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fix + feature
modify prop distance with plus and equal keys fixed swing ropes
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ab30f4c404
commit
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2 changed files with 21 additions and 3 deletions
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@ -85,6 +85,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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ply:SetJumpTurn(false)
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ply:SetCrouchJumpBlocked(false)
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ply:SetNW2Entity("grappleEntity", trout.Entity)
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ply:SetNW2Bool("grappledNonCourse", true)
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if CLIENT_IFTP() or game.SinglePlayer() then
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ply:EmitSound("MirrorsEdge/Gadgets/ME_Magrope_Fire.wav", 40, 100 + math.random(-25, 10))
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@ -107,7 +108,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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local ent = ply:GetNW2Entity("grappleEntity")
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local is_ent_invalid = (ent == NULL or ent == nil)
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local is_ent_invalid = (ent == NULL or ent == nil) and ply:GetNW2Bool("grappledNonCourse")
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local is_getting_off = (not ply:Alive() or mv:KeyPressed(IN_JUMP) and not grappled and not ply:OnGround() or ply:GetClimbing() ~= 0 or ply:GetMantle() ~= 0 or not usingrh)
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local c_delta = 0
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if not is_ent_invalid then
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@ -122,6 +123,8 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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ent:SetNWVector("gpos", nil)
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end
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ply:SetNW2Bool("grappledNonCourse", false)
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ply:SetGrappling(false)
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if CLIENT_IFTP() or game.SinglePlayer() then
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@ -147,7 +150,7 @@ hook.Add("SetupMove", "Grapple", function(ply, mv, cmd)
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return
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end
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if ent:GetClass() ~= "worldspawn" then
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if ply:GetNW2Bool("grappledNonCourse") and ent:GetClass() ~= "worldspawn" then
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ent:SetNWVector("glastpos", ent:GetNWVector("gpos", ent:GetPos()))
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ent:SetNWVector("gpos", ent:GetPos())
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local delta = ent:GetNWVector("gpos", Vector(0,0,0)) - ent:GetNWVector("glastpos", Vector(0, 0, 0))
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@ -743,6 +743,8 @@ if CLIENT then
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local ziplinemins = Vector(-8, -8, -8)
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local ziplinemaxs = Vector(8, 8, 8)
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local placedistance = 1000
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surface.CreateFont("BuildMode", {
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shadow = false,
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blursize = 0,
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@ -824,8 +826,21 @@ if CLIENT then
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aimvector = util.AimVector(eyeang, 133, mousex, mousey, ScrW(), ScrH())
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local dmult = 1
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if input.IsKeyDown(KEY_LALT) then dmult = 0.1 end
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if input.IsKeyDown(KEY_EQUAL) then
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placedistance = math.min(placedistance + 100 * FrameTime() * dmult, inf)
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end
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if input.IsKeyDown(KEY_MINUS) then
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placedistance = math.max(placedistance - 100 * FrameTime() * dmult, 0)
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end
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trace.start = eyepos
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trace.endpos = eyepos + aimvector * (not PlaceStartPos and 100000 or PlaceStartPos:Distance(ply:GetPos()))
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trace.endpos = eyepos + aimvector * (not PlaceStartPos and placedistance or PlaceStartPos:Distance(ply:GetPos()))
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trace.filter = ply
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trace.output = tracer
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