mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-29 05:13:02 +05:00
Remove comments
This commit is contained in:
parent
3907207dc9
commit
ccb93a2fc5
1 changed files with 0 additions and 3 deletions
|
@ -561,8 +561,6 @@ end)
|
|||
hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
|
||||
-- This ENTIRE hook is for dealing with ARC9's stupid FOV reset
|
||||
-- behavior after switching away from an ARC9 SWEP.
|
||||
|
||||
-- Yes this is hacky as hell.
|
||||
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
|
||||
timer.Simple(0, function()
|
||||
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
|
||||
|
@ -570,7 +568,6 @@ hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
|
|||
end)
|
||||
|
||||
cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
|
||||
-- Live FOV change in SP, needs work for MP
|
||||
if CLIENT and game.SinglePlayer() then
|
||||
LocalPlayer():SetFOV(newval)
|
||||
elseif CLIENT then
|
||||
|
|
Loading…
Reference in a new issue