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Update SafetyRoll.lua Fixes missing sound when falling on hands
Fixes sound when falling on hands in singleplayer. For some reason CLIENT_IFTP() was preventing to play these sounds in singleplayer. This will ensure that the sounds are played regardless of whether it's a singleplayer or multiplayer.
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1 changed files with 2 additions and 2 deletions
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@ -91,7 +91,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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if SERVER and not land then
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if SERVER and not land then
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.RollLand")
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ply:EmitSound("Cloth.RollLand")
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elseif true then
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elseif CLIENT_IFTP() or game.SinglePlayer() then
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Land.Concrete")
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ply:EmitSound("Land.Concrete")
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end
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end
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@ -155,7 +155,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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if SERVER and not land then
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if SERVER and not land then
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.RollLand")
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ply:EmitSound("Cloth.RollLand")
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elseif true then
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elseif CLIENT_IFTP() or game.SinglePlayer() then
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Land.Concrete")
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ply:EmitSound("Land.Concrete")
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end
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end
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