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settings for infection times + server creation settings
This commit is contained in:
parent
b6f2a6e3de
commit
ab6a16f576
7 changed files with 89 additions and 250 deletions
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@ -10,263 +10,87 @@
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{
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1
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{
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"name" "physgun_limited"
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"text" "limit_physgun"
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"help" "If enabled, the Physics Gun will not be able to pick up certain map entities"
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"name" "Beatrun_PuristMode"
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"text" "beatrun.toolsmenu.gameplay.puristmode"
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"help" "#beatrun.toolsmenu.gameplay.puristmodedesc"
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"type" "CheckBox"
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"default" "0"
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"default" "1"
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"singleplayer" "1"
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}
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2
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{
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"name" "sbox_weapons"
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"text" "enable_weapons"
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"help" "If enabled, each player will receive default Half-Life 2 weapons on each spawn"
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"name" "Beatrun_QuickturnGround"
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"text" "beatrun.toolsmenu.gameplay.quickturnground"
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"help" "#beatrun.toolsmenu.gameplay.quickturngrounddesc"
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"type" "CheckBox"
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"default" "1"
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"default" "0"
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"singleplayer" "1"
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}
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3
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{
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"name" "sbox_godmode"
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"text" "allow_god_mode"
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"help" "If enabled, all players will be invincible"
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"name" "Beatrun_QuickturnHandsOnly"
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"text" "beatrun.toolsmenu.gameplay.quickturnhandsonly"
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"help" "#beatrun.toolsmenu.gameplay.quickturnhandsonlydesc"
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"type" "CheckBox"
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"default" "0"
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"default" "1"
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"singleplayer" "1"
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}
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4
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{
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"name" "sbox_playershurtplayers"
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"text" "players_damage_players"
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"help" "If enabled, players will be able to hurt each other"
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"name" "Beatrun_DisableGrapple"
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"text" "beatrun.toolsmenu.gameplay.disablegrapple"
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"help" "#beatrun.toolsmenu.gameplay.disablegrappledesc"
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"type" "CheckBox"
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"default" "1"
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"default" "0"
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"singleplayer" "1"
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}
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5
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{
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"name" "sbox_maxprops"
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"text" "max_props"
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"help" "Maximum props a single player can create"
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"type" "Numeric"
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"default" "200"
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"name" "Beatrun_AllowPropSpawn"
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"text" "beatrun.toolsmenu.misc.propspawn"
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"help" "#beatrun.toolsmenu.misc.propspawndesc"
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"type" "CheckBox"
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"default" "0"
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}
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6
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{
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"name" "sbox_maxragdolls"
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"text" "max_ragdolls"
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"help" "Maximum ragdolls a single player can create"
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"type" "Numeric"
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"default" "10"
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"name" "Beatrun_AllowOverdriveInMultiplayer"
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"text" "beatrun.toolsmenu.misc.overdrivemp"
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"help" "#beatrun.toolsmenu.misc.overdrivempdesc"
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"type" "CheckBox"
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"default" "0"
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}
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7
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{
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"name" "sbox_maxvehicles"
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"text" "max_vehicles"
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"help" "Maximum vehicles a single player can create"
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"type" "Numeric"
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"default" "4"
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"name" "Beatrun_PuristModeForce"
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"text" "beatrun.toolsmenu.moves.forcepuristmode"
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"help" "#beatrun.toolsmenu.moves.forcepuristmodedesc"
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"type" "CheckBox"
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"default" "0"
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}
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8
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{
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"name" "sbox_maxeffects"
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"text" "max_effects"
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"help" "Maximum effect props a single player can create"
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"type" "Numeric"
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"default" "200"
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"name" "Beatrun_PuristWallrun"
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"text" "beatrun.toolsmenu.moves.realisticwallrunning"
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"help" "#beatrun.toolsmenu.moves.realisticwallrunningdesc"
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"type" "CheckBox"
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"default" "1"
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}
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9
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{
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"name" "sbox_maxballoons"
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"text" "max_balloons"
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"help" "Maximum balloons a single player can create"
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"type" "Numeric"
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"default" "100"
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}
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10
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{
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"name" "sbox_maxcameras"
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"text" "max_cameras"
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"help" "Maximum cameras a single player can create"
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"type" "Numeric"
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"default" "10"
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}
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11
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{
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"name" "sbox_maxnpcs"
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"text" "max_npcs"
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"help" "Maximum NPCs a single player can create"
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"type" "Numeric"
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"default" "10"
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}
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12
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{
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"name" "sbox_maxsents"
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"text" "max_entities"
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"help" "Maximum entities a single player can create"
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"type" "Numeric"
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"default" "100"
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}
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13
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{
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"name" "sbox_maxdynamite"
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"text" "max_dynamite"
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"help" "Maximum dynamites a single player can create"
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"type" "Numeric"
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"default" "10"
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}
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14
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{
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"name" "sbox_maxlamps"
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"text" "max_lamps"
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"help" "Maximum lamps a single player can create"
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"type" "Numeric"
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"default" "3"
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}
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15
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{
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"name" "sbox_maxlights"
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"text" "max_lights"
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"help" "Maximum lights a single player can create"
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"type" "Numeric"
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"default" "5"
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}
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16
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{
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"name" "sbox_maxwheels"
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"text" "max_wheels"
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"help" "Maximum wheels a single player can create"
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"type" "Numeric"
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"default" "50"
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}
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17
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{
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"name" "sbox_maxthrusters"
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"text" "max_thrusters"
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"help" "Maximum thrusters a single player can create"
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"type" "Numeric"
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"default" "50"
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}
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18
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{
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"name" "sbox_maxhoverballs"
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"text" "max_hoverballs"
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"help" "Maximum hoverballs a single player can create"
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"type" "Numeric"
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"default" "50"
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}
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19
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{
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"name" "sbox_maxbuttons"
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"text" "max_buttons"
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"help" "Maximum buttons a single player can create"
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"type" "Numeric"
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"default" "50"
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}
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20
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{
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"name" "sbox_maxemitters"
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"text" "max_emitters"
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"help" "Maximum emitters a single player can create"
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"type" "Numeric"
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"default" "20"
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}
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21
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{
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"name" "gmod_maxammo"
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"text" "gmod_maxammo"
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"help" "Forces amount of maximum ammo reserves for all weapons of each player. Values 0 and below mean use weapon's ammo type maximum ammo setting instead."
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"type" "Numeric"
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"default" "9999"
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"singleplayer" "1"
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"dontcreate" "1"
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}
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22
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{
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"name" "gmod_suit"
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"text" "gmod_suit"
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"help" "Set to non zero to enable Half-Life 2 aux suit power stuff."
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"name" "Beatrun_AllowOverdriveInMultiplayer"
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"text" "beatrun.toolsmenu.misc.overdrivemp"
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"help" "#beatrun.toolsmenu.misc.overdrivempdesc"
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"type" "CheckBox"
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"default" "0"
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"singleplayer" "1"
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"dontcreate" "1"
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}
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23
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{
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"name" "sbox_noclip"
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"text" "allow_noclip"
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"help" "If enabled, players will be able to use noclip"
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"type" "CheckBox"
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"default" "1"
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}
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24
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{
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"name" "mp_falldamage"
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"text" "realistic_falldamage"
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"help" "Enable realistic fall damage"
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"type" "CheckBox"
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"default" "0"
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"singleplayer" "1"
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"dontcreate" "1"
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}
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25
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{
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"name" "sbox_bonemanip_npc"
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"text" "bone_manipulate_npcs"
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"help" "If enabled then manipulating NPC bones will be allowed"
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"type" "CheckBox"
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"default" "1"
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}
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26
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{
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"name" "sbox_bonemanip_player"
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"text" "bone_manipulate_players"
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"help" "If enabled then manipulating Player bones will be allowed"
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"type" "CheckBox"
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"default" "0"
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}
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27
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{
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"name" "sbox_bonemanip_misc"
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"text" "bone_manipulate_others"
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"help" "If enabled then manipulating the bones of other entities will be allowed"
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"type" "CheckBox"
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"default" "0"
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}
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28
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{
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"name" "sbox_persist"
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"text" "persistent_mode_menu"
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"help" "If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sessions. Changing this convar will save existing persistent props, cleanup the whole map and load props from given file."
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"type" "Text"
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"default" ""
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"singleplayer" "1"
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}
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}
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}
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@ -204,15 +204,18 @@ beatrun.toolsmenu.gamemodes.name=Gamemodes
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beatrun.toolsmenu.gamemodes.desc=Gamemodes Settings
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beatrun.toolsmenu.gamemodes.error=Another gamemode is running!
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beatrun.toolsmenu.gamemodesc.infection=Toggle Infection Gamemode
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beatrun.toolsmenu.gamemodesc.datatheft=Toggle Data Theft Gamemode
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beatrun.toolsmenu.gamemodesc.deathmatch=Toggle Deathmatch Gamemode
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beatrun.toolsmenu.gamemodes.infection=Toggle Infection Gamemode
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beatrun.toolsmenu.gamemodes.infectionstarttime=Time before starting the game
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beatrun.toolsmenu.gamemodes.infectiongametime=Length of the gamemode
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beatrun.toolsmenu.gamemodes.infectiontime=Time in seconds
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beatrun.toolsmenu.gamemodes.datatheft=Toggle Data Theft Gamemode
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beatrun.toolsmenu.gamemodes.deathmatch=Toggle Deathmatch Gamemode
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# Checkpoints
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beatrun.checkpoints.countdown1=Ready
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beatrun.checkpoints.countdown2=Steady
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beatrun.checkpoints.countdown2=Set
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beatrun.checkpoints.countdown3=GO!
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beatrun.checkpoints.speedometer= %s km/h
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beatrun.checkpoints.speedometer=%s km/h
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# DataTheft
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beatrun.datatheft.name=Data Theft (%s)
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@ -50,8 +50,8 @@ beatrun.hud.infector=Заражённый
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# Menu_Course
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beatrun.coursemenu.trials=Курсы - %s
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beatrun.coursemenu.buildmode=Переключить режим строительства
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beatrun.coursemenu.freeplay=Вернуться в свободную игру
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beatrun.coursemenu.buildmode=Режим строительства
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beatrun.coursemenu.freeplay=Свободная игра
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# CoursesDatabase
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beatrun.coursesdatabase.cantuploadfreeplay=Нельзя загружать во время свободной игры
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@ -167,7 +167,7 @@ beatrun.toolsmenu.moves.speedlimitdesc=Изменяет ограничение
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beatrun.toolsmenu.moves.forcepuristmode=Принудительный Режим Purist
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beatrun.toolsmenu.moves.forcepuristmodedesc=Включает режим Purist для всех игроков
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beatrun.toolsmenu.moves.realisticwallrunning="Реалистичный" Без по Стенам
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beatrun.toolsmenu.moves.realisticwallrunning="Реалистичный" Бег по Стенам
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beatrun.toolsmenu.moves.realisticwallrunningdesc=Нет потери в скорости если отключить
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beatrun.toolsmenu.moves.kickglitch=Kick Glitch
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@ -204,15 +204,18 @@ beatrun.toolsmenu.gamemodes.name=Режимы
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beatrun.toolsmenu.gamemodes.desc=Настройка режимов
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beatrun.toolsmenu.gamemodes.error=Другой режим уже запущен!
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beatrun.toolsmenu.gamemodesc.infection=Переключить Infection
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beatrun.toolsmenu.gamemodesc.datatheft=Переключить Data Theft
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beatrun.toolsmenu.gamemodesc.deathmatch=Переключить Deathmatch
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beatrun.toolsmenu.gamemodes.infection=Переключить Infection
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beatrun.toolsmenu.gamemodes.infectionstarttime=Время перед началом
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beatrun.toolsmenu.gamemodes.infectiongametime=Продолжительность
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beatrun.toolsmenu.gamemodes.infectiontime=Время в секундах
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beatrun.toolsmenu.gamemodes.datatheft=Переключить Data Theft
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beatrun.toolsmenu.gamemodes.deathmatch=Переключить Deathmatch
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# Checkpoints
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beatrun.checkpoints.countdown1=Раз
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beatrun.checkpoints.countdown2=Два
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beatrun.checkpoints.countdown3=ПОШЁЛ!
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beatrun.checkpoints.speedometer= %s км/ч
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beatrun.checkpoints.speedometer=%s км/ч
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# DataTheft
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beatrun.datatheft.name=Data Theft (%s)
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@ -224,10 +227,10 @@ beatrun.deathmatch.start=Deathmatch! Убивайте игроков чтобы
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# Infection
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beatrun.infection.name=Infection
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beatrun.infection.start=Infection! Дотрагивайтесь до других игроков чтобы заразить их\n%s игроков будет выбрано через %sс
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beatrun.infection.start=Infection! Дотрагивайтесь до других игроков чтобы заразить их\n%s игрок(а/ов) будет выбрано через %s сек
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beatrun.infection.nosurvivors=Никто...
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beatrun.infection.infected=был заражён!
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beatrun.infection.infectedby=заразил
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beatrun.infection.award=Вы получили 200 XP за выживание!
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beatrun.infection.awardinfected=Вы получили 100 XP за спавн заражённым!
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через %sс
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beatrun.infection.end=Игра окончена!\nВыжившие: %s\nПерезапуск через 15 сек
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@ -307,15 +307,21 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:ClearControls()
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panel:SetName("#beatrun.toolsmenu.gamemodes.desc")
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panel:NumSlider("#beatrun.toolsmenu.gamemodes.infectionstarttime", "Beatrun_InfectionStartTime", 5, 20, 0)
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panel:Help("#beatrun.toolsmenu.gamemodes.infectiontime")
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panel:NumSlider("#beatrun.toolsmenu.gamemodes.infectiongametime", "Beatrun_InfectionGameTime", 30, 600, 0)
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panel:Help("#beatrun.toolsmenu.gamemodes.infectiontime")
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local InfectionButton = vgui.Create("DButton", panel)
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InfectionButton:SetText("#beatrun.toolsmenu.gamemodesc.infection")
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InfectionButton:SetText("#beatrun.toolsmenu.gamemodes.infection")
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InfectionButton:SetSize(0, 20)
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InfectionButton.DoClick = function()
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if GetGlobalBool("GM_DEATHMATCH") or GetGlobalBool("GM_DATATHEFT") then
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InfectionButton:SetText("#beatrun.toolsmenu.gamemodes.error")
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timer.Simple(2, function()
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InfectionButton:SetText("#beatrun.toolsmenu.gamemodesc.infection")
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InfectionButton:SetText("#beatrun.toolsmenu.gamemodes.infection")
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end)
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return
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@ -326,14 +332,14 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:AddItem(InfectionButton)
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local DatatheftButton = vgui.Create("DButton", panel)
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodesc.datatheft")
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.datatheft")
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DatatheftButton:SetSize(0, 20)
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DatatheftButton.DoClick = function()
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if GetGlobalBool("GM_INFECTION") or GetGlobalBool("GM_DEATHMATCH") then
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.error")
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timer.Simple(2, function()
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodesc.datatheft")
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DatatheftButton:SetText("#beatrun.toolsmenu.gamemodes.datatheft")
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end)
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return
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@ -344,14 +350,14 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:AddItem(DatatheftButton)
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local DeathmatchButton = vgui.Create("DButton", panel)
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DeathmatchButton:SetText("#beatrun.toolsmenu.gamemodesc.deathmatch")
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DeathmatchButton:SetText("#beatrun.toolsmenu.gamemodes.deathmatch")
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DeathmatchButton:SetSize(0, 20)
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DeathmatchButton.DoClick = function()
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if GetGlobalBool("GM_INFECTION") or GetGlobalBool("GM_DATATHEFT") then
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DeathmatchButton:SetText("#beatrun.toolsmenu.gamemodes.error")
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timer.Simple(2, function()
|
||||
DeathmatchButton:SetText("#beatrun.toolsmenu.gamemodesc.deathmatch")
|
||||
DeathmatchButton:SetText("#beatrun.toolsmenu.gamemodes.deathmatch")
|
||||
end)
|
||||
|
||||
return
|
||||
|
|
|
@ -98,6 +98,6 @@ if CLIENT then
|
|||
|
||||
net.Receive("DataTheft_Start", function()
|
||||
hook.Add("BeatrunHUDCourse", "DataTheftHUDName", DataTheftHUDName)
|
||||
chat.AddText(Color(200, 200, 200), "#beatrun.datatheft.start")
|
||||
chat.AddText(Color(200, 200, 200), language.GetPhrase("beatrun.datatheft.start"))
|
||||
end)
|
||||
end
|
|
@ -77,6 +77,6 @@ if CLIENT then
|
|||
|
||||
net.Receive("Deathmatch_Start", function()
|
||||
hook.Add("BeatrunHUDCourse", "DeathmatchHUDName", DeathmatchHUDName)
|
||||
chat.AddText(Color(200, 200, 200), "#beatrun.deathmatch.start")
|
||||
chat.AddText(Color(200, 200, 200), language.GetPhrase("beatrun.deathmatch.start"))
|
||||
end)
|
||||
end
|
|
@ -1,6 +1,9 @@
|
|||
Infection_StartTime = 0
|
||||
Infection_EndTime = 0
|
||||
|
||||
local startTime = CreateConVar("Beatrun_InfectionStartTime", 10, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 5, 20)
|
||||
local gameTime = CreateConVar("Beatrun_InfectionGameTime", 190, {FCVAR_REPLICATED, FCVAR_ARCHIVE}, "", 30, 600)
|
||||
|
||||
function table.Shuffle(t)
|
||||
local n = #t
|
||||
|
||||
|
@ -239,8 +242,8 @@ if SERVER then
|
|||
end
|
||||
end
|
||||
|
||||
Infection_StartTime = CurTime() + 10
|
||||
Infection_EndTime = CurTime() + 190
|
||||
Infection_StartTime = CurTime() + startTime:GetInt()
|
||||
Infection_EndTime = CurTime() + gameTime:GetInt()
|
||||
|
||||
hook.Add("Think", "InfectionTimer", InfectionTimer)
|
||||
end
|
||||
|
@ -283,7 +286,7 @@ if SERVER then
|
|||
|
||||
if timeremaining <= 70 and timeremaining >= 50 and player.GetCount() > 6 and humancount == 1 then
|
||||
timer.Simple(0.1, function()
|
||||
for k, v in ipairs(player.GetAll()) do
|
||||
for _, v in ipairs(player.GetAll()) do
|
||||
if v:Alive() and not v:GetNW2Bool("Infected") then
|
||||
net.Start("Infection_LastMan")
|
||||
net.Send(v)
|
||||
|
@ -370,13 +373,13 @@ if CLIENT then
|
|||
noclipkey = input.GetKeyCode(noclipbind)
|
||||
endtime = 0
|
||||
|
||||
Infection_StartTime = start + 10
|
||||
Infection_EndTime = start + 190
|
||||
Infection_StartTime = start + startTime:GetInt()
|
||||
Infection_EndTime = start + gameTime:GetInt()
|
||||
|
||||
hook.Add("BeatrunHUDCourse", "InfectionHUDName", InfectionHUDName)
|
||||
hook.Add("CalcView", "InfectionCalcView", InfectionCalcView)
|
||||
|
||||
chat.AddText(chatcolor, language.GetPhrase("beatrun.infection.start"):format(math.max(math.floor(player.GetCount() / 4), 1), _time))
|
||||
chat.AddText(chatcolor, language.GetPhrase("beatrun.infection.start"):format(math.max(math.floor(player.GetCount() / 4), 1), startTime:GetInt()))
|
||||
end)
|
||||
|
||||
local music = nil
|
||||
|
@ -399,7 +402,7 @@ if CLIENT then
|
|||
survivors = survivors:sub(1, -3)
|
||||
|
||||
if survivors == "" then
|
||||
survivors = "#beatrun.infection.nosurvivors"
|
||||
survivors = language.GetPhrase("beatrun.infection.nosurvivors")
|
||||
|
||||
LocalPlayer():EmitSound("death.wav")
|
||||
end
|
||||
|
@ -432,9 +435,9 @@ if CLIENT then
|
|||
|
||||
if IsValid(attacker) and IsValid(victim) then
|
||||
if attacker == victim then
|
||||
chat.AddText(attacker, red, " #beatrun.infection.infected")
|
||||
chat.AddText(attacker, red, " " .. language.GetPhrase("beatrun.infection.infected"))
|
||||
else
|
||||
chat.AddText(attacker, red, " #beatrun.infection.infectedby ", yellow, victim, "!")
|
||||
chat.AddText(attacker, red, " " .. language.GetPhrase("beatrun.infection.infectedby") .. " ", yellow, victim, "!")
|
||||
end
|
||||
|
||||
attacker.InfectionTouchDelay = CurTime() + 3
|
||||
|
@ -497,10 +500,10 @@ if CLIENT then
|
|||
|
||||
if humanwin then
|
||||
LocalPlayer():AddXP(200)
|
||||
chat.AddText(chatcolor, "#beatrun.infection.award")
|
||||
chat.AddText(chatcolor, language.GetPhrase("beatrun.infection.award"))
|
||||
else
|
||||
LocalPlayer():AddXP(100)
|
||||
chat.AddText(chatcolor, "#beatrun.infection.awardinfected")
|
||||
chat.AddText(chatcolor, language.GetPhrase("beatrun.infection.awardinfected"))
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in a new issue