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will it work?????????
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2 changed files with 5 additions and 5 deletions
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@ -55,7 +55,7 @@ end
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local standpunch = Angle(-5, 0, 0)
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local standpunch = Angle(-5, 0, 0)
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local function Quickturn(ply, mv, cmd)
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local function Quickturn(ply, mv, cmd)
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local keypressed = mv:KeyPressed(IN_ATTACK2) and ply:Alive() and ply:GetActiveWeapon():GetClass() == "runnerhands"
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local keypressed = ply:Alive() and mv:KeyPressed(IN_ATTACK2) and ply:GetActiveWeapon():GetClass() == "runnerhands"
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if ply:GetWallrun() ~= 0 then
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if ply:GetWallrun() ~= 0 then
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if mv:KeyDown(IN_BACK) and mv:KeyPressed(IN_JUMP) or ply:GetQuickturn() then
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if mv:KeyDown(IN_BACK) and mv:KeyPressed(IN_JUMP) or ply:GetQuickturn() then
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@ -13,7 +13,7 @@ local function SafetyRollThink(ply, mv, cmd)
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mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
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mv:SetButtons(bit.band(mv:GetButtons(), bit.bnot(IN_DUCK)))
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end
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end
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if ply:Alive() and CurTime() > ply:GetSafetyRollTime() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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if ply:Alive() and CLIENT and CurTime() > ply:GetSafetyRollTime() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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end
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end
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@ -76,7 +76,7 @@ end)
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hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then
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if ply:GetJumpTurn() and ply:OnGround() and mv:KeyPressed(IN_BACK) then
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if ply:Alive() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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if ply:Alive() and CLIENT and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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RunConsoleCommand("mgbase_debug_vmrender", "1")
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end
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end
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@ -115,7 +115,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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net.Send(ply)
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net.Send(ply)
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end
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end
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if ply:Alive() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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if ply:Alive() and CLIENT and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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end
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end
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end
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@ -138,7 +138,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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ParkourEvent("roll", ply)
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ParkourEvent("roll", ply)
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if ply:Alive() and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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if ply:Alive() and CLIENT and weapons.IsBasedOn(ply:GetActiveWeapon():GetClass(), "mg_base") then
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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RunConsoleCommand("mgbase_debug_vmrender", "0")
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end
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end
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