From ccb93a2fc509bea5660e099da7f461c21bcb929c Mon Sep 17 00:00:00 2001 From: LostTrackpad <161031457+LostTrackpad@users.noreply.github.com> Date: Fri, 7 Jun 2024 19:52:24 +0700 Subject: [PATCH] Remove comments --- .../gamemodes/beatrun/gamemode/player_class/player_beatrun.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua b/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua index dc54e13..92e3cf0 100644 --- a/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua +++ b/beatrun/gamemodes/beatrun/gamemode/player_class/player_beatrun.lua @@ -561,8 +561,6 @@ end) hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply) -- This ENTIRE hook is for dealing with ARC9's stupid FOV reset -- behavior after switching away from an ARC9 SWEP. - - -- Yes this is hacky as hell. ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) timer.Simple(0, function() ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) @@ -570,7 +568,6 @@ hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply) end) cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval) - -- Live FOV change in SP, needs work for MP if CLIENT and game.SinglePlayer() then LocalPlayer():SetFOV(newval) elseif CLIENT then