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Some localization changes (EN only)

This commit is contained in:
Lam Hung 2023-11-04 08:38:50 +07:00
parent 5eb0dfba0e
commit 9e65b5ef5e

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@ -173,11 +173,11 @@ beatrun.toolsmenu.moves.realisticwallrunningdesc=You don't lose speed when start
beatrun.toolsmenu.moves.kickglitch=Kick Glitch
beatrun.toolsmenu.moves.kickglitchdesc=Toggles Kick Glitch Move\nLMB when Wallrunning and Then Jumping Right After
beatrun.toolsmenu.moves.kickglitchversion=Kick Glitch Version
beatrun.toolsmenu.moves.kickglitchversiondesc=Enabled - Old version\nDisabled - New version\nNew version uses mechanic from ME that spawns a small platform under a player
beatrun.toolsmenu.moves.kickglitchversion=Use "Accurate" Kickglitch
beatrun.toolsmenu.moves.kickglitchversiondesc=Use ME1-like mechanic, which is spawning a platform beneath the player for a very short time after wall-kicking, if enabled
beatrun.toolsmenu.moves.quakejump=Quake Jump
beatrun.toolsmenu.moves.quakejumpdesc=Toggles Quake Jump Move\nPress RMB Right After Side Step
beatrun.toolsmenu.moves.quakejumpdesc=Toggles Quake Jump Move\nPress Space (or your Jump key) right after Sidestep
beatrun.toolsmenu.moves.sidestep=Side Step
beatrun.toolsmenu.moves.sidestepdesc=Toggles Side Step Move\nA/D + RMB
@ -188,16 +188,16 @@ beatrun.toolsmenu.moves.disarmdesc=Toggles Ability to Disarm NPC\nPress "%s" on
beatrun.toolsmenu.moves.divesettings=Dive Settings
beatrun.toolsmenu.moves.totsugeki=Totsugeki
beatrun.toolsmenu.moves.totsugekidesc=Toggles Totsugeki Move\nDive Right After Quake Jump
beatrun.toolsmenu.moves.totsugekidesc=Toggles Totsugeki Move\nDive (CTRL + RMB) after Quake Jump, but before touching the ground
beatrun.toolsmenu.moves.totsugekispam=Totsugeki Spam
beatrun.toolsmenu.moves.totsugekispamdesc=Toggles Ability to Spam Totsugeki
beatrun.toolsmenu.moves.totsugekispamdesc=Toggle Totsugeki spamming ability
beatrun.toolsmenu.moves.totsugekiheading=Totsugeki Heading
beatrun.toolsmenu.moves.totsugekiheadingdesc=Allows to Totsugeki on X axis (up/down)
beatrun.toolsmenu.moves.totsugekiheadingdesc=Allow Totsugeki Z (vertical) direction to be influenced by your viewangle's pitch
beatrun.toolsmenu.moves.totsugekidirection=Totsugeki Direction
beatrun.toolsmenu.moves.totsugekidirectiondesc=Allows to Totsugeki into Another Direction\nCombined with Spam and Heading Allows You to Fly =)
beatrun.toolsmenu.moves.totsugekidirectiondesc=If enabled, causes Totsugeki direction to strictly follow your horizontal (X and Y) viewangles
# Tools Menu Gamemodes Section
beatrun.toolsmenu.gamemodes.name=Gamemodes