mirror of
https://github.com/JonnyBro/beatrun.git
synced 2025-01-06 09:03:01 +05:00
Disabled loss of speed in the roll (switchable), separate activation of the speedometer, you can disable the voice Totsugeki, moved parameters in the menu. Localization is in English and Russian
This commit is contained in:
parent
fa800eb51f
commit
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6 changed files with 73 additions and 11 deletions
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@ -41,6 +41,9 @@ beatrun.convars.disablegrapple=Disables grapple ability
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beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air
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beatrun.convars.puristmode=Purist mode is a clientside preference that severely weakens the ability to strafe while in the air, which is how ME games handle this.\n0 = No restrictions\n1 = Reduced move speed in the air
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beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground
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beatrun.convars.quickturnground=Enables quickturning with secondary attack while on the ground
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beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only
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beatrun.convars.quickturnhandsonly=Enables quickturning with "Runner Hands" only
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beatrun.convars.loseSpeedOnRoll=Whether or not the player will lose speed when rolling (similar to ME:Catalyst)
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beatrun.convars.showSpeedometer=Nothing to say
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beatrun.convars.totsugekiAudio=Enable "Totsugeki" voice
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# HUD
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# HUD
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beatrun.hud.course=Course: %s
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beatrun.hud.course=Course: %s
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@ -109,6 +112,9 @@ beatrun.toolsmenu.hud.nametagsdesc=Toggles nametags above players
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beatrun.toolsmenu.hud.hudxp=Show HUD XP
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beatrun.toolsmenu.hud.hudxp=Show HUD XP
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beatrun.toolsmenu.hud.hudxpdesc=Show total XP near your nickname
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beatrun.toolsmenu.hud.hudxpdesc=Show total XP near your nickname
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beatrun.toolsmenu.hud.showSpeedometer=Show Speedometer
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beatrun.toolsmenu.hud.showSpeedometerDesc=Shows the speedometer on HUD (hiding HUD does not affect visibility)
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beatrun.toolsmenu.hud.wind=Wind Effect
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beatrun.toolsmenu.hud.wind=Wind Effect
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beatrun.toolsmenu.hud.winddesc=Wind noises when running
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beatrun.toolsmenu.hud.winddesc=Wind noises when running
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@ -123,8 +129,8 @@ beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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# Tools Menu Viewbob Section
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Viewbob
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beatrun.toolsmenu.viewbob.name=Camera
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beatrun.toolsmenu.viewbob.desc=Viewbob Settings
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beatrun.toolsmenu.viewbob.desc=Camera Settings
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beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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@ -146,6 +152,9 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Purist mode is a clientside preference
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beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability
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beatrun.toolsmenu.gameplay.disablegrapple=Disable Grapple Ability
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beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability
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beatrun.toolsmenu.gameplay.disablegrappledesc=Disables grapple ability
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Lose Speed on Roll
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Literally whether or not the player will lose speed on roll (similar to ME:Catalyst)
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# Tools Menu Misc Section
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Misc
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beatrun.toolsmenu.misc.name=Misc
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beatrun.toolsmenu.misc.desc=Misc Settings
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beatrun.toolsmenu.misc.desc=Misc Settings
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@ -202,6 +211,9 @@ beatrun.toolsmenu.moves.totsugekiheadingdesc=Allows to Totsugeki on X axis (up/d
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beatrun.toolsmenu.moves.totsugekidirection=Totsugeki Direction
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beatrun.toolsmenu.moves.totsugekidirection=Totsugeki Direction
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Allows to Totsugeki into Another Direction\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Allows to Totsugeki into Another Direction\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekiaudio=Totsugeki Audio
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beatrun.toolsmenu.moves.totsugekiaudiodesc=Enable "Totsugeki" voice
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# Tools Menu Gamemodes Section
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# Tools Menu Gamemodes Section
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beatrun.toolsmenu.gamemodes.name=Gamemodes
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beatrun.toolsmenu.gamemodes.name=Gamemodes
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beatrun.toolsmenu.gamemodes.desc=Gamemodes Settings
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beatrun.toolsmenu.gamemodes.desc=Gamemodes Settings
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@ -41,6 +41,8 @@ beatrun.convars.disablegrapple=Переключить крюк-кошку
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beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны
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beatrun.convars.puristmode=Режим Purist это клиентский параметр который сильно снижает движение игрока в стороны будучи в воздухе, прямо как в оригинальное ME.\n0 = Нет ограничений\n1 = Снижает движение игрока в воздухе в стороны
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beatrun.convars.quickturnground=Переключить Quickturn будучи на земле
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beatrun.convars.quickturnground=Переключить Quickturn будучи на земле
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beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands"
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beatrun.convars.quickturnhandsonly=Переключить Quickturn только с "Runner Hands"
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beatrun.convars.showSpeedometer=Нечего сказать
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beatrun.convars.totsugekiAudio=Включить голос "Totsugeki"
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# HUD
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# HUD
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beatrun.hud.course=Курс: %s
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beatrun.hud.course=Курс: %s
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@ -109,6 +111,9 @@ beatrun.toolsmenu.hud.nametagsdesc=Показывает ники над игро
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beatrun.toolsmenu.hud.hudxp=Показать XP в HUD
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beatrun.toolsmenu.hud.hudxp=Показать XP в HUD
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beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD
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beatrun.toolsmenu.hud.hudxpdesc=Показывает весь XP в HUD
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beatrun.toolsmenu.hud.showSpeedometer=Показывать скорость (спидометр)
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beatrun.toolsmenu.hud.showSpeedometerDesc=Показывает спидометр на HUD (скрытие HUD не влияет на видимость)
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beatrun.toolsmenu.hud.wind=Эффект Ветра
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beatrun.toolsmenu.hud.wind=Эффект Ветра
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beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега
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beatrun.toolsmenu.hud.winddesc=Шум ветра во время бега
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@ -146,6 +151,9 @@ beatrun.toolsmenu.gameplay.puristmodedesc=Режим Purist это клиент
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beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку
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beatrun.toolsmenu.gameplay.disablegrapple=Отключить Крюк-Кошку
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beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки
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beatrun.toolsmenu.gameplay.disablegrappledesc=Отключает использование крюка-кошки
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beatrun.toolsmenu.gameplay.rollLoseSpeed=Потеря скорости при перекате
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beatrun.toolsmenu.gameplay.rollLoseSpeedDesc=Будет ли игрок терять скорость при перекате или нет (как в ME:Catalyst)
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# Tools Menu Misc Section
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# Tools Menu Misc Section
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beatrun.toolsmenu.misc.name=Другое
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beatrun.toolsmenu.misc.name=Другое
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beatrun.toolsmenu.misc.desc=Другие настройки
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beatrun.toolsmenu.misc.desc=Другие настройки
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@ -202,6 +210,9 @@ beatrun.toolsmenu.moves.totsugekiheadingdesc=Позволяет делать Tot
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beatrun.toolsmenu.moves.totsugekidirection=Направление Totsugeki
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beatrun.toolsmenu.moves.totsugekidirection=Направление Totsugeki
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Позволяет делать Totsugeki в направлении глаз\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekidirectiondesc=Позволяет делать Totsugeki в направлении глаз\nCombined with Spam and Heading Allows You to Fly =)
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beatrun.toolsmenu.moves.totsugekiaudio=Totsugeki Звук
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beatrun.toolsmenu.moves.totsugekiaudiodesc=Включить голос "Totsugeki"
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# Tools Menu Gamemodes Section
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# Tools Menu Gamemodes Section
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beatrun.toolsmenu.gamemodes.name=Режимы
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beatrun.toolsmenu.gamemodes.name=Режимы
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beatrun.toolsmenu.gamemodes.desc=Настройка режимов
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beatrun.toolsmenu.gamemodes.desc=Настройка режимов
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@ -166,12 +166,12 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP")
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panel:CheckBox("#beatrun.toolsmenu.hud.hudxp", "Beatrun_HUDXP")
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panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc")
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panel:ControlHelp("#beatrun.toolsmenu.hud.hudxpdesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.showSpeedometer", "Beatrun_ShowSpeedometer")
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panel:ControlHelp("#beatrun.toolsmenu.hud.showSpeedometerDesc")
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panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind")
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panel:CheckBox("#beatrun.toolsmenu.hud.wind", "Beatrun_Wind")
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panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc")
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panel:ControlHelp("#beatrun.toolsmenu.hud.winddesc")
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panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.hud.fovdesc")
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panel:NumSlider("#beatrun.toolsmenu.hud.hidden", "Beatrun_HUDHidden", 0, 2, 0)
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panel:NumSlider("#beatrun.toolsmenu.hud.hidden", "Beatrun_HUDHidden", 0, 2, 0)
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.hud.hiddendesc"))
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.hud.hiddendesc"))
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@ -223,6 +223,9 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:ControlHelp("#beatrun.toolsmenu.viewbob.stabilizationdesc")
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panel:ControlHelp("#beatrun.toolsmenu.viewbob.stabilizationdesc")
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panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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panel:NumSlider("#beatrun.toolsmenu.hud.fov", "Beatrun_FOV", 90, 120, 0)
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panel:Help("#beatrun.toolsmenu.hud.fovdesc")
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end)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
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@ -240,6 +243,12 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.disablegrapple", "Beatrun_DisableGrapple")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.disablegrappledesc")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.rollLoseSpeed", "Beatrun_LoseSpeedOnRoll")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.rollLoseSpeedDesc")
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panel:CheckBox("#beatrun.toolsmenu.moves.totsugekiaudio", "Beatrun_TotsugekiAudio")
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panel:ControlHelp(language.GetPhrase("beatrun.toolsmenu.moves.totsugekiaudiodesc"))
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end)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Server", "beatrun_misc", "#beatrun.toolsmenu.misc.name", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Server", "beatrun_misc", "#beatrun.toolsmenu.misc.name", "", "", function(panel)
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@ -17,6 +17,10 @@ local timetext = ""
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local timealpha = 1000
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local timealpha = 1000
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local timecolor = color_neutral
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local timecolor = color_neutral
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if CLIENT then
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local showSpeed = CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showSpeedometer"), 0, 1)
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end
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if SERVER then
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if SERVER then
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util.AddNetworkString("Checkpoint_Hit")
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util.AddNetworkString("Checkpoint_Hit")
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util.AddNetworkString("Checkpoint_Finish")
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util.AddNetworkString("Checkpoint_Finish")
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@ -240,7 +244,7 @@ function CourseHUD()
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surface.DrawText(text)
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surface.DrawText(text)
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end
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end
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if GetConVar("Beatrun_HUDHidden") and not GetConVar("Beatrun_HUDHidden"):GetBool() and not BuildMode and hook.Run("BeatrunDrawHUD") ~= false and not ply.InReplay then
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if GetConVar("Beatrun_ShowSpeedometer"):GetBool() then
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local speed = math.Round(ply:GetVelocity():Length() * 0.06858125)
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local speed = math.Round(ply:GetVelocity():Length() * 0.06858125)
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if speed < 10 then
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if speed < 10 then
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@ -3,6 +3,10 @@ local totsugekispam = CreateConVar("Beatrun_TotsugekiSpam", 0, {FCVAR_REPLICATED
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local totsugekiheading = CreateConVar("Beatrun_TotsugekiHeading", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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local totsugekiheading = CreateConVar("Beatrun_TotsugekiHeading", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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local totsugekidir = CreateConVar("Beatrun_TotsugekiDir", 0, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 0, 1)
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if CLIENT then
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local tutsugekiAudio = CreateClientConVar("Beatrun_TotsugekiAudio", 1, true, true, language.GetPhrase("beatrun.convars.totsugekiAudio"), 0, 1)
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end
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local function Dive(ply, mv, cmd)
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local function Dive(ply, mv, cmd)
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if (not ply:GetDive() or ply:GetDive() and ply.QuakeJumping and totsugeki:GetBool() and totsugekispam:GetBool()) and ply:GetCrouchJump() and mv:KeyPressed(IN_ATTACK2) then
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if (not ply:GetDive() or ply:GetDive() and ply.QuakeJumping and totsugeki:GetBool() and totsugekispam:GetBool()) and ply:GetCrouchJump() and mv:KeyPressed(IN_ATTACK2) then
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local vel = mv:GetVelocity()
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local vel = mv:GetVelocity()
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if ply:UsingRH() and ply:GetActiveWeapon():GetQuakeJumping() and totsugeki:GetBool() then
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if ply:UsingRH() and ply:GetActiveWeapon():GetQuakeJumping() and totsugeki:GetBool() then
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if SERVER then
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if SERVER then
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ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE)
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if GetConVar("Beatrun_TotsugekiAudio"):GetBool() then
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ply:EmitSound("misc/totsugeki" .. math.random(1, 2) .. ".mp3", 60, 100, 1, CHAN_VOICE)
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end
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local vPoint = mv:GetOrigin()
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local vPoint = mv:GetOrigin()
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local effectdata = EffectData()
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local effectdata = EffectData()
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end
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end
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local landang = Angle(0, 0, 0)
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local landang = Angle(0, 0, 0)
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local lastGroundSpeed = 0
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if CLIENT then
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local loseSpeed = CreateClientConVar("Beatrun_LoseSpeedOnRoll", 1, true, true, language.GetPhrase("beatrun.convars.loseSpeedOnRoll"), 0, 1)
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end
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local function SafetyRollThink(ply, mv, cmd)
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local function SafetyRollThink(ply, mv, cmd)
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local speed = mv:GetVelocity().z
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local speed = mv:GetVelocity().z
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@ -12,13 +17,18 @@ local function SafetyRollThink(ply, mv, cmd)
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mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
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mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
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end
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end
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local isRolling = CurTime() < ply:GetSafetyRollKeyTime()
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if ply:OnGround() and not isRolling then
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lastGroundSpeed = mv:GetVelocity():Length()
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end
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if CurTime() < ply:GetSafetyRollTime() then
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if CurTime() < ply:GetSafetyRollTime() then
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ply.FootstepLand = false
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ply.FootstepLand = false
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local ang = ply:GetSafetyRollAng()
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local ang = ply:GetSafetyRollAng()
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mv:SetSideSpeed(0)
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mv:SetSideSpeed(0)
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mv:SetForwardSpeed(0)
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mv:SetForwardSpeed(0)
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mv:AddKey(IN_DUCK)
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mv:AddKey(IN_DUCK)
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@ -28,9 +38,17 @@ local function SafetyRollThink(ply, mv, cmd)
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vel.x = 0
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vel.x = 0
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vel.y = 0
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vel.y = 0
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mv:SetVelocity(ply:GetSafetyRollAng():Forward() * 200 + vel)
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local con = GetConVar("Beatrun_LoseSpeedOnRoll")
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ply:SetMEMoveLimit(400)
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if (con:GetBool()) then
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mv:SetVelocity(ang:Forward() * 225 + vel)
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else
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local speedLimit = GetConVar("Beatrun_SpeedLimit"):GetFloat()
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local max = math.max(250, math.Clamp(lastGroundSpeed, 200, speedLimit + 50))
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mv:SetVelocity(ang:Forward() * (max + 40))
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end
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|
||||||
|
ply:SetMEMoveLimit(450)
|
||||||
else
|
else
|
||||||
mv:SetVelocity(vector_origin)
|
mv:SetVelocity(vector_origin)
|
||||||
end
|
end
|
||||||
|
@ -93,7 +111,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
|
||||||
ang.x = 0
|
ang.x = 0
|
||||||
ang.z = 0
|
ang.z = 0
|
||||||
|
|
||||||
ang:RotateAroundAxis(Vector(0, 0, 1), 180)
|
ang:RotateAroundAxis(Vector(0, 0, 1), 180)
|
||||||
ply:SetJumpTurn(false)
|
ply:SetJumpTurn(false)
|
||||||
ply:SetSafetyRollAng(ang)
|
ply:SetSafetyRollAng(ang)
|
||||||
ply:SetSafetyRollTime(CurTime() + 0.9)
|
ply:SetSafetyRollTime(CurTime() + 0.9)
|
||||||
|
@ -110,6 +128,8 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
|
||||||
ply:EmitSound("Land.Concrete")
|
ply:EmitSound("Land.Concrete")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
BodyAnim:SetAngles(Angle(0, ply:EyeAngles().y, 0))
|
||||||
|
|
||||||
if CLIENT and IsFirstTimePredicted() then
|
if CLIENT and IsFirstTimePredicted() then
|
||||||
CacheBodyAnim()
|
CacheBodyAnim()
|
||||||
RemoveBodyAnim()
|
RemoveBodyAnim()
|
||||||
|
|
Loading…
Reference in a new issue