mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-28 12:53:02 +05:00
remove unused entity
This commit is contained in:
parent
714e4f787b
commit
b29202ca71
2 changed files with 18 additions and 282 deletions
|
@ -1,266 +0,0 @@
|
|||
ENT.Type = "anim"
|
||||
ENT.Base = "base_entity"
|
||||
ENT.PrintName = "Rabbitfrog"
|
||||
ENT.Author = ""
|
||||
ENT.Category = "Beatrun"
|
||||
|
||||
ENT.Information = ""
|
||||
ENT.Spawnable = true
|
||||
ENT.RenderGroup = RENDERGROUP_OPAQUE
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
ENT.Model = "models/nt/props_vehicles/rabbitfrog_dynamic.mdl"
|
||||
ENT.AutomaticFrameAdvance = true
|
||||
|
||||
function ENT:SetupDataTables()
|
||||
self:NetworkVar("Entity", 0, "Passenger1")
|
||||
self:NetworkVar("Entity", 1, "Passenger2")
|
||||
self:NetworkVar("Entity", 2, "Passenger3")
|
||||
self:NetworkVar("Entity", 3, "Passenger4")
|
||||
self:NetworkVar("Vector", 0, "DestinationPos")
|
||||
self:NetworkVar("Angle", 1, "DestinationAngle")
|
||||
end
|
||||
|
||||
-- local mins, maxs = Vector(-64, -64, 0), Vector(64, 64, 154)
|
||||
|
||||
function ENT:Initialize()
|
||||
self:SetModel(self.Model)
|
||||
-- self:SetMoveType(MOVETYPE_NONE)
|
||||
-- self:SetSolid(SOLID_BBOX)
|
||||
-- self:SetCollisionBounds(mins, maxs)
|
||||
|
||||
if SERVER then
|
||||
self:PhysicsInit(SOLID_VPHYSICS)
|
||||
end
|
||||
|
||||
self:SetMoveType(MOVETYPE_VPHYSICS)
|
||||
self:ResetSequence(1)
|
||||
|
||||
if SERVER then
|
||||
self:SetUseType(SIMPLE_USE)
|
||||
end
|
||||
end
|
||||
|
||||
function ENT:OnRemove()
|
||||
end
|
||||
|
||||
function ENT:UpdateTransmitState()
|
||||
return TRANSMIT_ALWAYS
|
||||
end
|
||||
|
||||
function ENT:Think()
|
||||
self:NextThink(CurTime())
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local blur = Material("pp/blurscreen")
|
||||
|
||||
local function draw_blur(a, d)
|
||||
surface.SetDrawColor(255, 255, 255)
|
||||
surface.SetMaterial(blur)
|
||||
|
||||
for i = 1, d do
|
||||
blur:SetFloat("$blur", (i / d) * a)
|
||||
blur:Recompute()
|
||||
|
||||
render.UpdateScreenEffectTexture()
|
||||
surface.DrawTexturedRect(0, 0, ScrW(), ScrH())
|
||||
end
|
||||
end
|
||||
|
||||
local blurint = 4
|
||||
-- local rabbitpos, rabbitang = Vector(), Angle()
|
||||
|
||||
local landseq = {
|
||||
[1] = true,
|
||||
[4] = true
|
||||
}
|
||||
|
||||
-- local initseq = 1
|
||||
-- local offset = Vector(-30, 5, 0)
|
||||
-- local offsetdraw = Vector(0, 70, 0)
|
||||
-- local angoffset = Angle(0, 90, 90)
|
||||
-- local lastpos = Vector()
|
||||
-- local lastang = Angle()
|
||||
-- local endlerp = 0
|
||||
-- local endlerppos = Vector()
|
||||
-- local neweye = false
|
||||
-- local fx = false
|
||||
local diff = 1
|
||||
|
||||
local function IsLanding(ent)
|
||||
return landseq[ent:GetSequence()] or false
|
||||
end
|
||||
|
||||
local introalpha = 255
|
||||
|
||||
local function LandingHUDPaint()
|
||||
introalpha = introalpha - (FrameTime() * 50)
|
||||
|
||||
surface.SetDrawColor(0, 0, 0, introalpha)
|
||||
surface.DrawRect(0, 0, ScrW(), ScrH())
|
||||
|
||||
if introalpha <= 0 then
|
||||
hook.Remove("HUDPaint", "LandingHUDPaint")
|
||||
end
|
||||
end
|
||||
|
||||
local function LandingHUDIntro()
|
||||
introalpha = 255
|
||||
hook.Add("HUDPaint", "LandingHUDPaint", LandingHUDPaint)
|
||||
end
|
||||
|
||||
local function LandingIntro()
|
||||
fx = false
|
||||
neweye = false
|
||||
endlerp = 0
|
||||
surface.PlaySound("hopperland.mp3")
|
||||
LandingHUDIntro()
|
||||
end
|
||||
|
||||
|
||||
function ENT:Draw()
|
||||
-- Reset everything to known good
|
||||
render.SetStencilWriteMask(0xFF)
|
||||
render.SetStencilTestMask(0xFF)
|
||||
render.SetStencilReferenceValue(0)
|
||||
-- render.SetStencilCompareFunction( STENCIL_ALWAYS )
|
||||
render.SetStencilPassOperation(STENCIL_KEEP)
|
||||
-- render.SetStencilFailOperation( STENCIL_KEEP )
|
||||
render.SetStencilZFailOperation(STENCIL_KEEP)
|
||||
render.ClearStencil()
|
||||
|
||||
render.SetStencilEnable(true) -- Enable stencils
|
||||
render.SetStencilReferenceValue(1) -- Set the reference value to 1. This is what the compare function tests against
|
||||
render.SetStencilCompareFunction(STENCIL_NEVER) -- Force everything to fail
|
||||
render.SetStencilFailOperation(STENCIL_REPLACE) -- Save all the things we don't draw
|
||||
|
||||
self:DrawModel() -- Fail to draw our entities.
|
||||
|
||||
render.SetStencilCompareFunction(STENCIL_EQUAL) -- Render all pixels that don't have their stencil value as 1
|
||||
render.SetStencilFailOperation(STENCIL_KEEP) -- Don't modify the stencil buffer when things fail
|
||||
|
||||
-- for _, ent in pairs( ents.FindByClass( "sent_stencil_test_big" ) ) do
|
||||
render.PushFilterMag(TEXFILTER.ANISOTROPIC) -- Draw our big entities. They will have holes in them wherever the smaller entities were
|
||||
render.PushFilterMin(TEXFILTER.ANISOTROPIC)
|
||||
self:DrawModel()
|
||||
cam.Start2D(vector_origin, angle_zero)
|
||||
draw_blur(math.max(blurint * -diff, 0), 5)
|
||||
-- DrawBokehDOF(5,0.99,8)
|
||||
render.PopFilterMag()
|
||||
render.PopFilterMin()
|
||||
cam.End2D()
|
||||
-- end
|
||||
|
||||
render.SetStencilEnable(false) -- Let everything render normally again
|
||||
end
|
||||
|
||||
|
||||
local function RabbitCalcView(ply, origin, ang)
|
||||
local rabbit = ply:GetRabbit()
|
||||
|
||||
if IsValid(rabbit) and rabbit:GetCycle() < 1 and IsLanding(rabbit) then
|
||||
if rabbit:GetCycle() < 1 then
|
||||
util.ScreenShake(vector_origin, 1, 100, 0.5, 0)
|
||||
end
|
||||
|
||||
local matrix = rabbit:GetBoneMatrix(0)
|
||||
local pos = matrix:GetTranslation()
|
||||
local angles = matrix:GetAngles()
|
||||
local npos, _ = LocalToWorld(offset, angles, pos, angles)
|
||||
angles:Sub(angoffset)
|
||||
angles.x = -angles.x
|
||||
angles.y = angles.y - 90
|
||||
angles.z = angles.x
|
||||
|
||||
local oldangx = ang.x
|
||||
ang.x = 0
|
||||
|
||||
diff = ang:Forward():Dot(angles:Right())
|
||||
|
||||
local absdiff = math.abs(diff)
|
||||
ang.x = oldangx
|
||||
angles.z = angles.z * absdiff
|
||||
-- angles.x = angles.x * absdiff
|
||||
-- angles.x = angles.x*ang:Forward():Dot(ang:Forward())
|
||||
-- angles.z = angles.z*math.abs(ang:Forward():Dot(ang:Forward()))
|
||||
|
||||
pos:Set(npos)
|
||||
origin:Set(pos)
|
||||
ang:Add(angles)
|
||||
lastpos:Set(origin)
|
||||
lastang:Set(ang)
|
||||
elseif endlerp < 1 then
|
||||
if not neweye then
|
||||
lastang.z = 0
|
||||
|
||||
ang:Set(lastang)
|
||||
|
||||
ply:SetEyeAngles(lastang)
|
||||
neweye = true
|
||||
|
||||
ply:CLViewPunch(Angle(12, 0, 0))
|
||||
|
||||
if VManip then
|
||||
VManip:PlayAnim("vault")
|
||||
end
|
||||
end
|
||||
|
||||
origin:Set(LerpVector(endlerp, lastpos, origin))
|
||||
|
||||
endlerp = endlerp + (FrameTime() * 4)
|
||||
|
||||
endlerppos:Set(origin)
|
||||
end
|
||||
end
|
||||
|
||||
local function RabbitVM(wep, vm, oldpos, oldang, pos, ang)
|
||||
local rabbit = LocalPlayer():GetRabbit()
|
||||
local diffpos = pos - oldpos
|
||||
local diffang = ang - oldang
|
||||
|
||||
if IsValid(rabbit) and rabbit:GetCycle() < 1 and IsLanding(rabbit) then
|
||||
pos:Set(lastpos)
|
||||
ang:Set(lastang)
|
||||
pos:Sub(diffpos)
|
||||
ang:Sub(diffang)
|
||||
elseif endlerp < 1 then
|
||||
pos:Set(endlerppos)
|
||||
end
|
||||
end
|
||||
|
||||
-- hook.Add("CalcViewModelView", "RabbitVM", RabbitVM)
|
||||
|
||||
-- hook.Add("BeatrunDrawHUD", "Rabbit", function()
|
||||
-- if IsValid(rabbit) and rabbit:GetCycle() < 1 and IsLanding(rabbit) then return false end
|
||||
-- end)
|
||||
|
||||
function ENT:Use(ply, caller, usetype, value)
|
||||
if not ply:IsPlayer() then return end
|
||||
|
||||
print("hi")
|
||||
|
||||
ply:SetRabbit(self)
|
||||
ply:SetRabbitSeat(1)
|
||||
end
|
||||
|
||||
-- hook.Add("CalcViewModelView", "RabbitVM", RabbitVM)
|
||||
-- hook.Add("CalcView", "RabbitCalcView", RabbitCalcView)
|
||||
|
||||
|
||||
local function RabbitPlayerMove(ply, mv, cmd)
|
||||
local rabbit = ply:GetRabbit()
|
||||
|
||||
if IsValid(rabbit) then
|
||||
local matrix = rabbit:GetBoneMatrix(0)
|
||||
local pos = matrix:GetTranslation() - ply:GetViewOffset()
|
||||
local angles = matrix:GetAngles()
|
||||
local npos, _ = LocalToWorld(offset, angles, pos, angles)
|
||||
ply:SetMoveType(MOVETYPE_NOCLIP)
|
||||
mv:SetOrigin(npos)
|
||||
end
|
||||
end
|
||||
|
||||
-- hook.Add("SetupMove", "RabbitPlayerMove", RabbitPlayerMove)
|
|
@ -56,8 +56,8 @@ hook.Add("RenderScreenspaceEffects", "BeatrunNoclipBW", function()
|
|||
color = math.Approach(color, 1, RealFrameTime() * 2)
|
||||
end
|
||||
|
||||
if LocalPlayer():Health() < 100 then
|
||||
tab["$pp_colour_colour"] = math.max(LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0)
|
||||
if ply:Health() < 100 then
|
||||
tab["$pp_colour_colour"] = math.max(ply:Health() / ply:GetMaxHealth(), 0)
|
||||
DrawColorModify(tab)
|
||||
end
|
||||
end)
|
||||
|
@ -131,20 +131,22 @@ local function BeatrunHUD()
|
|||
|
||||
surface.SetFont("DebugFixedSmall")
|
||||
|
||||
local tw, _ = surface.GetTextSize("v" .. VERSIONGLOBAL)
|
||||
local version_text = "v" .. VERSIONGLOBAL
|
||||
local tw, _ = surface.GetTextSize(version_text)
|
||||
surface.SetTextColor(255, 255, 255, 20)
|
||||
surface.SetTextPos(scrw - tw, 0)
|
||||
surface.DrawText("v" .. VERSIONGLOBAL)
|
||||
surface.DrawText(version_text)
|
||||
surface.SetFont("BeatrunHUD")
|
||||
|
||||
if file.Exists("beatrun/version.txt", "DATA") then
|
||||
local latest_version = file.Read("beatrun/version.txt", "DATA")
|
||||
|
||||
if latest_version ~= VERSIONGLOBAL then
|
||||
local notlatest_w, _ = surface.GetTextSize("Update available!")
|
||||
local update_text = "Update available!"
|
||||
local notlatest_w, _ = surface.GetTextSize(update_text)
|
||||
surface.SetTextColor(255, 255, 255, 30)
|
||||
surface.SetTextPos(scrw - notlatest_w, 10)
|
||||
surface.DrawText("Update available!")
|
||||
surface.DrawText(update_text)
|
||||
surface.SetFont("BeatrunHUD")
|
||||
end
|
||||
end
|
||||
|
@ -216,7 +218,7 @@ local function BeatrunHUD()
|
|||
hidealpha = 0
|
||||
end
|
||||
|
||||
local corner_color_c = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDCornerColor"))
|
||||
local corner_color_c = string.ToColor(ply:GetInfo("Beatrun_HUDCornerColor"))
|
||||
corner_color_c.a = math.Clamp(corner_color_c.a + 50, 0, 255)
|
||||
corner_color_c.a = dynamic:GetBool() and math.max(150 - hidealpha, 50) or corner_color_c.a
|
||||
|
||||
|
@ -225,10 +227,10 @@ local function BeatrunHUD()
|
|||
|
||||
DrawBlurRect(20 + vp.z, scrh * 0.895 + vp.x, SScaleX(bgpadding), SScaleY(85), math.max(255 - hidealpha, 2))
|
||||
|
||||
local corner_color = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDCornerColor"))
|
||||
local corner_color = string.ToColor(ply:GetInfo("Beatrun_HUDCornerColor"))
|
||||
corner_color.a = dynamic:GetBool() and math.max(100 - hidealpha, 50) or corner_color.a
|
||||
|
||||
local text_color = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDTextColor"))
|
||||
local text_color = string.ToColor(ply:GetInfo("Beatrun_HUDTextColor"))
|
||||
text_color.a = dynamic:GetBool() and math.max(255 - hidealpha, 2) or text_color.a
|
||||
|
||||
surface.SetDrawColor(corner_color)
|
||||
|
@ -241,16 +243,16 @@ local function BeatrunHUD()
|
|||
if verificationstats:GetBool() then
|
||||
surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.02 + vp.x)
|
||||
surface.DrawText("Purist: ")
|
||||
surface.DrawText(LocalPlayer():GetInfo("Beatrun_PuristMode") == "1" and "true" or "false")
|
||||
surface.DrawText(ply:GetInfo("Beatrun_PuristMode") == "1" and "true" or "false")
|
||||
surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.04 + vp.x)
|
||||
surface.DrawText("Purist Wallrun: ")
|
||||
surface.DrawText(LocalPlayer():GetInfo("Beatrun_PuristWallrun") == "1" and "true" or "false")
|
||||
surface.DrawText(ply:GetInfo("Beatrun_PuristWallrun") == "1" and "true" or "false")
|
||||
surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.06 + vp.x)
|
||||
surface.DrawText("Kick Glitch: ")
|
||||
surface.DrawText(LocalPlayer():GetInfo("Beatrun_OldKickGlitch") == "1" and "Old" or "New")
|
||||
surface.DrawText(ply:GetInfo("Beatrun_OldKickGlitch") == "1" and "Old" or "New")
|
||||
end
|
||||
|
||||
if tobool(LocalPlayer():GetInfo("Beatrun_PuristMode")) then
|
||||
if tobool(ply:GetInfo("Beatrun_PuristMode")) then
|
||||
surface.SetDrawColor(230, 230, 230)
|
||||
surface.SetMaterial(MELogo)
|
||||
surface.DrawTexturedRect(scrw * 0.00125 + vp.z, scrh * 0.9 + vp.x + SScaleY(16) * 0.25, SScaleX(16), SScaleY(16))
|
||||
|
@ -264,11 +266,11 @@ local function BeatrunHUD()
|
|||
surface.DrawText(nicktext)
|
||||
surface.SetDrawColor(25, 25, 25, math.max(255 - hidealpha, 2))
|
||||
surface.DrawRect(scrw * 0.015 + vp.z, scrh * 0.94 + 1 + vp.x, SScaleX(150), SScaleY(4))
|
||||
surface.SetDrawColor(string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDTextColor")), math.max(255 - hidealpha, 2))
|
||||
surface.SetDrawColor(string.ToColor(ply:GetInfo("Beatrun_HUDTextColor")), math.max(255 - hidealpha, 2))
|
||||
surface.DrawRect(scrw * 0.015 + vp.z, scrh * 0.94 + vp.x, SScaleX(150 * math.min(ply:GetLevelRatio(), 1)), SScaleY(5))
|
||||
|
||||
for k, v in pairs(XP_floatingxp) do
|
||||
local floating_color = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDFloatingXPColor"))
|
||||
local floating_color = string.ToColor(ply:GetInfo("Beatrun_HUDFloatingXPColor"))
|
||||
floating_color.a = math.Clamp(1000 * math.abs(CurTime() - k) / 5 - hidealpha, 0, 255)
|
||||
|
||||
surface.SetFont("BeatrunHUD")
|
||||
|
@ -282,7 +284,7 @@ local function BeatrunHUD()
|
|||
end
|
||||
end
|
||||
|
||||
local text_color_c = string.ToColor(LocalPlayer():GetInfo("Beatrun_HUDTextColor"))
|
||||
local text_color_c = string.ToColor(ply:GetInfo("Beatrun_HUDTextColor"))
|
||||
text_color_c.a = text_color_c.a - 55
|
||||
text_color_c.a = dynamic:GetBool() and math.max(200 - hidealpha, 2) or text_color_c.a
|
||||
|
||||
|
|
Loading…
Reference in a new issue