mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-28 12:53:02 +05:00
Added a checkbox for random loadouts in tools menu
This commit is contained in:
parent
97053df95e
commit
8ffcfa1e39
4 changed files with 8 additions and 3 deletions
|
@ -241,4 +241,5 @@ beatrun.infection.awardinfected=You were awarded 100 XP for spawning as an infec
|
|||
beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s
|
||||
|
||||
# Server ConVars
|
||||
beatrun.randomloadouts.helptext=Toggles random MW Base loadouts in Deathmatch and DataTheft
|
||||
beatrun.randommwloadouts=Random MW Base Loadouts
|
||||
beatrun.randommwloadoutsdesc=Toggles random MW Base loadouts in Deathmatch and DataTheft
|
||||
|
|
|
@ -241,4 +241,5 @@ beatrun.infection.awardinfected=Вы получили 100 XP за спавн з
|
|||
beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
|
||||
|
||||
# Server ConVars
|
||||
beatrun.randomloadouts.helptext=Переключает случайные наборы оружия MW Base в Deathmatch и DataTheft
|
||||
beatrun.randommwloadouts=Случайные наборы оружия MW Base
|
||||
beatrun.randommwloadoutsdesc=Переключает случайные наборы оружия MW Base в Deathmatch и DataTheft
|
||||
|
|
|
@ -334,6 +334,9 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
|
|||
end
|
||||
panel:AddItem(InfectionButton)
|
||||
|
||||
panel:CheckBox("#beatrun.randommwloadouts", "Beatrun_RandomMWLoadoutsqw")
|
||||
panel:ControlHelp("#beatrun.randommwloadoutsdesc")
|
||||
|
||||
local DatatheftButton = vgui.Create("DButton", panel)
|
||||
DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.datatheft")
|
||||
DatatheftButton:SetSize(0, 20)
|
||||
|
|
|
@ -2,7 +2,7 @@ if SERVER then
|
|||
util.AddNetworkString("Deathmatch_Start")
|
||||
util.AddNetworkString("Deathmatch_Sync")
|
||||
|
||||
CreateConVar("Beatrun_RandomMWLoadouts", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "#beatrun.randomloadouts.helptext")
|
||||
CreateConVar("Beatrun_RandomMWLoadouts", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE})
|
||||
|
||||
function getRandomMGBaseWeapon()
|
||||
local allWep = weapons.GetList()
|
||||
|
|
Loading…
Reference in a new issue