diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua index d47afab..9d92153 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/JumpAnim.lua @@ -1347,10 +1347,10 @@ end) local function JumpAnim(event, ply) if !animsetchange then animsetchange = false end - print("-------------") - print("JumpAnim called -- " .. engine.TickCount()) + --print("-------------") + --print("JumpAnim called -- " .. engine.TickCount()) if animsetchange != UseOldAnims:GetBool() then - print("---- BodyAnim removed -- " .. engine.TickCount()) + --print("---- BodyAnim removed -- " .. engine.TickCount()) RemoveBodyAnim() end if animsetchange != UseOldAnims:GetBool() then @@ -1360,7 +1360,7 @@ local function JumpAnim(event, ply) animtable.animmodelstring = "climbanim" end StartBodyAnim(animtable) - print("---- BodyAnim recreated -- " .. engine.TickCount()) + --print("---- BodyAnim recreated -- " .. engine.TickCount()) if not IsValid(BodyAnim) then return end @@ -1381,7 +1381,7 @@ local function JumpAnim(event, ply) hook.Add("PostDrawOpaqueRenderables", "JumpArmDraw", JumpArmDraw) end if events[event] then - print("-- JumpAnim in event -- " .. engine.TickCount()) + --print("-- JumpAnim in event -- " .. engine.TickCount()) local wasjumpanim = fbanims[BodyAnimString] and IsValid(BodyAnim) if changedanimset then @@ -1389,8 +1389,8 @@ local function JumpAnim(event, ply) end if not wasjumpanim then - print("---- BodyAnim removed -- " .. engine.TickCount()) - RemoveBodyAnim() + --print("---- BodyAnim removed -- " .. engine.TickCount()) + --RemoveBodyAnim() end if event == "jump" or event == "jumpfar" or event:Left(11) == "jumpwallrun" and ply:GetWallrunDir():Dot(ply:EyeAngles():Forward()) < 0.75 then @@ -1424,7 +1424,7 @@ local function JumpAnim(event, ply) animtable.animmodelstring = "climbanim" end StartBodyAnim(animtable) - print("---- BodyAnim recreated -- " .. engine.TickCount()) + --print("---- BodyAnim recreated -- " .. engine.TickCount()) if not IsValid(BodyAnim) then return end