mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-27 20:43:02 +05:00
expand build mode props by a sh... a lot
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parent
65b36f81b0
commit
978c970b5f
1 changed files with 93 additions and 18 deletions
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@ -5,6 +5,14 @@ local inf = math.huge
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buildmode_props = {}
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local propmatsblacklist = {}
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local blocksdir = "models/hunter/plates/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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table.insert(buildmode_props, blocksdir .. v:lower())
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end
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local blocksdir = "models/hunter/blocks/"
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local blocksdir_s = blocksdir .. "*.mdl"
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@ -19,6 +27,42 @@ for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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table.insert(buildmode_props, blocksdir .. v:lower())
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end
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local blocksdir = "models/hunter/geometric/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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table.insert(buildmode_props, blocksdir .. v:lower())
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end
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local props = {
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"models/props_wasteland/",
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"models/props_borealis/",
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"models/props_building_details/",
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"models/props_c17/",
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"models/props_canal/",
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"models/props_citizen_tech/",
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"models/props_docks/",
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"models/props_junk/",
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"models/props_phx/construct/",
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"models/props_phx2/",
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"models/phxtended/",
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"models/hunter/misc/",
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"models/props_pipes/",
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"models/props_rooftop/",
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"models/props_trainstation/",
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"models/props_vents/"
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}
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for _, v in ipairs(props) do
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local blocksdir = v
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, b in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. b:lower())
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propmatsblacklist[key] = true
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end
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end
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local blocksdir = "models/props_phx/construct/glass/"
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local blocksdir_s = blocksdir .. "*.mdl"
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@ -27,6 +71,46 @@ for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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propmatsblacklist[key] = true
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end
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local blocksdir = "models/props_phx/construct/windows/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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local blocksdir = "models/props/cs_assault/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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local blocksdir = "models/props/cs_militia/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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local blocksdir = "models/props/cs_office/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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local blocksdir = "models/props/de_nuke/"
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local blocksdir_s = blocksdir .. "*.mdl"
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for _, v in ipairs(file.Find(blocksdir_s, "GAME")) do
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local key = table.insert(buildmode_props, blocksdir .. v:lower())
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propmatsblacklist[key] = true
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end
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buildmode_entmodels = {
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br_swingpipe = "models/parkoursource/pipe_standard.mdl",
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br_ladder = "models/maxofs2d/lamp_projector.mdl",
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@ -39,14 +123,16 @@ buildmode_entmodels = {
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br_swingbar = "models/hunter/plates/plate2.mdl"
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}
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--[[
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local misc = {"models/hunter/misc/lift2x2.mdl", "models/hunter/misc/stair1x1.mdl", "models/hunter/misc/stair1x1inside.mdl", "models/hunter/misc/stair1x1outside.mdl", "models/props_combine/combine_barricade_short02a.mdl", "models/props_combine/combine_bridge_b.mdl", "models/props_docks/channelmarker_gib02.mdl", "models/props_docks/channelmarker_gib04.mdl", "models/props_docks/channelmarker_gib03.mdl", "models/props_lab/blastdoor001a.mdl", "models/props_lab/blastdoor001c.mdl", "models/props_wasteland/cargo_container01.mdl", "models/props_wasteland/cargo_container01b.mdl", "models/props_wasteland/cargo_container01c.mdl", "models/props_wasteland/horizontalcoolingtank04.mdl", "models/props_wasteland/laundry_washer001a.mdl", "models/props_wasteland/laundry_washer003.mdl", "models/props_junk/TrashDumpster01a.mdl", "models/props_junk/TrashDumpster02.mdl", "models/props_junk/wood_crate001a.mdl", "models/props_junk/wood_crate002a.mdl", "models/props_junk/wood_pallet001a.mdl", "models/props_c17/fence01a.mdl", "models/props_c17/fence01b.mdl", "models/props_c17/fence02a.mdl", "models/props_c17/fence03a.mdl", "models/props_c17/fence04a.mdl", "models/props_wasteland/interior_fence001g.mdl", "models/props_wasteland/interior_fence002d.mdl", "models/props_wasteland/interior_fence002e.mdl", "models/props_building_details/Storefront_Template001a_Bars.mdl", "models/props_wasteland/wood_fence01a.mdl", "models/props_wasteland/wood_fence02a.mdl", "models/props_c17/concrete_barrier001a.mdl", "models/props_wasteland/medbridge_base01.mdl", "models/props_wasteland/medbridge_post01.mdl", "models/props_wasteland/medbridge_strut01.mdl", "models/props_c17/column02a.mdl", "models/props_junk/iBeam01a_cluster01.mdl", "models/props_junk/iBeam01a.mdl", "models/props_canal/canal_cap001.mdl", "models/props_canal/canal_bridge04.mdl", "models/Mechanics/gears2/pinion_80t3.mdl", "models/props_phx/gears/rack36.mdl", "models/props_phx/gears/rack70.mdl", "models/cranes/crane_frame.mdl", "models/cranes/crane_docks.mdl", "models/props_wasteland/cranemagnet01a.mdl"}
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for k, v in ipairs(misc) do
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for _, v in ipairs(misc) do
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local key = table.insert(buildmode_props, v:lower())
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propmatsblacklist[key] = true
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end
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misc = nil
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--]]
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buildmode_ents = {
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br_swingpipe = true,
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@ -498,7 +584,7 @@ if SERVER then
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net.Receive("BuildMode_ReadSave", function(len, ply)
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if not ply.BuildMode then return end
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local a = util.Decompress(net.ReadData(len))
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local a = net.ReadData(len)
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local props = util.JSONToTable(a)
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for _, v in pairs(props) do
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@ -1144,24 +1230,13 @@ if CLIENT then
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end
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end,
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[KEY_BACKSPACE] = function()
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if not dragging then
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local props = {}
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for k, v in pairs(buildmode_selected) do
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table.insert(props, k)
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buildmode_selected[k] = nil
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end
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net.Start("BuildMode_Delete")
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net.WriteTable(props)
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net.SendToServer()
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end
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buildmodeinputs[KEY_DELETE]()
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end,
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[KEY_T] = function()
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if not dragging then
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local props = {}
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for k, v in pairs(buildmode_selected) do
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for k, _ in pairs(buildmode_selected) do
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if not propmatsblacklist[buildmode_props_index[k:GetModel()]] then
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table.insert(props, k)
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end
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@ -1205,7 +1280,7 @@ if CLIENT then
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end
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end
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end,
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[KEY_ENTER] = function()
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[KEY_PAD_MINUS] = function()
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if table.Count(buildmode_selected) == 0 then return end
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local save = {}
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@ -1228,7 +1303,7 @@ if CLIENT then
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local jsonsave = util.TableToJSON(save)
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file.CreateDir("beatrun/savedbuilds")
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file.Write("beatrun/savedbuilds/save.txt", util.Compress(jsonsave))
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file.Write("beatrun/savedbuilds/save.txt", jsonsave)
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end,
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[KEY_PAD_PLUS] = function()
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local save = file.Read("beatrun/savedbuilds/save.txt", "DATA")
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@ -1546,7 +1621,7 @@ if CLIENT then
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local num = v:GetCPNum()
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surface.SetTextPos(w2s.x, w2s.y)
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surface.DrawText(num)
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surface.DrawText("Checkpoint: " .. num)
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end
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local startw2s = Course_StartPos:ToScreen()
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