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local didgun = false + -- local didgun = false local cachedhumancount = -1 - local function GiveLastManGun() - if cachedhumancount == 1 then - for k, v in pairs(player.GetAll()) do - if not didgun and not ended and v:Alive() and not v:GetNW2Bool("Infected") then - hook.Run("Infection_LastManGun", v) - didgun = true - break - end - end - end - end + -- local function GiveLastManGun() + -- if cachedhumancount == 1 then + -- for k, v in pairs(player.GetAll()) do + -- if not didgun and not ended and v:Alive() and not v:GetNW2Bool("Infected") then + -- hook.Run("Infection_LastManGun", v) + -- didgun = true + -- break + -- end + -- end + -- end + -- end net.Receive("Infection_Touch", function(len, ply) local victim = net.ReadEntity() @@ -72,7 +72,7 @@ if SERVER then local humancount = HumanCount() cachedhumancount = humancount - timer.Simple(0.01, GiveLastManGun) + -- timer.Simple(0.01, GiveLastManGun) if humancount < 1 then victim:EmitSound("blackout_hit_0" .. math.random(1, 3) .. ".wav") @@ -220,7 +220,7 @@ if SERVER then revealed = false ended = false didmusic = false - didgun = false + -- didgun = false cachedhumancount = 0 local players = player.GetAll() @@ -264,7 +264,7 @@ if SERVER then local humancount = HumanCount() cachedhumancount = humancount - timer.Simple(0.01, GiveLastManGun) + -- timer.Simple(0.01, GiveLastManGun) if humancount < 1 then net.Start("Infection_End")