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https://github.com/JonnyBro/beatrun.git
synced 2025-01-04 08:13:01 +05:00
Disabled loss of speed in the roll (switchable), separate activation of the speedometer, you can disable the voice Totsugeki, moved parameters in the menu. Localization is in English and Russian
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parent
fa800eb51f
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9d10aae001
6 changed files with 73 additions and 11 deletions
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@ -41,6 +41,9 @@ beatrun.convars.disablegrapple=Disables grapple ability
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beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air
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beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground
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beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only
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beatrun.convars.loseSpeedOnRoll=Whether or not the player will lose speed when rolling (similar to ME:Catalyst)
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beatrun.convars.showSpeedometer=Nothing to say
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beatrun.convars.totsugekiAudio=Enable "Totsugeki" voice
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# HUD
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beatrun.hud.course=Course: %s
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@ -109,6 +112,9 @@ beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players
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beatrun.toolsmenu.hud.hudxp=Show HUD XP
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beatrun.toolsmenu.hud.hudxpdesc=Show total XP near your nickname
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beatrun.toolsmenu.hud.showSpeedometer=Show Speedometer
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beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding HUD does not affect visibility)
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beatrun.toolsmenu.hud.wind=Wind Effect
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beatrun.toolsmenu.hud.winddesc=Wind noises when running
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@ -123,8 +129,8 @@ beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Viewbob
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beatrun.toolsmenu.viewbob.desc=Viewbob Settings
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beatrun.toolsmenu.viewbob.name=Camera
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beatrun.toolsmenu.viewbob.desc=Camera Settings
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beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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@ -146,6 +152,9 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Purist mode is a clientside preference
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beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability
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beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Lose Speed on Roll
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Literally whether or not the player will lose speed on roll (similar to ME:Catalyst)
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Misc
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beatrun.toolsmenu.misc.desc=Misc Settings
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@ -202,6 +211,9 @@ beatrun.toolsmenu.moves.totsugekiheadingdesc=Allows to Totsugeki on X axis (up/d
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beatrun.toolsmenu.moves.totsugekidirection=Totsugeki Direction
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Allows to Totsugeki into Another Direction\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekiaudio=Totsugeki Audio
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beatrun.toolsmenu.moves.totsugekiaudiodesc=Enable "Totsugeki" voice
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# Tools Menu Gamemodes Section
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beatrun.toolsmenu.gamemodes.name=Gamemodes
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beatrun.toolsmenu.gamemodes.desc=Gamemodes Settings
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@ -41,6 +41,8 @@ beatrun.convars.disablegrapple=Переключить крюк-кошку
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beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны
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beatrun.convars.quickturnground=Переключить Quickturn будучи на земле
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beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands"
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beatrun.convars.showSpeedometer=Нечего сказать
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beatrun.convars.totsugekiAudio=Включить голос "Totsugeki"
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# HUD
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beatrun.hud.course=Курс: %s
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@ -109,6 +111,9 @@ beatrun.toolsmenu.hud.nametagsdesc=Показывает ники над игро
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beatrun.toolsmenu.hud.hudxp=Показать XP в HUD
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beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD
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beatrun.toolsmenu.hud.showSpeedometer=Показывать скорость (спидометр)
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beatrun.toolsmenu.hud.showSpeedometerDesc=Показывает спидометр на HUD (скрытие HUD не влияет на видимость)
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beatrun.toolsmenu.hud.wind=Эффект Ветра
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beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега
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@ -146,6 +151,9 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Режим Purist это клиент
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beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку
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beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Потеря скорости при перекате
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Будет ли игрок терять скорость при перекате или нет (как в ME:Catalyst)
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Другое
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beatrun.toolsmenu.misc.desc=Другие настройки
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@ -202,6 +210,9 @@ beatrun.toolsmenu.moves.totsugekiheadingdesc=Позволяет делать Tot
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beatrun.toolsmenu.moves.totsugekidirection=Направление Totsugeki
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Позволяет делать Totsugeki в направлении глаз\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekiaudio=Totsugeki Звук
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beatrun.toolsmenu.moves.totsugekiaudiodesc=Включить голос "Totsugeki"
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# Tools Menu Gamemodes Section
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beatrun.toolsmenu.gamemodes.name=Режимы
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beatrun.toolsmenu.gamemodes.desc=Настройка режимов
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@ -166,12 +166,12 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP")
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panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.showSpeedometer", "Beatrun_ShowSpeedometer")
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panel:ControlHelp("#beatrun.toolsmenu.hud.showSpeedometerDesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind")
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panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc")
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panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.hud.fovdesc")
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panel:NumSlider("#beatrun.toolsmenu.hud.hidden", "Beatrun_HUDHidden", 0, 2, 0)
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.hud.hiddendesc"))
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@ -223,6 +223,9 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:ControlHelp("#beatrun.toolsmenu.viewbob.stabilizationdesc")
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panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.hud.fovdesc")
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
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@ -240,6 +243,12 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.rollLoseSpeed", "Beatrun_LoseSpeedOnRoll")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollLoseSpeedDesc")
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panel:CheckBox("#beatrun.toolsmenu.moves.totsugekiaudio", "Beatrun_TotsugekiAudio")
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.totsugekiaudiodesc"))
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Server", "beatrun_misc", "#beatrun.toolsmenu.misc.name", "", "", function(panel)
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@ -17,6 +17,10 @@ local timetext = ""
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local timealpha = 1000
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local timecolor = color_neutral
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if CLIENT then
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local showSpeed = CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showSpeedometer"), 0, 1)
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end
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if SERVER then
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util.AddNetworkString("Checkpoint_Hit")
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util.AddNetworkString("Checkpoint_Finish")
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@ -240,7 +244,7 @@ function CourseHUD()
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surface.DrawText(text)
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end
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if GetConVar("Beatrun_HUDHidden") and not GetConVar("Beatrun_HUDHidden"):GetBool() and not BuildMode and hook.Run("BeatrunDrawHUD") ~= false and not ply.InReplay then
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if GetConVar("Beatrun_ShowSpeedometer"):GetBool() then
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local speed = math.Round(ply:GetVelocity():Length() * 0.06858125)
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if speed < 10 then
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@ -3,6 +3,10 @@ local totsugekispam = CreateConVar("Beatrun_TotsugekiSpam", 0, {FCVAR_REPLICATED
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local totsugekiheading = CreateConVar("Beatrun_TotsugekiHeading", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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if CLIENT then
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local tutsugekiAudio = CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiAudio"), 0, 1)
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end
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local function Dive(ply, mv, cmd)
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if (not ply:GetDive() or ply:GetDive() and ply.QuakeJumping and totsugeki:GetBool() and totsugekispam:GetBool()) and ply:GetCrouchJump() and mv:KeyPressed(IN_ATTACK2) then
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local vel = mv:GetVelocity()
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@ -29,7 +33,9 @@ local function Dive(ply, mv, cmd)
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if ply:UsingRH() and ply:GetActiveWeapon():GetQuakeJumping() and totsugeki:GetBool() then
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if SERVER then
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ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE)
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if GetConVar("Beatrun_TotsugekiAudio"):GetBool() then
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ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE)
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end
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local vPoint = mv:GetOrigin()
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local effectdata = EffectData()
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@ -3,6 +3,11 @@ if game.SinglePlayer() and SERVER then
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end
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local landang = Angle(0, 0, 0)
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local lastGroundSpeed = 0
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if CLIENT then
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local loseSpeed = CreateClientConVar("Beatrun_LoseSpeedOnRoll", 1, true, true, language.GetPhrase("beatrun.convars.loseSpeedOnRoll"), 0, 1)
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end
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local function SafetyRollThink(ply, mv, cmd)
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local speed = mv:GetVelocity().z
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@ -12,13 +17,18 @@ local function SafetyRollThink(ply, mv, cmd)
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mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
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end
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local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
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if ply:OnGround() and not isRolling then
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lastGroundSpeed = mv:GetVelocity():Length()
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end
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if CurTime() < ply:GetSafetyRollTime() then
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ply.FootstepLand = false
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local ang = ply:GetSafetyRollAng()
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mv:SetSideSpeed(0)
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mv:SetSideSpeed(0)
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mv:SetForwardSpeed(0)
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mv:AddKey(IN_DUCK)
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@ -28,9 +38,17 @@ local function SafetyRollThink(ply, mv, cmd)
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vel.x = 0
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vel.y = 0
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mv:SetVelocity(ply:GetSafetyRollAng():Forward() * 200 + vel)
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local con = GetConVar("Beatrun_LoseSpeedOnRoll")
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ply:SetMEMoveLimit(400)
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if (con:GetBool()) then
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mv:SetVelocity(ang:Forward() * 225 + vel)
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else
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local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
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local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
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mv:SetVelocity(ang:Forward() * (max + 40))
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end
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ply:SetMEMoveLimit(450)
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else
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mv:SetVelocity(vector_origin)
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end
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@ -93,7 +111,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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ang.x = 0
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ang.z = 0
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ang:RotateAroundAxis(Vector(0, 0, 1), 180)
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ang:RotateAroundAxis(Vector(0, 0, 1), 180)
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ply:SetJumpTurn(false)
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ply:SetSafetyRollAng(ang)
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ply:SetSafetyRollTime(CurTime() + 0.9)
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@ -110,6 +128,8 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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ply:EmitSound("Land.Concrete")
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end
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BodyAnim:SetAngles(Angle(0, ply:EyeAngles().y, 0))
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if CLIENT and IsFirstTimePredicted() then
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CacheBodyAnim()
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RemoveBodyAnim()
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