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@ -258,7 +258,7 @@ hook.Add("SetupMove", "MESetupMove", function(ply, mv, cmd)
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local activewep = ply:GetActiveWeapon()
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local activewep = ply:GetActiveWeapon()
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if ply:notUsingRH() then
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if ply:notUsingRH() then
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weaponspeed = speed_limit:GetInt()
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weaponspeed = speed_limit:GetInt() + math.floor(325 - speed_limit:GetInt())
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end
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end
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if (ismoving or ply:GetMantle() ~= 0) and ply:GetMESprintDelay() < CurTime() and (cmd:KeyDown(IN_SPEED) or ply:GetMantle() ~= 0 or not ply:OnGround() or (not ply:OnGround() or ply:GetMantle() ~= 0) and mv:GetVelocity().z > -450) then
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if (ismoving or ply:GetMantle() ~= 0) and ply:GetMESprintDelay() < CurTime() and (cmd:KeyDown(IN_SPEED) or ply:GetMantle() ~= 0 or not ply:OnGround() or (not ply:OnGround() or ply:GetMantle() ~= 0) and mv:GetVelocity().z > -450) then
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