helpful buildmode changes (#112)

Thanks @relaxtakenotes!
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Салават Таиров 2023-11-08 17:32:52 +05:00 committed by GitHub
parent 52c7eeea3a
commit f8ab85a207
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4 changed files with 61 additions and 24 deletions

View file

@ -18,6 +18,21 @@ lockang = false
CamAddAng = false
CamIgnoreAng = false
local tools = {["gmod_tool"] = true, ["weapon_physgun"] = true, ["gmod_camera"] = true}
has_tool_equipped = false
hook.Add("Think", "beatrun_detect_tool", function()
local lp = LocalPlayer()
if not IsValid(lp) then return end
local weapon = lp:GetActiveWeapon()
if not IsValid(weapon) then return end
local class = weapon:GetClass()
if tools[class] then has_tool_equipped = true else has_tool_equipped = false end
end)
-- local BodyAnimPos = Vector(0, 0, 0)
-- local BodyAnimAngLerp = Angle(0, 0, 0)
-- local DidDraw = false
@ -338,8 +353,6 @@ function StartBodyAnim(animtable)
BodyAnim:SetPos(ply:GetPos())
BodyAnim:SetNoDraw(false)
BodyAnimStartPos:Set(BodyAnim:GetPos())
if not IsValid(ply:GetHands()) then return end
local plymodel = ply
@ -480,6 +493,12 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
return
end
if has_tool_equipped then
BodyAnim:SetNoDraw(true)
BodyAnim:SetRenderOrigin(pos * 1000)
return
end
if IsValid(BodyAnim) and pos:Distance(ply:EyePos()) > 20 then
if updatethirdperson then
ply:SetNoDraw(false)
@ -575,7 +594,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
end
if attach ~= nil then
view.origin = attach.Pos
view.origin = has_tool_equipped and pos or attach.Pos
if savedeyeangb == Angle(0, 0, 0) then
savedeyeangb = Angle(0, attach.Ang.y, 0)
@ -583,10 +602,10 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
view.angles = ply:EyeAngles()
if lockang2 then
view.angles = attach.Ang
if lockang2 and not has_tool_equipped then
view.angles = has_tool_equipped and angles or attach.Ang
view.angles.x = ply:EyeAngles().x
view.origin = attach.Pos
view.origin = has_tool_equipped and pos or attach.Pos
end
allowedangchange = true
@ -598,7 +617,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
lastlockangstart:Set(lasteyeang)
end
if ply:Alive() and lockang then
if ply:Alive() and (lockang and not has_tool_equipped) then
local attachId = BodyAnim:LookupAttachment(camjoint)
local attach = BodyAnim:GetAttachment(attachId) or attach
local ang = attach.Ang
@ -608,7 +627,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
lerplockang = math.Approach(lerplockang, 1, FrameTime() * 4.5)
end
view.angles = ang
view.angles = has_tool_equipped and angles or ang
view.angles:Add(ViewTiltAngle)
allowedangchange = false
@ -672,8 +691,9 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
hook.Run("BodyAnimCalcView", view)
pos:Set(view.origin)
angles:Set(view.angles)
if not has_tool_equipped then
angles:Set(view.angles)
end
if lerpchangeatt < 1 then
pos:Set(lerpedpos)
end
@ -697,7 +717,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
end
if attach == nil or CurTime() < (mantletimer or 0) then
view.origin = lastattachpos
view.origin = has_tool_equipped and pos or lastattachpos
pos:Set(lastattachpos)
return
@ -745,8 +765,8 @@ hook.Add("CreateMove", "BodyAnim_Mouse", function(cmd)
local limitx = BodyLimitX or 30
local limity = BodyLimitY or 50
pastlimitx = limitx < math.AngleDifference(nang.x, oang.x)
pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y))
pastlimitx = limitx < math.AngleDifference(nang.x, oang.x) and not has_tool_equipped
pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y)) and not has_tool_equipped
if limitx ~= lastlimitx and pastlimitx or limity ~= lastlimity and pastlimity then
BodyAnimLimitEase = true
@ -796,7 +816,7 @@ end)
hook.Add("InputMouseApply", "BodyAnim_Mouse", function(cmd)
local newvalues = false
if lockang then
if lockang and not has_tool_equipped then
cmd:SetMouseX(0)
cmd:SetMouseY(0)

View file

@ -1318,6 +1318,8 @@ hook.Add("PostDrawSkyBox", "JumpArm3DSky", function()
end)
hook.Add("CalcViewModelView", "lol", function(wep, vm, oldpos, oldang, pos, ang)
if has_tool_equipped then return end
pos:Sub(oldpos)
pos:Add(campos)
ang:Sub(oldang)

View file

@ -36,6 +36,8 @@ XP_floatingxp = {}
hook.Add("OnParkour", "ParkourXP", function(event)
local ply = LocalPlayer()
if not IsValid(ply) then return end
if ply.InReplay then return end
local pos = ply:GetPos()

View file

@ -301,9 +301,9 @@ end
local function CustomPropMat(prop)
if propmatsblacklist[buildmode_props_index[prop:GetModel()]] then return end
if prop.hr then
if prop.hr == true then
prop:SetMaterial("medge/redplainplastervertex")
else
elseif prop.hr == nil then
prop:SetMaterial("medge/plainplastervertex")
end
end
@ -604,7 +604,14 @@ if SERVER then
for _, v in pairs(props) do
local a = ents.Create("prop_physics")
a.hr = v.hr
a:SetModel(buildmode_props[v.model])
local is_model_an_index = tonumber(v.model)
if is_model_an_index then
a:SetModel(buildmode_props[v.model])
else
a:SetModel(v.model)
end
CustomPropMat(a)
a:SetPos(v.pos)
@ -886,7 +893,7 @@ if CLIENT then
end
function CourseData(name)
local save = {{}, {}, Course_StartPos, Course_StartAng, name or "Unnamed", {}}
local save = {{}, {}, Course_StartPos, Course_StartAng, name or os.date("%H:%M:%S - %d/%m/%Y", os.time()), {}}
for _, v in pairs(buildmode_placed) do
if not IsValid(v) then -- Nothing
@ -895,13 +902,13 @@ if CLIENT then
else
local class = v:GetClass()
if class == "prop_physics" and not buildmode_props_index[v:GetModel():lower()] then
print("ignoring", v:GetModel():lower())
elseif class == "prop_physics" then
if class == "prop_physics" then
local hr = v:GetMaterial() == "medge/redplainplastervertex" and true or nil
if v.buildmode_placed_manually then hr = false end
table.insert(save[1], {
model = buildmode_props_index[v:GetModel():lower()],
model = v:GetModel():lower(),
pos = v:GetPos(),
ang = v:GetAngles(),
hr = hr
@ -947,7 +954,7 @@ if CLIENT then
end
concommand.Add("Beatrun_SaveCourse", function(ply, cmd, args, argstr)
local name = args[1] or "Unnamed"
local name = args[1] or os.date("%H:%M:%S - %d/%m/%Y", os.time())
SaveCourse(name, args[2])
end)
@ -970,7 +977,12 @@ if CLIENT then
end
concommand.Add("Beatrun_LoadCourse", function(ply, cmd, args, argstr)
local id = args[1] or "Unnamed"
local id = args[1]
if not id then
print("Supply the name.")
return
end
LoadCourse(id)
end)
@ -1393,6 +1405,7 @@ if CLIENT then
hook.Add("OnEntityCreated", "BuildModeProps", function(ent)
if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then
if not BuildMode then ent.buildmode_placed_manually = true end
table.insert(buildmode_placed, ent)
end
end)