kinda fixed sliding S roll (quickturn)

This commit is contained in:
Jonny_Bro (Nikita) 2023-09-04 22:37:55 +05:00
parent 7bb34efc96
commit a73296f927
2 changed files with 5 additions and 3 deletions

View file

@ -98,7 +98,7 @@ local function Quickturn(ply, mv, cmd)
elseif (lookahead or lookbehind) and ply:WaterLevel() < 3 and not IsValid(ply:GetSwingbar()) and not IsValid(ply:GetZipline()) then elseif (lookahead or lookbehind) and ply:WaterLevel() < 3 and not IsValid(ply:GetSwingbar()) and not IsValid(ply:GetZipline()) then
if CLIENT and IsFirstTimePredicted() then if CLIENT and IsFirstTimePredicted() then
DoJumpTurn(lookbehind) DoJumpTurn(lookbehind)
elseif SERVER and game.SinglePlayer() then elseif game.SinglePlayer() then
ply:SendLua("DoJumpTurn(" .. tostring(lookbehind) .. ")") ply:SendLua("DoJumpTurn(" .. tostring(lookbehind) .. ")")
end end

View file

@ -578,7 +578,7 @@ hook.Add("SetupMove", "qslide", function(ply, mv, cmd)
end end
if mv:KeyPressed(IN_BACK) and ply:GetMelee() == 0 and ply:GetSlidingTime() < CT + slidetime * 0.95 then if mv:KeyPressed(IN_BACK) and ply:GetMelee() == 0 and ply:GetSlidingTime() < CT + slidetime * 0.95 then
if CLIENT or game.SinglePlayer() then if CLIENT and IsFirstTimePredicted() or game.SinglePlayer() then
cmd:SetViewAngles(ply:GetSlidingAngle()) cmd:SetViewAngles(ply:GetSlidingAngle())
end end
@ -589,14 +589,16 @@ hook.Add("SetupMove", "qslide", function(ply, mv, cmd)
ply:SetQuickturnTime(CT) ply:SetQuickturnTime(CT)
ply:SetQuickturnAng(cmd:GetViewAngles()) ply:SetQuickturnAng(cmd:GetViewAngles())
if CLIENT then if CLIENT and IsFirstTimePredicted() then
DoJumpTurn(false) DoJumpTurn(false)
elseif game.SinglePlayer() then elseif game.SinglePlayer() then
ply:SendLua("DoJumpTurn(false)") ply:SendLua("DoJumpTurn(false)")
end end
ply:SetJumpTurn(true) ply:SetJumpTurn(true)
ply:ViewPunch(Angle(2.5, 0, 5)) ply:ViewPunch(Angle(2.5, 0, 5))
ply:SetViewOffsetDucked(Vector(0, 0, 17)) ply:SetViewOffsetDucked(Vector(0, 0, 17))
ply:SetViewOffset(Vector(0, 0, 64)) ply:SetViewOffset(Vector(0, 0, 64))