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Remove admin guns from Beatrun_RandomMWLoadouts
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parent
cd4af324df
commit
a6e6a4efda
3 changed files with 9 additions and 3 deletions
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@ -3,6 +3,9 @@ if SERVER then
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util.AddNetworkString("DataTheft_Sync")
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function Beatrun_StartDataTheft()
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if GetGlobalBool("GM_DATATHEFT") then return end
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if Course_Name ~= "" then return end
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SetGlobalBool("GM_DATATHEFT", true)
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net.Start("DataTheft_Start")
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@ -9,7 +9,7 @@ if SERVER then
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local wepIndex = math.random(#allWep)
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local wep = allWep[wepIndex]
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if wep.Base == "mg_base" then
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if wep.Base == "mg_base" and not wep.AdminOnly then
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return wep
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else
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return getRandomMGBaseWeapon()
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@ -17,6 +17,9 @@ if SERVER then
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end
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function Beatrun_StartDeathmatch()
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if GetGlobalBool("GM_DEATHMATCH") then return end
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if Course_Name ~= "" then return end
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SetGlobalBool("GM_DEATHMATCH", true)
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net.Start("Deathmatch_Start")
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@ -78,7 +81,7 @@ if SERVER then
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if GetGlobalBool("GM_DEATHMATCH") then
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local plyKills = ply:GetNW2Int("DeathmatchKills", 0)
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if ply == attacker and plyKills ~= 0 then
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if ply == attacker and plyKills > 0 then
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ply:SetNW2Int("DeathmatchKills", plyKills - 1)
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elseif IsValid(attacker) and attacker ~= ply then
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local kills = attacker:GetNW2Int("DeathmatchKills", 0)
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@ -1,4 +1,4 @@
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VERSIONGLOBAL = "v1.0.4"
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VERSIONGLOBAL = "v1.0.5"
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DeriveGamemode("sandbox")
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