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Added a checkbox for random loadouts in tools menu
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parent
97053df95e
commit
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4 changed files with 8 additions and 3 deletions
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@ -241,4 +241,5 @@ beatrun.infection.awardinfected=You were awarded 100 XP for spawning as an infec
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beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s
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beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s
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# Server ConVars
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# Server ConVars
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beatrun.randomloadouts.helptext=Toggles random MW Base loadouts in Deathmatch and DataTheft
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beatrun.randommwloadouts=Random MW Base Loadouts
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beatrun.randommwloadoutsdesc=Toggles random MW Base loadouts in Deathmatch and DataTheft
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@ -241,4 +241,5 @@ beatrun.infection.awardinfected=Вы получили 100 XP за спавн з
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
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# Server ConVars
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# Server ConVars
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beatrun.randomloadouts.helptext=Переключает случайные наборы оружия MW Base в Deathmatch и DataTheft
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beatrun.randommwloadouts=Случайные наборы оружия MW Base
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beatrun.randommwloadoutsdesc=Переключает случайные наборы оружия MW Base в Deathmatch и DataTheft
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@ -334,6 +334,9 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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end
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end
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panel:AddItem(InfectionButton)
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panel:AddItem(InfectionButton)
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panel:CheckBox("#beatrun.randommwloadouts", "Beatrun_RandomMWLoadoutsqw")
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panel:ControlHelp("#beatrun.randommwloadoutsdesc")
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local DatatheftButton = vgui.Create("DButton", panel)
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local DatatheftButton = vgui.Create("DButton", panel)
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.datatheft")
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.datatheft")
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DatatheftButton:SetSize(0, 20)
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DatatheftButton:SetSize(0, 20)
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@ -2,7 +2,7 @@ if SERVER then
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util.AddNetworkString("Deathmatch_Start")
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util.AddNetworkString("Deathmatch_Start")
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util.AddNetworkString("Deathmatch_Sync")
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util.AddNetworkString("Deathmatch_Sync")
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CreateConVar("Beatrun_RandomMWLoadouts", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "#beatrun.randomloadouts.helptext")
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CreateConVar("Beatrun_RandomMWLoadouts", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE})
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function getRandomMGBaseWeapon()
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function getRandomMGBaseWeapon()
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local allWep = weapons.GetList()
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local allWep = weapons.GetList()
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