diff --git a/README.md b/README.md index b852239..a1c1f0f 100644 --- a/README.md +++ b/README.md @@ -42,7 +42,6 @@ All of the settings below can be changed in the configuration menu. * Proper Kick Glitch (Like in original ME: https://www.youtube.com/watch?v=zK5y3NBUStc). * Tweaked safety roll, now you can roll under things. * You can now dive to your death =). -* Allowed punching while crouching. * Grapple fixes. Now it moves with entity it attached to and other players can see it. * More reliable grappling. * Merged some anims into 1 file. diff --git a/beatrun/Beatrun Reanimated/climbanim.dx80.vtx b/beatrun/Beatrun Reanimated/climbanim.dx80.vtx index fb3096a..2146a49 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.dx80.vtx and b/beatrun/Beatrun Reanimated/climbanim.dx80.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.dx90.vtx b/beatrun/Beatrun Reanimated/climbanim.dx90.vtx index 3b7269c..88e18e3 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.dx90.vtx and b/beatrun/Beatrun Reanimated/climbanim.dx90.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.mdl b/beatrun/Beatrun Reanimated/climbanim.mdl index b34e184..5533e81 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.mdl and b/beatrun/Beatrun Reanimated/climbanim.mdl differ diff --git a/beatrun/Beatrun Reanimated/climbanim.sw.vtx b/beatrun/Beatrun Reanimated/climbanim.sw.vtx index b367a10..2dffdca 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.sw.vtx and b/beatrun/Beatrun Reanimated/climbanim.sw.vtx differ diff --git a/beatrun/Beatrun Reanimated/climbanim.vvd b/beatrun/Beatrun Reanimated/climbanim.vvd index fb59ca8..5add1ca 100644 Binary files a/beatrun/Beatrun Reanimated/climbanim.vvd and b/beatrun/Beatrun Reanimated/climbanim.vvd differ diff --git a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua index 01cab51..f43a2cd 100644 --- a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua @@ -419,7 +419,7 @@ function SWEP:PrimaryAttack() return end - if not ply:OnGround() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end + if not ply:OnGround() or ply:Crouching() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end local curseq = self:GetSequence() local infall = curseq == 19 diff --git a/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua b/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua index 4d2fbe7..de83799 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sh/SafetyRoll.lua @@ -197,4 +197,4 @@ if SERVER then return 0 end) -end +end \ No newline at end of file