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https://github.com/JonnyBro/beatrun.git
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Add extended long jump timing (optional)
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parent
3907207dc9
commit
9be0ee2c6b
2 changed files with 38 additions and 7 deletions
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@ -223,14 +223,16 @@ function SWEP:Think()
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local eyeang = ply:EyeAngles()
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eyeang.x = 0
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if insidestep and viewmodel:GetCycle() <= 0.1 and GetConVar("Beatrun_QuakeJump"):GetBool() then
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if SERVER then
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ply:EmitSound("quakejump.mp3", 100, 100, 0.2)
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if insidestep and GetConVar("Beatrun_QuakeJump"):GetBool() then
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if (!GetConVar("Beatrun_QuakeJump_Timing"):GetBool() and viewmodel:GetCycle() <= 0.1) or ply:GetNWBool("Beatrun_ExtraQuakeJumpTiming") then
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if SERVER then
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ply:EmitSound("quakejump.mp3", 100, 100, 0.2)
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end
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ply.QuakeJumping = true
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self:SetQuakeJumping(true)
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end
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ply.QuakeJumping = true
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self:SetQuakeJumping(true)
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end
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if not ismoving and not ply:Crouching() then
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@ -1,6 +1,8 @@
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local quakejump = CreateConVar("Beatrun_QuakeJump", 1, {FCVAR_REPLICATED, FCVAR_ARCHIVE})
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local sidestep = CreateConVar("Beatrun_SideStep", 1, {FCVAR_REPLICATED, FCVAR_ARCHIVE})
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local speed_limit = CreateConVar("Beatrun_SpeedLimit", 325, {FCVAR_REPLICATED, FCVAR_ARCHIVE})
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beatrunquakejumptiming = CreateConVar("Beatrun_QuakeJump_Timing", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "Quakejump extra timing window in engine ticks (default 66).")
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-- This NEEDS to be accessible from runnerhands' code.
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local function Hardland(jt)
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local ply = LocalPlayer()
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@ -309,6 +311,14 @@ hook.Add("SetupMove", "MESetupMove", function(ply, mv, cmd)
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activewep:SetSideStep(true)
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mv:SetVelocity(cmd:GetViewAngles():Right() * -(speed_limit:GetInt() * 1.8))
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if beatrunquakejumptiming:GetInt() != 0 then
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ply:SetNWBool("Beatrun_ExtraQuakeJumpTiming", true)
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ply:SetFriction(ply:GetFriction() * 0.01)
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timer.Simple((engine.TickInterval() * beatrunquakejumptiming:GetInt()), function()
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ply:SetFriction(ply:GetFriction() / 0.01)
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ply:SetNWBool("Beatrun_ExtraQuakeJumpTiming", false)
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end)
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end
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ply:ViewPunch(Angle(-3, 0, -4.5))
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@ -324,6 +334,14 @@ hook.Add("SetupMove", "MESetupMove", function(ply, mv, cmd)
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activewep:SetSideStep(true)
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mv:SetVelocity(cmd:GetViewAngles():Right() * (speed_limit:GetInt() * 1.8))
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if beatrunquakejumptiming:GetInt() != 0 then
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ply:SetNWBool("Beatrun_ExtraQuakeJumpTiming", true)
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ply:SetFriction(ply:GetFriction() * 0.01)
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timer.Simple((engine.TickInterval() * beatrunquakejumptiming:GetInt()), function()
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ply:SetFriction(ply:GetFriction() / 0.01)
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ply:SetNWBool("Beatrun_ExtraQuakeJumpTiming", false)
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end)
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end
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ply:ViewPunch(Angle(-3, 0, 4.5))
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@ -424,4 +442,15 @@ if CLIENT then
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ArmInterrupt("doorbash")
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LocalPlayer():CLViewPunch(Angle(1.5, -0.75, 0))
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end)
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end
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if SERVER then
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concommand.Add(
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"Beatrun_ResetFriction",
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function()
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for _, ply in ipairs(player.GetAll()) do
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ply:SetFriction(1)
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end
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end
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)
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end
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