Remove comments

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LostTrackpad 2024-06-07 19:52:24 +07:00 committed by GitHub
parent 3907207dc9
commit ccb93a2fc5
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@ -561,8 +561,6 @@ end)
hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply) hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
-- This ENTIRE hook is for dealing with ARC9's stupid FOV reset -- This ENTIRE hook is for dealing with ARC9's stupid FOV reset
-- behavior after switching away from an ARC9 SWEP. -- behavior after switching away from an ARC9 SWEP.
-- Yes this is hacky as hell.
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
timer.Simple(0, function() timer.Simple(0, function()
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120)) ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
@ -570,7 +568,6 @@ hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
end) end)
cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval) cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
-- Live FOV change in SP, needs work for MP
if CLIENT and game.SinglePlayer() then if CLIENT and game.SinglePlayer() then
LocalPlayer():SetFOV(newval) LocalPlayer():SetFOV(newval)
elseif CLIENT then elseif CLIENT then