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https://github.com/JonnyBro/beatrun.git
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Random MW Base loadouts + started version counting lol
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e1307b7904
commit
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7 changed files with 80 additions and 24 deletions
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@ -239,3 +239,6 @@ beatrun.infection.infectedby=has infected
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beatrun.infection.award=You were awarded 200 XP for surviving!
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beatrun.infection.award=You were awarded 200 XP for surviving!
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beatrun.infection.awardinfected=You were awarded 100 XP for spawning as an infected!
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beatrun.infection.awardinfected=You were awarded 100 XP for spawning as an infected!
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beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s
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beatrun.infection.end=The game has ended!\nSurvivors: %s\nRestarting in 15s
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# Server ConVars
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beatrun.randomloadouts.helptext=Toggles random MW Base loadouts in Deathmatch and DataTheft
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@ -239,3 +239,6 @@ beatrun.infection.infectedby=заразил
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beatrun.infection.award=Вы получили 200 XP за выживание!
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beatrun.infection.award=Вы получили 200 XP за выживание!
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beatrun.infection.awardinfected=Вы получили 100 XP за спавн заражённым!
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beatrun.infection.awardinfected=Вы получили 100 XP за спавн заражённым!
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
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# Server ConVars
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beatrun.randomloadouts.helptext=Переключает случайные наборы оружия MW Base в Deathmatch и DataTheft
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@ -122,13 +122,25 @@ end
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function PLAYER:Loadout()
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function PLAYER:Loadout()
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if GetGlobalBool("GM_DATATHEFT") or GetGlobalBool("GM_DEATHMATCH") then
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if GetGlobalBool("GM_DATATHEFT") or GetGlobalBool("GM_DEATHMATCH") then
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for _, v in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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if GetConVar("Beatrun_RandomMWLoadouts"):GetBool() then
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local wep = self.Player:Give(v)
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for i = 0, 1 do
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local randomSWEP = getRandomMGBaseWeapon()
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local w = self.Player:Give(randomSWEP.ClassName)
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timer.Simple(1, function()
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timer.Simple(1, function()
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if wep:GetPrimaryAmmoType() ~= -1 then self.Player:GiveAmmo(10000, wep:GetPrimaryAmmoType(), true) end
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if w:GetPrimaryAmmoType() ~= -1 then self.Player:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if wep:GetSecondaryAmmoType() ~= -1 then self.Player:GiveAmmo(5, wep:GetSecondaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then self.Player:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end)
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end
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else
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for _, v in ipairs(BEATRUN_GAMEMODES_LOADOUTS[math.random(#BEATRUN_GAMEMODES_LOADOUTS)]) do
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local w = self.Player:Give(v)
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timer.Simple(1, function()
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if w:GetPrimaryAmmoType() ~= -1 then self.Player:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then self.Player:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end
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end
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end
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else
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else
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self.Player:RemoveAllAmmo()
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self.Player:RemoveAllAmmo()
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@ -1,7 +1,9 @@
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local vmatrixmeta = FindMetaTable("VMatrix")
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local vmatrixmeta = FindMetaTable("VMatrix")
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local playermeta = FindMetaTable("Player")
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local playermeta = FindMetaTable("Player")
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CLoadout = {}
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BEATRUN_GAMEMODES_LOADOUTS = {
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{"weapon_357", "weapon_ar2"}
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}
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local mtmp = {
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local mtmp = {
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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@ -1,7 +1,3 @@
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DATATHEFT_LOADOUTS = {
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{"weapon_357", "weapon_ar2"}
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}
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if SERVER then
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if SERVER then
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util.AddNetworkString("DataTheft_Start")
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util.AddNetworkString("DataTheft_Start")
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util.AddNetworkString("DataTheft_Sync")
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util.AddNetworkString("DataTheft_Sync")
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@ -13,18 +9,29 @@ if SERVER then
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net.Broadcast()
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net.Broadcast()
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for _, v in ipairs(player.GetAll()) do
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for _, v in ipairs(player.GetAll()) do
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v:DataTheft_Bank()
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v:SetNW2Int("DataCubes", 0)
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v:SetNW2Int("DataBanked", 0)
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if v:GetMoveType() == MOVETYPE_NOCLIP then
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if v:GetMoveType() == MOVETYPE_NOCLIP then
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v:SetMoveType(MOVETYPE_WALK)
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v:SetMoveType(MOVETYPE_WALK)
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v:Spawn()
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v:Spawn()
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end
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if GetConVar("Beatrun_RandomMWLoadouts"):GetBool() then
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for i = 0, 1 do
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local randomSWEP = getRandomMGBaseWeapon()
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local w = v:Give(randomSWEP.ClassName)
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timer.Simple(1, function()
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if w:GetPrimaryAmmoType() ~= -1 then v:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then v:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end
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else
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else
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for l, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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for _, b in ipairs(BEATRUN_GAMEMODES_LOADOUTS[math.random(#BEATRUN_GAMEMODES_LOADOUTS)]) do
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local wep = v:Give(b)
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local w = v:Give(b)
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v:GiveAmmo(9999, wep:GetPrimaryAmmoType())
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timer.Simple(1, function()
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if w:GetPrimaryAmmoType() ~= -1 then v:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then v:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end
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end
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end
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end
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end
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end
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@ -2,6 +2,20 @@ if SERVER then
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util.AddNetworkString("Deathmatch_Start")
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util.AddNetworkString("Deathmatch_Start")
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util.AddNetworkString("Deathmatch_Sync")
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util.AddNetworkString("Deathmatch_Sync")
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CreateConVar("Beatrun_RandomMWLoadouts", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "#beatrun.randomloadouts.helptext")
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function getRandomMGBaseWeapon()
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local allWep = weapons.GetList()
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local wepIndex = math.random(#allWep)
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local wep = allWep[wepIndex]
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if wep.Base == "mg_base" then
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return wep
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else
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return getRandomMGBaseWeapon()
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end
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end
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function Beatrun_StartDeathmatch()
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function Beatrun_StartDeathmatch()
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SetGlobalBool("GM_DEATHMATCH", true)
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SetGlobalBool("GM_DEATHMATCH", true)
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@ -12,11 +26,26 @@ if SERVER then
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if v:GetMoveType() == MOVETYPE_NOCLIP then
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if v:GetMoveType() == MOVETYPE_NOCLIP then
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v:SetMoveType(MOVETYPE_WALK)
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v:SetMoveType(MOVETYPE_WALK)
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v:Spawn()
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v:Spawn()
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else
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end
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for _, b in ipairs(DATATHEFT_LOADOUTS[math.random(#DATATHEFT_LOADOUTS)]) do
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local wep = v:Give(b)
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v:GiveAmmo(9999, wep:GetPrimaryAmmoType() or "Pistol", true)
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if GetConVar("Beatrun_RandomMWLoadouts"):GetBool() then
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for i = 0, 1 do
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local randomSWEP = getRandomMGBaseWeapon()
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local w = v:Give(randomSWEP.ClassName)
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timer.Simple(1, function()
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if w:GetPrimaryAmmoType() ~= -1 then v:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then v:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end
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else
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for _, b in ipairs(BEATRUN_GAMEMODES_LOADOUTS[math.random(#BEATRUN_GAMEMODES_LOADOUTS)]) do
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local w = v:Give(b)
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timer.Simple(1, function()
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if w:GetPrimaryAmmoType() ~= -1 then v:GiveAmmo(10000, w:GetPrimaryAmmoType(), true) end
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if w:GetSecondaryAmmoType() ~= -1 then v:GiveAmmo(5, w:GetSecondaryAmmoType(), true) end
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end)
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end
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end
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end
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end
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end
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end
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@ -1,4 +1,4 @@
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VERSIONGLOBAL = "v1.0?"
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VERSIONGLOBAL = "v1.0.1"
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DeriveGamemode("sandbox")
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DeriveGamemode("sandbox")
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