirty code and I apologize in advance
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local fov = GetConVar("Beatrun_FOV"):GetInt()
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local fov = GetConVar("Beatrun_FOV"):GetInt()
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if IsValid(LocalPlayer():GetActiveWeapon()) then
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if IsValid(LocalPlayer():GetActiveWeapon()) then
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if lframeswepclass ~= LocalPlayer():GetActiveWeapon():GetClass() then
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if LocalPlayer():GetActiveWeapon().ARC9 then
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-- SP clientside weapon swap detection
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-- the issue was this line that got replaced by this message, you created a problem somehow lol
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FOVModifierBlock = true
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timer.Simple(1, function()
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FOVModifierBlock = false
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end)
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end
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if not FOVModifierBlock and not LocalPlayer():GetActiveWeapon().ARC9 then
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fixfovmult = view.fov / fov
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else
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else
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fixfovmult = 1
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fixfovmult = 1
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end
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end
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view.fov = fov * mult * fixfovmult
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view.fov = fov * mult * fixfovmult
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lframeswepclass = LocalPlayer():GetActiveWeapon():GetClass()
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else
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else
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view.fov = fov * mult
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view.fov = fov * mult
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end
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end
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@ -569,7 +564,9 @@ hook.Add("PlayerSwitchWeapon", "BeatrunSwitchARC9FOVFix", function(ply)
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end)
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end)
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end)
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end)
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cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
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-- you created more issues by adding this, so i commented it :P
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--[[cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
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if CLIENT and game.SinglePlayer() then
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if CLIENT and game.SinglePlayer() then
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LocalPlayer():SetFOV(newval)
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LocalPlayer():SetFOV(newval)
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elseif CLIENT then
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elseif CLIENT then
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@ -587,11 +584,10 @@ cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
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end)
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end)
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end
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end
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end)
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end)
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if SERVER then
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if SERVER then
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net.Receive("Beatrun_ClientFOVChange", function(len, ply)
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net.Receive("Beatrun_ClientFOVChange", function(len, ply)
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ply:SetFOV(net.ReadInt(16))
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ply:SetFOV(net.ReadInt(16))
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end)
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end)
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end
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end]]
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player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")
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player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")
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@ -83,7 +83,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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ply:SetGrappleLength(mv:GetOrigin():Distance(trout.HitPos))
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ply:SetGrappleLength(mv:GetOrigin():Distance(trout.HitPos))
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ply:SetWallrunCount(0)
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ply:SetWallrunCount(0)
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ply:SetJumpTurn(false)
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ply:SetJumpTurn(false)
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ply:SetCrouchJumpBlocked(false)
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ply:SetCrouchJumpBlocked(true)
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ply:SetNW2Entity("grappleEntity", trout.Entity)
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ply:SetNW2Entity("grappleEntity", trout.Entity)
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ply:SetNW2Bool("grappledNonCourse", true)
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ply:SetNW2Bool("grappledNonCourse", true)
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@ -126,6 +126,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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ply:SetNW2Bool("grappledNonCourse", false)
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ply:SetNW2Bool("grappledNonCourse", false)
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ply:SetGrappling(false)
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ply:SetGrappling(false)
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ply:SetCrouchJumpBlocked(false)
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if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then
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if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then
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ply:EmitSound("mirrorsedge/zipline_detach.wav", 40, 100 + math.random(-25, 10))
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ply:EmitSound("mirrorsedge/zipline_detach.wav", 40, 100 + math.random(-25, 10))
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@ -141,10 +141,8 @@ local function ZiplineThink(ply, mv, cmd, zipline)
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if fraction >= 1 or cmd:KeyDown(IN_DUCK) then
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if fraction >= 1 or cmd:KeyDown(IN_DUCK) then
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ply:SetZipline(nil)
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ply:SetZipline(nil)
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ply:SetMoveType(MOVETYPE_WALK)
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ply:SetMoveType(MOVETYPE_WALK)
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ply:SetCrouchJumpBlocked(true)
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mv:SetVelocity(dir * speed * 0.75)
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mv:SetVelocity(dir * speed * 0.75)
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mv:SetButtons(0)
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ply:SetZiplineDelay(CurTime() + 0.75)
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ply:SetZiplineDelay(CurTime() + 0.75)
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