clean up previous commit

This commit is contained in:
Jonny_Bro (Nikita) 2024-10-04 18:17:02 +05:00
parent bd4a147c1b
commit e5c25f310e
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GPG key ID: 3F1ECC04147E9BD8

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@ -7,39 +7,33 @@ local color_black_t = Color(0, 0, 0, 100)
local size = 35
local function GetFormattedKey(bind)
string = input.LookupBinding(bind)
local keyBind = input.LookupBinding(bind)
if string == "MOUSE1" then string = "LMB"
elseif string == "MOUSE2" then string = "RMB"
elseif string == "MOUSE3" then string = "MMB" end
if keyBind == "MOUSE1" then keyBind = "LMB"
elseif keyBind == "MOUSE2" then keyBind = "RMB"
elseif keyBind == "MOUSE3" then keyBind = "MMB" end
if string then
return string.upper(string)
if keyBind then
return string.upper(keyBind)
else
return "???"
return "?"
end
end
local function ShowKeyStrokes()
if showKeystrokes:GetBool() and GetConVar("Beatrun_HUDHidden"):GetInt() == 0 then
-- will have inconsistent indent on GH web view, thanks github
-- absolutely indented correctly, view in an editor like vscode
local forward = GetFormattedKey("+forward")
local back = GetFormattedKey("+back")
local moveleft = GetFormattedKey("+moveleft")
local moveright = GetFormattedKey("+moveright")
local use = GetFormattedKey("+use")
local reload = GetFormattedKey("+reload")
local jump = GetFormattedKey("+jump")
local speed = GetFormattedKey("+speed")
local duck = GetFormattedKey("+duck")
local attack = GetFormattedKey("+attack")
local attack2 = GetFormattedKey("+attack2")
local forward = GetFormattedKey("+forward")
local back = GetFormattedKey("+back")
local moveleft = GetFormattedKey("+moveleft")
local moveright = GetFormattedKey("+moveright")
local use = GetFormattedKey("+use")
local reload = GetFormattedKey("+reload")
local jump = GetFormattedKey("+jump")
local speed = GetFormattedKey("+speed")
local duck = GetFormattedKey("+duck")
local attack = GetFormattedKey("+attack")
local attack2 = GetFormattedKey("+attack2")
if attack == "MOUSE1" then attack = "LMB" end
if attack2 == "MOUSE2" then attack2 = "RMB" end
-- Key W
if LocalPlayer():KeyDown(IN_FORWARD) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size, 0, size, size)
@ -50,7 +44,6 @@ local function ShowKeyStrokes()
draw.SimpleText(forward, "BeatrunHUD", size + 10, size - 30, color_white)
end
-- Key E
if LocalPlayer():KeyDown(IN_USE) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size * 2, 0, size, size)
@ -61,7 +54,6 @@ local function ShowKeyStrokes()
draw.SimpleText(use, "BeatrunHUD", size + 48, size - 30, color_white)
end
-- Key R
if LocalPlayer():KeyDown(IN_RELOAD) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size * 3, 0, size, size)
@ -72,7 +64,6 @@ local function ShowKeyStrokes()
draw.SimpleText(reload, "BeatrunHUD", size * 3 + 12, size - 30, color_white)
end
-- Key A
if LocalPlayer():KeyDown(IN_MOVELEFT) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(0, size, size, size)
@ -83,7 +74,6 @@ local function ShowKeyStrokes()
draw.SimpleText(moveleft, "BeatrunHUD", size - 23, size + 8, color_white)
end
-- Key S
if LocalPlayer():KeyDown(IN_BACK) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size, size, size, size)
@ -94,7 +84,6 @@ local function ShowKeyStrokes()
draw.SimpleText(back, "BeatrunHUD", size + 12, size + 8, color_white)
end
-- Key D
if LocalPlayer():KeyDown(IN_MOVERIGHT) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size * 2, size, size, size)
@ -105,7 +94,6 @@ local function ShowKeyStrokes()
draw.SimpleText(moveright, "BeatrunHUD", size + 48, size + 8, color_white)
end
-- Space
if LocalPlayer():KeyDown(IN_JUMP) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(0, size * 2, size * 3, size)
@ -116,7 +104,6 @@ local function ShowKeyStrokes()
draw.SimpleText(jump, "BeatrunHUD", 28, size * 2 + 8, color_white)
end
-- Shift
if LocalPlayer():KeyDown(IN_SPEED) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(0, size * 3, size * 3, size)
@ -127,7 +114,6 @@ local function ShowKeyStrokes()
draw.SimpleText(speed, "BeatrunHUD", 28, size * 3 + 8, color_white)
end
-- Ctrl
if LocalPlayer():KeyDown(IN_DUCK) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(0, size * 4, size * 3, size)
@ -138,7 +124,6 @@ local function ShowKeyStrokes()
draw.SimpleText(duck, "BeatrunHUD", 32, size * 4 + 8, color_white)
end
-- Left Mouse
if LocalPlayer():KeyDown(IN_ATTACK) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size * 3, size, size * 2, size)
@ -149,7 +134,6 @@ local function ShowKeyStrokes()
draw.SimpleText(attack, "BeatrunHUD", size + 87, size + 8, color_white)
end
-- Right Mouse
if LocalPlayer():KeyDown(IN_ATTACK2) then
surface.SetDrawColor(color_white_t)
surface.DrawRect(size * 3, size * 2, size * 2, size)