disable blindness toggle

This commit is contained in:
Jonny_Bro (Nikita) 2023-09-01 20:32:21 +05:00
parent 7c83d48f71
commit 7d4c3c918a

View file

@ -388,13 +388,13 @@ function SWEP:Reload()
if not TUTORIALMODE and CurTime() > self.RespawnDelay and self:GetOwner():GetClimbing() == 0 and not IsValid(self:GetOwner():GetSwingbar()) and not self:GetOwner().BuildMode then if not TUTORIALMODE and CurTime() > self.RespawnDelay and self:GetOwner():GetClimbing() == 0 and not IsValid(self:GetOwner():GetSwingbar()) and not self:GetOwner().BuildMode then
self:GetOwner():Spawn() self:GetOwner():Spawn()
if self:GetOwner():KeyDown(IN_USE) then -- if self:GetOwner():KeyDown(IN_USE) then
if game.SinglePlayer() then -- if game.SinglePlayer() then
RunConsoleCommand("toggleblindness") -- RunConsoleCommand("toggleblindness")
elseif CLIENT then -- elseif CLIENT then
ToggleBlindness(not blinded) -- ToggleBlindness(not blinded)
end -- end
end -- end
self.RespawnDelay = CurTime() + 0.5 self.RespawnDelay = CurTime() + 0.5
end end