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Remove comments
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1 changed files with 0 additions and 3 deletions
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@ -561,8 +561,6 @@ end)
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hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
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hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
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-- This ENTIRE hook is for dealing with ARC9's stupid FOV reset
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-- This ENTIRE hook is for dealing with ARC9's stupid FOV reset
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-- behavior after switching away from an ARC9 SWEP.
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-- behavior after switching away from an ARC9 SWEP.
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-- Yes this is hacky as hell.
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ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
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ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
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timer.Simple(0, function()
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timer.Simple(0, function()
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ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
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ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
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@ -570,7 +568,6 @@ hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
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end)
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end)
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cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
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cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
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-- Live FOV change in SP, needs work for MP
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if CLIENT and game.SinglePlayer() then
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if CLIENT and game.SinglePlayer() then
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LocalPlayer():SetFOV(newval)
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LocalPlayer():SetFOV(newval)
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elseif CLIENT then
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elseif CLIENT then
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