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5 changed files with 49 additions and 52 deletions
29
LICENSE
29
LICENSE
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@ -1,24 +1,13 @@
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This is free and unencumbered software released into the public domain.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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For more information, please refer to <https://unlicense.org>
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -41,6 +41,7 @@ beatrun.convars.disablegrapple=Wyłącz zdolność używania tyrolki
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beatrun.convars.puristmode=Tryb purystyczny to opcja po stronie klienta, która poważnie ogranicza zdolność do strafe'owania w powietrzu, tak jak w grach z serii ME.\n0 = Brak ograniczeń\n1 = Zmniejszona prędkość ruchu w powietrzu.
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beatrun.convars.quickturnground=Umożliwia szybki obrót za pomocą ataku drugorzędnego na ziemi
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beatrun.convars.quickturnhandsonly=Umożliwia szybki obrót tylko w trybie "Rąk biegacza"
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beatrun.convars.showspeedometer=Przełącz widoczność prędkościomierza
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# HUD
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beatrun.hud.course=Bieg: %s
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@ -53,7 +54,7 @@ beatrun.coursemenu.trials=Biegi - %s
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beatrun.coursemenu.buildmode=Przełącz tryb budowania
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beatrun.coursemenu.freeplay=Wróć do rozgrywki swobodnej
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# CoursesDatabase
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# Courses Database
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beatrun.coursesdatabase.cantuploadfreeplay=Nie można przesyłać biegów w trybie rozgrywki swobodnej
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beatrun.coursesdatabase.upload1=Próbujesz przesłać kurs o nazwie %s na mapie %s.
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beatrun.coursesdatabase.upload2=Użyj Beatrun_Confirm, aby kontynuować lub Beatrun_Cancel, aby anulować.
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@ -62,6 +63,7 @@ beatrun.coursesdatabase.update1=Próbujesz zaktualizować bieg oznaczony kodem %
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# Tools Menu
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beatrun.toolsmenu.client=Klient
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beatrun.toolsmenu.server=Serwer
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beatrun.toolsmenu.extra=Ekstra
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# Tools Menu Courses Section
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beatrun.toolsmenu.courses.name=Biegi
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@ -106,8 +108,14 @@ beatrun.toolsmenu.hud.nametagsdesc=Włącz/Wyłącz wyświetlanie identyfikator
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beatrun.toolsmenu.hud.hudxp=Wyświetl PD na interfejsie
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beatrun.toolsmenu.hud.hudxpdesc=Pokaż całkowitą liczbę PD w pobliżu swojego nicku
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beatrun.toolsmenu.hud.keystrokes=Show Keystrokes
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beatrun.toolsmenu.hud.keystrokesdesc=Shows keys that you press
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beatrun.toolsmenu.hud.showspeedometer=Pokaż prędkościomierz
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beatrun.toolsmenu.hud.showspeedometerdesc=Pokazuje prędkościomierz na interfejsie
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beatrun.toolsmenu.hud.showSpeedometer=Pokaż prędkościomierz
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beatrun.toolsmenu.hud.showSpeedometerDesc=Pokazuje prędkościomierz na interfejsie (ukrycie interfejsu nie wpływa na to ustawienie)
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beatrun.toolsmenu.hud.keystrokes=Pokaż naciśnięte klawisze
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beatrun.toolsmenu.hud.keystrokesdesc=Pokazuje na interfejsie klawisze, które wciskasz podczas gry
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beatrun.toolsmenu.hud.hidden=Ukryj interfejs
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beatrun.toolsmenu.hud.hiddendesc=0 - Pokazany\n1 - Tylko poza rozgrywką swobodną\n2 - Ukryty
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@ -124,7 +132,7 @@ beatrun.toolsmenu.camera.name=Kołysanie kamery w ruchu
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beatrun.toolsmenu.camera.desc=Ustawienia kołysania kamery w ruchu
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beatrun.toolsmenu.camera.stabilization=Stabilizacja kołysania kamery w ruchu
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beatrun.toolsmenu.camera.stabilizationdesc=Włącz, aby zmniejszyć chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu
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beatrun.toolsmenu.camera.stabilizationdesc=Włącz, aby zmniejszyć efekt powodujący chorobę lokomocyjną za pomocą utrzymywania stabilności kamery w ruchu
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beatrun.toolsmenu.camera.intensity=Intensywność kołysania kamery w ruchu
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beatrun.toolsmenu.camera.fov=Pole widzenia
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beatrun.toolsmenu.camera.fovdesc=Zmienia pole widzenia
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@ -6,24 +6,34 @@ local color_black = Color(0, 0, 0)
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local color_black_t = Color(0, 0, 0, 100)
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local size = 35
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local function GetFormattedKey(bind)
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local keyBind = input.LookupBinding(bind)
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if keyBind == "MOUSE1" then keyBind = "LMB"
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elseif keyBind == "MOUSE2" then keyBind = "RMB"
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elseif keyBind == "MOUSE3" then keyBind = "MMB" end
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if keyBind then
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return string.upper(keyBind)
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else
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return "?"
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end
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end
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local function ShowKeyStrokes()
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if showKeystrokes:GetBool() and GetConVar("Beatrun_HUDHidden"):GetInt() == 0 then
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local forward = string.upper(input.LookupBinding("+forward"))
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local back = string.upper(input.LookupBinding("+back"))
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local moveleft = string.upper(input.LookupBinding("+moveleft"))
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local moveright = string.upper(input.LookupBinding("+moveright"))
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local use = string.upper(input.LookupBinding("+use"))
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local reload = string.upper(input.LookupBinding("+reload"))
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local jump = string.upper(input.LookupBinding("+jump"))
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local speed = string.upper(input.LookupBinding("+speed"))
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local duck = string.upper(input.LookupBinding("+duck"))
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local attack = string.upper(input.LookupBinding("+attack"))
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local attack2 = string.upper(input.LookupBinding("+attack2"))
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local forward = GetFormattedKey("+forward")
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local back = GetFormattedKey("+back")
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local moveleft = GetFormattedKey("+moveleft")
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local moveright = GetFormattedKey("+moveright")
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local use = GetFormattedKey("+use")
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local reload = GetFormattedKey("+reload")
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local jump = GetFormattedKey("+jump")
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local speed = GetFormattedKey("+speed")
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local duck = GetFormattedKey("+duck")
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local attack = GetFormattedKey("+attack")
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local attack2 = GetFormattedKey("+attack2")
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if attack == "MOUSE1" then attack = "LMB" end
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if attack2 == "MOUSE2" then attack2 = "RMB" end
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-- Key W
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if LocalPlayer():KeyDown(IN_FORWARD) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size, 0, size, size)
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draw.SimpleText(forward, "BeatrunHUD", size + 10, size - 30, color_white)
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end
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-- Key E
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if LocalPlayer():KeyDown(IN_USE) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size * 2, 0, size, size)
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draw.SimpleText(use, "BeatrunHUD", size + 48, size - 30, color_white)
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end
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-- Key R
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if LocalPlayer():KeyDown(IN_RELOAD) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size * 3, 0, size, size)
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draw.SimpleText(reload, "BeatrunHUD", size * 3 + 12, size - 30, color_white)
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end
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-- Key A
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if LocalPlayer():KeyDown(IN_MOVELEFT) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(0, size, size, size)
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draw.SimpleText(moveleft, "BeatrunHUD", size - 23, size + 8, color_white)
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end
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-- Key S
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if LocalPlayer():KeyDown(IN_BACK) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size, size, size, size)
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draw.SimpleText(back, "BeatrunHUD", size + 12, size + 8, color_white)
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end
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-- Key D
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if LocalPlayer():KeyDown(IN_MOVERIGHT) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size * 2, size, size, size)
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draw.SimpleText(moveright, "BeatrunHUD", size + 48, size + 8, color_white)
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end
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-- Space
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if LocalPlayer():KeyDown(IN_JUMP) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(0, size * 2, size * 3, size)
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draw.SimpleText(jump, "BeatrunHUD", 28, size * 2 + 8, color_white)
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end
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-- Shift
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if LocalPlayer():KeyDown(IN_SPEED) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(0, size * 3, size * 3, size)
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draw.SimpleText(speed, "BeatrunHUD", 28, size * 3 + 8, color_white)
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end
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-- Ctrl
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if LocalPlayer():KeyDown(IN_DUCK) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(0, size * 4, size * 3, size)
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draw.SimpleText(duck, "BeatrunHUD", 32, size * 4 + 8, color_white)
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end
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-- Left Mouse
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if LocalPlayer():KeyDown(IN_ATTACK) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size * 3, size, size * 2, size)
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draw.SimpleText(attack, "BeatrunHUD", size + 87, size + 8, color_white)
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end
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-- Right Mouse
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if LocalPlayer():KeyDown(IN_ATTACK2) then
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surface.SetDrawColor(color_white_t)
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surface.DrawRect(size * 3, size * 2, size * 2, size)
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end
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end
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hook.Add("HUDPaint", "KeyStrokes", ShowKeyStrokes)
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hook.Add("HUDPaint", "KeyStrokes", ShowKeyStrokes)
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@ -1,4 +1,4 @@
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VERSION_GLOBAL = "1.0.14"
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VERSION_GLOBAL = "1.0.15"
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VERSION_LATEST = ""
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VERSION_CHECKED = false
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@ -1 +1 @@
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1.0.14
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1.0.15
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