update anims lol

This commit is contained in:
Jonny_Bro (Nikita) 2023-11-15 15:15:59 +05:00
parent 889b8da9a6
commit 982c1d25d3
12 changed files with 5 additions and 24 deletions

View file

@ -6,7 +6,7 @@ if SERVER then
local spawn = {"PlayerGiveSWEP", "PlayerSpawnEffect", "PlayerSpawnNPC", "PlayerSpawnObject", "PlayerSpawnProp", "PlayerSpawnRagdoll", "PlayerSpawnSENT", "PlayerSpawnSWEP", "PlayerSpawnVehicle"} local spawn = {"PlayerGiveSWEP", "PlayerSpawnEffect", "PlayerSpawnNPC", "PlayerSpawnObject", "PlayerSpawnProp", "PlayerSpawnRagdoll", "PlayerSpawnSENT", "PlayerSpawnSWEP", "PlayerSpawnVehicle"}
local function BlockSpawn(ply) local function BlockSpawn(ply)
if not ply:IsAdmin() and not allowPropSpawn:GetBool() then return false end if ply:IsAdmin() or allowPropSpawn:GetBool() then return true end
end end
for _, v in ipairs(spawn) do for _, v in ipairs(spawn) do

View file

@ -60,11 +60,7 @@ net.Receive("RollAnimSP", function()
local ply = LocalPlayer() local ply = LocalPlayer()
if net.ReadBool() then if net.ReadBool() then
if ply:UsingRH() then roll.AnimString = ply:UsingRH() and "land" or "landgun"
roll.AnimString = "land"
else
roll.AnimString = "landgun"
end
roll.animmodelstring = "climbanim" roll.animmodelstring = "climbanim"
roll.BodyAnimSpeed = 1 roll.BodyAnimSpeed = 1
elseif net.ReadBool() then elseif net.ReadBool() then
@ -72,12 +68,7 @@ net.Receive("RollAnimSP", function()
roll.animmodelstring = "climbanim" roll.animmodelstring = "climbanim"
roll.BodyAnimSpeed = 1.5 roll.BodyAnimSpeed = 1.5
else else
if ply:UsingRH() then roll.AnimString = ply:UsingRH() and "meroll" or "merollgun"
roll.AnimString = "meroll"
else
roll.AnimString = "merollgun"
end
roll.animmodelstring = "climbanim" roll.animmodelstring = "climbanim"
roll.BodyAnimSpeed = 1.15 roll.BodyAnimSpeed = 1.15
end end
@ -167,12 +158,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
ply:SetSafetyRollAng(landang) ply:SetSafetyRollAng(landang)
ply:SetSafetyRollTime(CurTime() + 0.6) ply:SetSafetyRollTime(CurTime() + 0.6)
if ply:UsingRH() then roll.AnimString = ply:UsingRH() and "land" or "landgun"
roll.AnimString = "land"
else
roll.AnimString = "landgun"
end
roll.animmodelstring = "climbanim" roll.animmodelstring = "climbanim"
roll.usefullbody = true roll.usefullbody = true
else else
@ -181,12 +167,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
ply:SetSafetyRollAng(ang) ply:SetSafetyRollAng(ang)
ply:SetSafetyRollTime(CurTime() + 1.05) ply:SetSafetyRollTime(CurTime() + 1.05)
if ply:UsingRH() then roll.AnimString = ply:UsingRH() and "meroll" or "merollgun"
roll.AnimString = "meroll"
else
roll.AnimString = "merollgun"
end
roll.animmodelstring = "climbanim" roll.animmodelstring = "climbanim"
roll.usefullbody = false roll.usefullbody = false
end end