diff --git a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua index 07d8f44..58e4137 100644 --- a/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua +++ b/beatrun/gamemodes/beatrun/entities/weapons/runnerhands/shared.lua @@ -1,9 +1,7 @@ -local cvarwindsound -local minimalvm +local windsound if CLIENT then - minimalvm = CreateClientConVar("Beatrun_MinimalVM", 1, true, true, "Lowers the running viewmodel", 0, 1) - cvarwindsound = CreateClientConVar("Beatrun_Wind", 1, true, false, "Wind noises", 0, 1) + windsound = CreateClientConVar("Beatrun_Wind", 1, true, false, "Wind noises", 0, 1) SWEP.PrintName = "Runner Hands" SWEP.Slot = 0 @@ -86,22 +84,6 @@ local oddseq = { } function SWEP:GetViewModelPosition(pos, ang) - if minimalvm:GetBool() then - if not self.posz then - self.posz = pos.z - end - - local seq = self:GetSequence() - - if runseq[seq] then - self.posz = Lerp(10 * FrameTime(), self.posz, -2) - else - self.posz = Lerp(10 * FrameTime(), self.posz, 0) - end - - pos.z = pos.z + self.posz - end - if oddseq[self:GetSequence()] then return pos, ang end self.BobScale = 0 @@ -296,7 +278,7 @@ function SWEP:Think() self.RunWind2 = CreateSound(self, "runwind.wav") end - if velocity > 250 and cvarwindsound:GetBool() then + if velocity > 250 and windsound:GetBool() then self.RunWind1:Play() self.RunWind2:Play() diff --git a/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua b/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua index cfbeeec..da50d23 100644 --- a/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua +++ b/beatrun/gamemodes/beatrun/gamemode/cl/ToolMenuSettings.lua @@ -159,9 +159,6 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function() panel:CheckBox("Floating XP", "Beatrun_HUDXP") panel:ControlHelp("Show total XP near your nickname") - panel:CheckBox("Lower Viewmodel", "Beatrun_MinimalVM") - panel:ControlHelp("Lowers the running viewmodel") - panel:CheckBox("Wind", "Beatrun_Wind") panel:ControlHelp("Wind noises when running")