From 98435b18eb13545090f0a11b324b8e3d4be8c525 Mon Sep 17 00:00:00 2001 From: "Jonny_Bro (Nikita)" Date: Tue, 26 Mar 2024 17:10:17 +0500 Subject: [PATCH] disable slow mo on finish --- beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua b/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua index d0f993d..cb7b810 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/Checkpoints.lua @@ -164,7 +164,7 @@ local finishcolor = Color(45, 45, 175, 100) function FinishCourse(ply) ply:ScreenFade(SCREENFADE.IN, finishcolor, 0, 4) - ply:SetLaggedMovementValue(0.1) + -- ply:SetLaggedMovementValue(0.1) ply:DrawViewModel(false) net.Start("Checkpoint_Finish") @@ -173,7 +173,7 @@ function FinishCourse(ply) ply:SetNW2Int("CPNum", -1) timer.Simple(4, function() - ply:SetLaggedMovementValue(1) + -- ply:SetLaggedMovementValue(1) ply:DrawViewModel(true) end) end