mirror of
https://github.com/JonnyBro/beatrun.git
synced 2024-12-27 20:43:02 +05:00
parent
52c7eeea3a
commit
f8ab85a207
4 changed files with 61 additions and 24 deletions
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@ -18,6 +18,21 @@ lockang = false
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CamAddAng = false
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CamIgnoreAng = false
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local tools = {["gmod_tool"] = true, ["weapon_physgun"] = true, ["gmod_camera"] = true}
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has_tool_equipped = false
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hook.Add("Think", "beatrun_detect_tool", function()
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local lp = LocalPlayer()
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if not IsValid(lp) then return end
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local weapon = lp:GetActiveWeapon()
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if not IsValid(weapon) then return end
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local class = weapon:GetClass()
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if tools[class] then has_tool_equipped = true else has_tool_equipped = false end
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end)
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-- local BodyAnimPos = Vector(0, 0, 0)
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-- local BodyAnimAngLerp = Angle(0, 0, 0)
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-- local DidDraw = false
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@ -338,8 +353,6 @@ function StartBodyAnim(animtable)
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BodyAnim:SetPos(ply:GetPos())
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BodyAnim:SetNoDraw(false)
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BodyAnimStartPos:Set(BodyAnim:GetPos())
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if not IsValid(ply:GetHands()) then return end
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local plymodel = ply
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@ -480,6 +493,12 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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return
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end
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if has_tool_equipped then
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BodyAnim:SetNoDraw(true)
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BodyAnim:SetRenderOrigin(pos * 1000)
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return
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end
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if IsValid(BodyAnim) and pos:Distance(ply:EyePos()) > 20 then
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if updatethirdperson then
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ply:SetNoDraw(false)
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@ -575,7 +594,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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end
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if attach ~= nil then
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view.origin = attach.Pos
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view.origin = has_tool_equipped and pos or attach.Pos
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if savedeyeangb == Angle(0, 0, 0) then
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savedeyeangb = Angle(0, attach.Ang.y, 0)
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@ -583,10 +602,10 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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view.angles = ply:EyeAngles()
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if lockang2 then
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view.angles = attach.Ang
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if lockang2 and not has_tool_equipped then
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view.angles = has_tool_equipped and angles or attach.Ang
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view.angles.x = ply:EyeAngles().x
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view.origin = attach.Pos
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view.origin = has_tool_equipped and pos or attach.Pos
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end
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allowedangchange = true
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@ -598,7 +617,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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lastlockangstart:Set(lasteyeang)
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end
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if ply:Alive() and lockang then
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if ply:Alive() and (lockang and not has_tool_equipped) then
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local attachId = BodyAnim:LookupAttachment(camjoint)
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local attach = BodyAnim:GetAttachment(attachId) or attach
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local ang = attach.Ang
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@ -608,7 +627,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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lerplockang = math.Approach(lerplockang, 1, FrameTime() * 4.5)
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end
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view.angles = ang
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view.angles = has_tool_equipped and angles or ang
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view.angles:Add(ViewTiltAngle)
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allowedangchange = false
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@ -672,8 +691,9 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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hook.Run("BodyAnimCalcView", view)
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pos:Set(view.origin)
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angles:Set(view.angles)
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if not has_tool_equipped then
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angles:Set(view.angles)
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end
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if lerpchangeatt < 1 then
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pos:Set(lerpedpos)
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end
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@ -697,7 +717,7 @@ function BodyAnimCalcView2(ply, pos, angles, fov)
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end
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if attach == nil or CurTime() < (mantletimer or 0) then
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view.origin = lastattachpos
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view.origin = has_tool_equipped and pos or lastattachpos
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pos:Set(lastattachpos)
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return
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@ -745,8 +765,8 @@ hook.Add("CreateMove", "BodyAnim_Mouse", function(cmd)
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local limitx = BodyLimitX or 30
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local limity = BodyLimitY or 50
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pastlimitx = limitx < math.AngleDifference(nang.x, oang.x)
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pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y))
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pastlimitx = limitx < math.AngleDifference(nang.x, oang.x) and not has_tool_equipped
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pastlimity = limity < math.abs(math.AngleDifference(nang.y, oang.y)) and not has_tool_equipped
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if limitx ~= lastlimitx and pastlimitx or limity ~= lastlimity and pastlimity then
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BodyAnimLimitEase = true
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@ -796,7 +816,7 @@ end)
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hook.Add("InputMouseApply", "BodyAnim_Mouse", function(cmd)
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local newvalues = false
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if lockang then
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if lockang and not has_tool_equipped then
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cmd:SetMouseX(0)
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cmd:SetMouseY(0)
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@ -1318,6 +1318,8 @@ hook.Add("PostDrawSkyBox", "JumpArm3DSky", function()
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end)
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hook.Add("CalcViewModelView", "lol", function(wep, vm, oldpos, oldang, pos, ang)
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if has_tool_equipped then return end
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pos:Sub(oldpos)
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pos:Add(campos)
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ang:Sub(oldang)
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@ -36,6 +36,8 @@ XP_floatingxp = {}
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hook.Add("OnParkour", "ParkourXP", function(event)
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local ply = LocalPlayer()
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if not IsValid(ply) then return end
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if ply.InReplay then return end
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local pos = ply:GetPos()
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@ -301,9 +301,9 @@ end
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local function CustomPropMat(prop)
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if propmatsblacklist[buildmode_props_index[prop:GetModel()]] then return end
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if prop.hr then
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if prop.hr == true then
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prop:SetMaterial("medge/redplainplastervertex")
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else
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elseif prop.hr == nil then
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prop:SetMaterial("medge/plainplastervertex")
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end
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end
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@ -604,7 +604,14 @@ if SERVER then
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for _, v in pairs(props) do
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local a = ents.Create("prop_physics")
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a.hr = v.hr
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a:SetModel(buildmode_props[v.model])
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local is_model_an_index = tonumber(v.model)
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if is_model_an_index then
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a:SetModel(buildmode_props[v.model])
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else
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a:SetModel(v.model)
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end
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CustomPropMat(a)
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a:SetPos(v.pos)
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@ -886,7 +893,7 @@ if CLIENT then
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end
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function CourseData(name)
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local save = {{}, {}, Course_StartPos, Course_StartAng, name or "Unnamed", {}}
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local save = {{}, {}, Course_StartPos, Course_StartAng, name or os.date("%H:%M:%S - %d/%m/%Y", os.time()), {}}
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for _, v in pairs(buildmode_placed) do
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if not IsValid(v) then -- Nothing
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@ -895,13 +902,13 @@ if CLIENT then
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else
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local class = v:GetClass()
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if class == "prop_physics" and not buildmode_props_index[v:GetModel():lower()] then
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print("ignoring", v:GetModel():lower())
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elseif class == "prop_physics" then
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if class == "prop_physics" then
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local hr = v:GetMaterial() == "medge/redplainplastervertex" and true or nil
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if v.buildmode_placed_manually then hr = false end
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table.insert(save[1], {
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model = buildmode_props_index[v:GetModel():lower()],
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model = v:GetModel():lower(),
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pos = v:GetPos(),
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ang = v:GetAngles(),
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hr = hr
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@ -947,7 +954,7 @@ if CLIENT then
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end
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concommand.Add("Beatrun_SaveCourse", function(ply, cmd, args, argstr)
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local name = args[1] or "Unnamed"
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local name = args[1] or os.date("%H:%M:%S - %d/%m/%Y", os.time())
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SaveCourse(name, args[2])
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end)
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@ -970,7 +977,12 @@ if CLIENT then
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end
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concommand.Add("Beatrun_LoadCourse", function(ply, cmd, args, argstr)
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local id = args[1] or "Unnamed"
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local id = args[1]
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if not id then
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print("Supply the name.")
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return
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end
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LoadCourse(id)
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end)
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@ -1393,6 +1405,7 @@ if CLIENT then
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hook.Add("OnEntityCreated", "BuildModeProps", function(ent)
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if not ent:GetNW2Bool("BRProtected") and ent:GetClass() == "prop_physics" or buildmode_ents[ent:GetClass()] then
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if not BuildMode then ent.buildmode_placed_manually = true end
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table.insert(buildmode_placed, ent)
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end
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end)
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