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part 1.1
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3 changed files with 32 additions and 13 deletions
11
README.md
11
README.md
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@ -13,7 +13,7 @@ Modules are located [here](/lua/bin/) and courses database functionality is [her
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# (Prefered) Installation (Automatic | Windows only)
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# (Prefered) Installation (Automatic | Windows only)
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Run the command below in Powershell.
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Run the command below in Powershell.
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> [!NOTE]
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> [!NOTE]
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> (Win + R > `powershell` > command in question)
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> Win + R > `powershell` > command in question
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```powershell
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```powershell
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iex (iwr "beatrun.ru/install.ps1" -UseBasicParsing)
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iex (iwr "beatrun.ru/install.ps1" -UseBasicParsing)
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```
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```
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@ -23,12 +23,15 @@ iex (iwr "beatrun.ru/install.ps1" -UseBasicParsing)
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2. **Delete the `beatrun` folder in *your_game_folder/garrysmod/addons* if you have one.**
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2. **Delete the `beatrun` folder in *your_game_folder/garrysmod/addons* if you have one.**
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3. Extract the `beatrun` folder to *your_game_folder/garrysmod/addons*.
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3. Extract the `beatrun` folder to *your_game_folder/garrysmod/addons*.
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4. Extract the `lua` folder to *your_game_folder/garrysmod*.
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4. Extract the `lua` folder to *your_game_folder/garrysmod*.
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* `lua` folder contains modules for Discord Rich Presense and Steam Presence. They are optional. You can find their source code in the [credits](#credits) section<br><br>
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* `lua` folder contains modules for Discord Rich Presense and Steam Presence. They are optional. You can find their source code in the [credits](#credits) section.<br><br>
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## Animations
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## Animations
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Please refer to this [README](/beatrun/README.md).
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Please refer to this [README](/beatrun/README.md).
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## Changes and fixes done by the community
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## Changes and fixes done by the community
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> [!IMPORTANT]
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> There are many undocumented changes and fixes in this version, you better look at the commits if you want to see something specific
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* Jonny_Bro is hosting [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Jonny_Bro is hosting [custom online courses database](https://courses.beatrun.ru), which is also free and [open source](https://github.com/relaxtakenotes/beatrun-courses-server/) 🤯!
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* Implemented a new gamemode - **Deathmatch** (it's way more fun than Data Theft I promise).
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* Implemented a new gamemode - **Deathmatch** (it's way more fun than Data Theft I promise).
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* Added an in-game config menu - You can find it in the tool menu, in the *Beatrun* Category.\
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* Added an in-game config menu - You can find it in the tool menu, in the *Beatrun* Category.\
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@ -41,7 +44,7 @@ For now Russian and English are supported.
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* Done various tweaks to the Time Trials Menu (F4).
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* Done various tweaks to the Time Trials Menu (F4).
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* Added an arrow that shows the next checkpoint.
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* Added an arrow that shows the next checkpoint.
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* Added a ConVar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`.
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* Added a ConVar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`.
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* Added a ConVar to toggle between old and new (like in ME) Kick-Glitch - `Beatrun_OldKickGlitch`.
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* Added a ConVar to toggle between old and new Kick-Glitch - `Beatrun_OldKickGlitch`.
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* Added some ConVars to change HUD colors - `Beatrun_HUDTextColor`, `Beatrun_HUDCornerColor`, `Beatrun_HUDFloatingXPColor`.
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* Added some ConVars to change HUD colors - `Beatrun_HUDTextColor`, `Beatrun_HUDCornerColor`, `Beatrun_HUDFloatingXPColor`.
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* Added a ConVar to allow players to spawn props without admin rights - `Beatrun_AllowPropSpawn`.
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* Added a ConVar to allow players to spawn props without admin rights - `Beatrun_AllowPropSpawn`.
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* Added a ConVar to disable grapple ability - `Beatrun_DisableGrapple`.
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* Added a ConVar to disable grapple ability - `Beatrun_DisableGrapple`.
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@ -67,7 +70,7 @@ For now Russian and English are supported.
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- [ ] Gamemodes menu. (idk how to properly implement this for know).
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- [ ] Gamemodes menu. (idk how to properly implement this for know).
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# Related
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# Related
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* [beatrun-anims](https://github.com/JonnyBro/beatrun-anims) - Decompiled and reworked Beatrun animations.
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* [Beatrun Reanimated Project](https://github.com/JonnyBro/beatrun-anims).
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# Credits
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# Credits
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* [All contributors](https://github.com/JonnyBro/beatrun/graphs/contributors) - <3.
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* [All contributors](https://github.com/JonnyBro/beatrun/graphs/contributors) - <3.
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@ -112,3 +112,18 @@ beatrun.toolsmenu.hud.hiddendesc=0 - Shown\n1 - Gamemode only\n2 - Hidden
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beatrun.toolsmenu.hud.textcolor=HUD Text Color
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beatrun.toolsmenu.hud.textcolor=HUD Text Color
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beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
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beatrun.toolsmenu.hud.cornercolor=HUD Corner Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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beatrun.toolsmenu.hud.floatxpcolor=HUD Floating XP Color
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# Tools Menu Viewbob Section
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beatrun.toolsmenu.viewbob.name=Viewbob
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beatrun.toolsmenu.viewbob.desc=Viewbob Settings
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beatrun.toolsmenu.viewbob.stabilization=Viewbob Stabilization
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beatrun.toolsmenu.viewbob.stabilizationdesc=Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered
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beatrun.toolsmenu.viewbob.intensity=Viewbob Intensity
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# Tools Menu Gameplay Section
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beatrun.toolsmenu.gameplay.name=Gameplay
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beatrun.toolsmenu.gameplay.desc=Gameplay Settings
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beatrun.toolsmenu.gameplay.quickturnground=Quickturn Ground
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beatrun.toolsmenu.gameplay.quickturngrounddesc=Enables quickturning with secondary attack while on the ground
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@ -215,21 +215,22 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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panel:AddItem(HudFXPColor)
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panel:AddItem(HudFXPColor)
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end)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_viewbob", "Viewbob", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_viewbob", "#beatrun.toolsmenu.viewbob.name", "", "", function(panel)
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panel:ClearControls()
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panel:ClearControls()
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panel:SetName("Viewbob Settings")
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panel:SetName("#beatrun.toolsmenu.viewbob.desc")
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panel:CheckBox("Viewbob Stabilization", "Beatrun_ViewbobStabilized")
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panel:CheckBox("#beatrun.toolsmenu.viewbob.stabilization", "Beatrun_ViewbobStabilized")
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panel:ControlHelp("Turn on to reduce motion sickness by making viewbobbing keep the player's look position centered")
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panel:ControlHelp("#beatrun.toolsmenu.viewbob.stabilizationdesc")
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panel:NumSlider("Viewbob Intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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panel:NumSlider("#beatrun.toolsmenu.viewbob.intensity", "Beatrun_ViewbobIntensity", -100, 100, 0)
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end)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "Gameplay", "", "", function(panel)
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spawnmenu.AddToolMenuOption("Beatrun", "Client", "beatrun_gameplay", "#beatrun.toolsmenu.gameplay.name", "", "", function(panel)
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panel:ClearControls()
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panel:ClearControls()
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panel:SetName("Gameplay Settings")
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panel:SetName("#beatrun.toolsmenu.gameplay.desc")
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panel:CheckBox("Quickturn", "Beatrun_QuickturnGround")
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panel:CheckBox("#beatrun.toolsmenu.gameplay.quickturnground", "Beatrun_QuickturnGround")
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panel:ControlHelp("Enables quickturning with secondary attack while on the ground")
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panel:ControlHelp("#beatrun.toolsmenu.gameplay.quickturngrounddesc")
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panel:CheckBox("Quickturn Hands Only", "Beatrun_QuickturnHandsOnly")
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panel:CheckBox("Quickturn Hands Only", "Beatrun_QuickturnHandsOnly")
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panel:ControlHelp("Enables quickturning with \"Runner Hands\" only")
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panel:ControlHelp("Enables quickturning with \"Runner Hands\" only")
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