diff --git a/beatrun/gamemodes/beatrun/gamemode/sv/HitSoundsME.lua b/beatrun/gamemodes/beatrun/gamemode/sv/HitSoundsME.lua index d21157f..44ecf50 100644 --- a/beatrun/gamemodes/beatrun/gamemode/sv/HitSoundsME.lua +++ b/beatrun/gamemodes/beatrun/gamemode/sv/HitSoundsME.lua @@ -6,7 +6,7 @@ hook.Add("EntityTakeDamage", "MEHitSounds", function(ply, dmginfo) if dmginfo:IsBulletDamage() then if ply:GetVelocity():Length() > 400 then return true end -- Block damage if they're going very fast - ply:EmitSound("mirrorsedgse/Flesh_0" .. tostring(math.random(1, 9)) .. ".wav") + ply:EmitSound("mirrorsedge/Flesh_0" .. tostring(math.random(1, 9)) .. ".wav") ply:ViewPunch(Angle(math.Rand(-10, -5), 0, math.Rand(0, 5))) elseif not ply:HasGodMode() and (dmginfo:IsFallDamage() and ply:Health() - dmginfo:GetDamage() <= 0) then net.Start("DeathStopSound")