Reorder some code to prevent extra print calls

This commit is contained in:
LostTrackpad 2024-08-07 19:54:34 +07:00
parent 8c18caab1d
commit fd07e344d8

View file

@ -42,12 +42,12 @@ end
function ReplayStop(ply, dontsave) function ReplayStop(ply, dontsave)
--if not game.SinglePlayer() then return end --if not game.SinglePlayer() then return end
if not ply.ReplayTicks then return end
if ply.InReplay then return end
if dontsave then if dontsave then
print("Replay Ended - NOT SAVED") print("Replay Ended - NOT SAVED")
return return
end end
if not ply.ReplayTicks then return end
if ply.InReplay then return end
print("Ending Replay (" .. #ply.ReplayTicks .. "ticks)") print("Ending Replay (" .. #ply.ReplayTicks .. "ticks)")
@ -143,9 +143,9 @@ function ReplaySendToClient(ply, args)
local compressedreplay = util.Compress(util.TableToJSON(replaydata)) local compressedreplay = util.Compress(util.TableToJSON(replaydata))
if replaydata[3] != engine.TickInterval then if replaydata[3] != engine.TickInterval() then
errorstring = "Replay tickrate and current tickrate does not match. Replay tick interval is: " .. (1 / engine.TickInterval()) errorstring = "Replay tickrate and current tickrate does not match. Replay tick interval is: " .. (replaydata[3]) .. " " .. engine.TickInterval()
ErrorNoHalt(errorstring) print(errorstring)
end end
net.Start("ReplaySendToClient") net.Start("ReplaySendToClient")