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I've changed my mind
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@ -42,7 +42,7 @@ local function SafetyRollThink(ply, mv, cmd)
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local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
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if (con:GetBool()) then
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mv:SetVelocity(ang:Forward() * (speedLimit / 2) + vel)
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mv:SetVelocity(ang:Forward() * 250 + vel)
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else
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local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
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mv:SetVelocity(ang:Forward() * (max + 40))
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