diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index 682c5b6..0d184d0 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -345,7 +345,7 @@ local transitionanims = { hangheaveup = "runfwd", dodgejumpleft = "stand", walkbalancefalloffleft = "jumpair", - vaultover = "runfwd", + vaultover = "jumpair", meleeairhit = "jumpair", dodgejumpright = "stand", meleeair = "jumpair", diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua index 11c7968..900081b 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Climb.lua @@ -657,7 +657,7 @@ local function ClimbingCheck(ply, mv, cmd) local lastvel = mv:GetVelocity() mv:SetVelocity(vector_origin) - ply:SetMoveType(MOVETYPE_NOCLIP) + -- ply:SetMoveType(MOVETYPE_NOCLIP) ply:ViewPunch(Angle(5, 0, 0.5)) local wallangc = Angle(wallang) diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Ladder.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Ladder.lua index 123c365..1048d9c 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Ladder.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Ladder.lua @@ -75,6 +75,8 @@ local function LadderCheck(ply, mv, cmd, ladder) else ply:SetLadderDelay(CurTime() + 0.25) end + + ply:SetMoveType(MOVETYPE_WALK) end local function LadderThink(ply, mv, cmd, ladder)