mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-29 21:33:02 +05:00
Merge pull request #43 from rshoe-git/vmanipremovalfix
undo vmanip hooks removal + add vmlegs check
This commit is contained in:
commit
7f16185de1
6 changed files with 31 additions and 3 deletions
|
@ -8,7 +8,6 @@ You can use *Beatrun Animations Installer* if you want to change your animations
|
||||||
Installer source can be found [here](/BeatrunAnimInstaller/)
|
Installer source can be found [here](/BeatrunAnimInstaller/)
|
||||||
|
|
||||||
# Installation
|
# Installation
|
||||||
> Beatrun shouldn't conflict with Workshop VManip, but if it does, delete or disable it.<br>
|
|
||||||
1. **Delete `beatrun` folder in *addons* if you have one!**
|
1. **Delete `beatrun` folder in *addons* if you have one!**
|
||||||
2. Extract `beatrun` folder to *your_game_folder/garrysmod/addons*.
|
2. Extract `beatrun` folder to *your_game_folder/garrysmod/addons*.
|
||||||
3. Extract `lua` folder to *your_game_folder/garrysmod*.
|
3. Extract `lua` folder to *your_game_folder/garrysmod*.
|
||||||
|
|
|
@ -202,6 +202,9 @@ local function RabbitCalcView(ply, origin, ang)
|
||||||
neweye = true
|
neweye = true
|
||||||
|
|
||||||
ply:CLViewPunch(Angle(12, 0, 0))
|
ply:CLViewPunch(Angle(12, 0, 0))
|
||||||
|
if VManip then
|
||||||
|
VManip:PlayAnim("vault")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
origin:Set(LerpVector(endlerp, lastpos, origin))
|
origin:Set(LerpVector(endlerp, lastpos, origin))
|
||||||
|
|
|
@ -355,6 +355,20 @@ hook.Add("PreDrawTranslucentRenderables", "ae", function()
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
hook.Add("VManipVMEntity", "ae", function()
|
||||||
|
local ply = LocalPlayer()
|
||||||
|
local activewep = ply:GetActiveWeapon()
|
||||||
|
|
||||||
|
if activewep.CLVM then return activewep.CLVM end
|
||||||
|
end)
|
||||||
|
|
||||||
|
hook.Add("VManipLegsVMEntity", "ae", function()
|
||||||
|
local ply = LocalPlayer()
|
||||||
|
local activewep = ply:GetActiveWeapon()
|
||||||
|
|
||||||
|
if activewep.CLVM then return activewep.CLVM end
|
||||||
|
end)
|
||||||
|
|
||||||
function SWEP:PrimaryAttack()
|
function SWEP:PrimaryAttack()
|
||||||
if self:Clip1() < 1 then
|
if self:Clip1() < 1 then
|
||||||
self:DryFire()
|
self:DryFire()
|
||||||
|
|
|
@ -10,6 +10,10 @@ if CLIENT then
|
||||||
SWEP.SlotPos = 1
|
SWEP.SlotPos = 1
|
||||||
SWEP.DrawAmmo = false
|
SWEP.DrawAmmo = false
|
||||||
SWEP.DrawCrosshair = false
|
SWEP.DrawCrosshair = false
|
||||||
|
|
||||||
|
hook.Add("VManipPrePlayAnim", "LOCNoVManip", function()
|
||||||
|
if LocalPlayer():GetActiveWeapon():GetClass() == "runnerhands" or blinded then return false end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
SWEP.Author = ""
|
SWEP.Author = ""
|
||||||
|
|
|
@ -5,7 +5,9 @@ end
|
||||||
function DoJumpTurn(lookbehind)
|
function DoJumpTurn(lookbehind)
|
||||||
if not LocalPlayer():Alive() then return end
|
if not LocalPlayer():Alive() then return end
|
||||||
|
|
||||||
VMLegs:Remove()
|
if VMLegs and VMLegs:IsActive() then
|
||||||
|
VMLegs:Remove()
|
||||||
|
end
|
||||||
|
|
||||||
BodyAnim:SetSequence("jumpturnfly")
|
BodyAnim:SetSequence("jumpturnfly")
|
||||||
BodyAnimCycle = 0
|
BodyAnimCycle = 0
|
||||||
|
@ -30,7 +32,9 @@ end
|
||||||
function DoJumpTurnStand()
|
function DoJumpTurnStand()
|
||||||
if not LocalPlayer():Alive() then return end
|
if not LocalPlayer():Alive() then return end
|
||||||
|
|
||||||
VMLegs:Remove()
|
if VMLegs and VMLegs:IsActive() then
|
||||||
|
VMLegs:Remove()
|
||||||
|
end
|
||||||
|
|
||||||
local activewep = LocalPlayer():GetActiveWeapon()
|
local activewep = LocalPlayer():GetActiveWeapon()
|
||||||
|
|
||||||
|
|
|
@ -88,6 +88,10 @@ local function SlidingAnimStart()
|
||||||
BodyLimitY = 80
|
BodyLimitY = 80
|
||||||
BodyLimitX = 40
|
BodyLimitX = 40
|
||||||
|
|
||||||
|
if VMLegs and VMLegs:IsActive() then
|
||||||
|
VMLegs:Remove()
|
||||||
|
end
|
||||||
|
|
||||||
if game.SinglePlayer() and not net.ReadBool() or not game.SinglePlayer() and not ply.DiveSliding then
|
if game.SinglePlayer() and not net.ReadBool() or not game.SinglePlayer() and not ply.DiveSliding then
|
||||||
CamIgnoreAng = false
|
CamIgnoreAng = false
|
||||||
camjoint = ply:GetSlidingSlippery() and "eyes" or "CameraJoint"
|
camjoint = ply:GetSlidingSlippery() and "eyes" or "CameraJoint"
|
||||||
|
|
Loading…
Reference in a new issue