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11 changed files with 97 additions and 28 deletions
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@ -20,11 +20,7 @@ Fully open sourced and maintained by the community (me 😞).
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> You can find all modules **[here](https://github.com/JonnyBro/beatrun/tree/main/lua/bin)**.\
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> Check **[Credits](#credits)** section for their source code.
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## Steam Workshop (lmao)
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[Subscribe](https://steamcommunity.com/sharedfiles/filedetails/?id=3290421288)
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### Automatic Installation (Recommended | Windows 10/11)
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## Automatic Installation (Recommended | Windows 10/11)
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> [!WARNING]
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> Windows 7 is not supported.\
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@ -40,7 +36,7 @@ irm https://beatrun.jonnybro.ru/install | iex
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* Select the `Beatrun` gamemode in right lower corner.
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### Manual Installation
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## Manual Installation
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1. **[Download this repository](https://github.com/JonnyBro/beatrun/archive/refs/heads/master.zip)**.
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2. **Delete the `beatrun` folder in *your_game_folder/garrysmod/addons* if you have one.**
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@ -20,11 +20,7 @@
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> Все модули можно найти **[здесь](https://github.com/JonnyBro/beatrun/tree/main/lua/bin)**.\
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> Проверьте **[Благодарности](#благодарности)** чтобы найти исходный код модулей.
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## Steam Workshop (ржака)
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[Подписаться](https://steamcommunity.com/sharedfiles/filedetails/?id=3290421288)
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### Автоматическая установка (Рекомендуемое | Windows 10/11)
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## Автоматическая установка (Рекомендуемое | Windows 10/11)
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> [!WARNING]
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> Windows 7 не поддерживается.\
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@ -40,7 +36,7 @@ irm https://beatrun.jonnybro.ru/install | iex
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* Выберите режим `Beatrun` в правом нижнем углу.
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### Ручная установка
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## Ручная установка
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1. **[Скачайте проект](https://github.com/JonnyBro/beatrun/archive/refs/heads/master.zip)**.
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2. **Удалите папку `beatrun` по пути *путь_к_игре/garrysmod/addons* если присутствует.**
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@ -54,7 +54,7 @@ beatrun.coursemenu.trials=Courses - %s
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beatrun.coursemenu.buildmode=Toggle Build Mode
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beatrun.coursemenu.freeplay=Return to Freeplay
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# CoursesDatabase
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# Courses Database
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beatrun.coursesdatabase.cantuploadfreeplay=Can't upload in Freeplay
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beatrun.coursesdatabase.upload1=You're trying to upload a course with the name %s on map %s.
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beatrun.coursesdatabase.upload2=Use Beatrun_Confirm to continue or Beatrun_Cancel to cancel.
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@ -63,6 +63,7 @@ beatrun.coursesdatabase.update1=You are trying to update a course with this code
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# Tools Menu
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beatrun.toolsmenu.client=Client
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beatrun.toolsmenu.server=Server
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beatrun.toolsmenu.extra=Extra
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# Tools Menu Courses Section
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beatrun.toolsmenu.courses.name=Courses
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@ -229,6 +230,16 @@ beatrun.toolsmenu.gamemodes.infectiontime=Time in seconds
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beatrun.toolsmenu.gamemodes.datatheft=Toggle Data Theft Gamemode
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beatrun.toolsmenu.gamemodes.deathmatch=Toggle Deathmatch Gamemode
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# Tools Menu Extra Section
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beatrun.toolsmenu.extra.name=Extra
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beatrun.toolsmenu.extra.desc=Extra settings for speedrunners/sweaty boys
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beatrun.toolsmenu.extra.stats=Extra Stats
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beatrun.toolsmenu.extra.statsdesc=Shows extra stats besides speedometer to provide more info to help on harder tricks
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beatrun.toolsmenu.extra.speedrunsverif=Speedrun Verification Stats
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beatrun.toolsmenu.extra.speedrunsverifdesc=Shows info about your current settings (Purist Mode, Purist wallrun and Kick Glitch version)
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# Checkpoints
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beatrun.checkpoints.countdown1=Ready
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beatrun.checkpoints.countdown2=Set
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@ -54,7 +54,7 @@ beatrun.coursemenu.trials=Курсы - %s
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beatrun.coursemenu.buildmode=Режим строительства
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beatrun.coursemenu.freeplay=Свободная игра
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# CoursesDatabase
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# Courses Database
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beatrun.coursesdatabase.cantuploadfreeplay=Нельзя загружать во время свободной игры
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beatrun.coursesdatabase.upload1=Вы пытаетесь загрузить курс с названием %s на карте %s.
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beatrun.coursesdatabase.upload2=Используйте Beatrun_Confirm чтобы продолжить или Beatrun_Cancel чтобы отменить.
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@ -63,6 +63,7 @@ beatrun.coursesdatabase.update1=Вы пытаетесь обновить кур
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# Tools Menu
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beatrun.toolsmenu.client=Клиент
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beatrun.toolsmenu.server=Сервер
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beatrun.toolsmenu.extra=Дополнительно
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# Tools Menu Courses Section
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beatrun.toolsmenu.courses.name=Курсы
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@ -226,6 +227,16 @@ beatrun.toolsmenu.gamemodes.infectiontime=Время в секундах
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beatrun.toolsmenu.gamemodes.datatheft=Переключить Data Theft
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beatrun.toolsmenu.gamemodes.deathmatch=Переключить Deathmatch
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# Tools Menu Extra Section
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beatrun.toolsmenu.extra.name=Дополнительно
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beatrun.toolsmenu.extra.desc=Доп. настройки для спидранеров/потеющих ребяток
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beatrun.toolsmenu.extra.stats=Доп. статы
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beatrun.toolsmenu.extra.statsdesc=Показывает дополнительные статы рядом со спидометром
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beatrun.toolsmenu.extra.speedrunsverif=Статы для верификации спидранов
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beatrun.toolsmenu.extra.speedrunsverifdesc=Показывает ваши настройки в углу экрана (Purist Mode, Purist wallrun и версия Kick Glitch)
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# Checkpoints
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beatrun.checkpoints.countdown1=Раз
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beatrun.checkpoints.countdown2=Два
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@ -99,6 +99,8 @@ function SWEP:Deploy()
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self:SetWasOnGround(false)
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self:SetBlockAnims(false)
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self:SetPunch(1)
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return true
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end
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function SWEP:Initialize()
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@ -1,5 +1,4 @@
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if not util.IsBinaryModuleInstalled("gdiscord") then return end
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require("gdiscord")
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local image = "default"
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@ -9,7 +8,6 @@ local discord_start = discord_start or -1
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function DiscordUpdate()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local rpc_data = {}
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@ -26,7 +24,6 @@ function DiscordUpdate()
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rpc_data["state"] = "Local Server"
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end
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else
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-- rpc_data["state"] = string.Replace(ip, ":27015", "")
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rpc_data["state"] = "Dedicated Server"
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end
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end
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@ -41,13 +38,10 @@ function DiscordUpdate()
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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rpc_data["details"] = "Level: " .. level .. " | Map: " .. game.GetMap()
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rpc_data["startTimestamp"] = discord_start
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rpc_data["largeImageKey"] = image
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rpc_data["largeImageText"] = course
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DiscordUpdateRPC(rpc_data)
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end
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@ -1,7 +1,8 @@
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local showtotalXP = CreateClientConVar("Beatrun_HUDXP", "1", true, false, language.GetPhrase("beatrun.convars.hudxp"), 0, 1)
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local show_total_xp = CreateClientConVar("Beatrun_HUDXP", "1", true, false, language.GetPhrase("beatrun.convars.hudxp"), 0, 1)
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local sway = CreateClientConVar("Beatrun_HUDSway", "1", true, false, language.GetPhrase("beatrun.convars.hudsway"), 0, 1)
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local dynamic = CreateClientConVar("Beatrun_HUDDynamic", "0", true, false, language.GetPhrase("beatrun.convars.huddynamic"), 0, 1)
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local hidden = CreateClientConVar("Beatrun_HUDHidden", "0", true, false, language.GetPhrase("beatrun.convars.hudhidden"), 0, 2)
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local verificationstats = CreateClientConVar("Beatrun_HUDVerification", "0", true, false, "", 0, 1)
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-- local reticle = CreateClientConVar("Beatrun_HUDReticle", "1", true, false, language.GetPhrase("beatrun.convars.hudreticle"), 0, 1)
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CreateClientConVar("Beatrun_HUDTextColor", "255 255 255 255", true, true, language.GetPhrase("beatrun.convars.hudtextcolor"))
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@ -175,7 +176,7 @@ local function BeatrunHUD()
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-- local lastxp = ply.LastXP or 0
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local nicktext = nil
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if showtotalXP:GetBool() then
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if show_total_xp:GetBool() then
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nicktext = ply:Nick() .. " | " .. ply:GetXP() .. "XP"
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else
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nicktext = ply:Nick()
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@ -226,6 +227,18 @@ local function BeatrunHUD()
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surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.9 + vp.x)
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surface.DrawText(language.GetPhrase("beatrun.hud.lvl"):format(ply:GetLevel()))
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if verificationstats:GetBool() then
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surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.02 + vp.x)
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surface.DrawText("Purist: ")
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surface.DrawText(LocalPlayer():GetInfo("Beatrun_PuristMode") == "1" and "true" or "false")
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surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.04 + vp.x)
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surface.DrawText("Purist Wallrun: ")
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surface.DrawText(LocalPlayer():GetInfo("Beatrun_PuristWallrun") == "1" and "true" or "false")
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surface.SetTextPos(scrw * 0.015 + vp.z, scrh * 0.06 + vp.x)
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surface.DrawText("Kick Glitch: ")
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surface.DrawText(LocalPlayer():GetInfo("Beatrun_OldKickGlitch") == "1" and "Old" or "New")
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end
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if tobool(LocalPlayer():GetInfo("Beatrun_PuristMode")) then
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surface.SetDrawColor(230, 230, 230)
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surface.SetMaterial(MELogo)
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@ -1,5 +1,4 @@
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if not util.IsBinaryModuleInstalled("steamrichpresencer") then return end
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require("steamrichpresencer")
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local richtext = ""
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@ -7,25 +6,21 @@ local refresh_time = 60
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local function UpdateRichPresence()
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local ply = LocalPlayer()
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if not ply.GetLevel then return end
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local map = game.GetMap()
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local level = ply:GetLevel()
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local customname = hook.Run("BeatrunHUDCourse")
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local course = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
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local updatedtext = "Beatrun Lv. " .. level .. " (" .. map .. ") | " .. course
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if richtext ~= updatedtext then
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richtext = updatedtext
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steamworks.SetRichPresence("generic", richtext)
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end
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end
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hook.Add("OnGamemodeLoaded", "LoadDLL", function()
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UpdateRichPresence()
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timer.Create("UpdateSteamRichPresence", refresh_time, 0, UpdateRichPresence)
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end)
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@ -7,6 +7,7 @@ end
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hook.Add("AddToolMenuCategories", "Beatrun_Category", function()
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spawnmenu.AddToolCategory("Beatrun", "Client", language.GetPhrase("beatrun.toolsmenu.client"))
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spawnmenu.AddToolCategory("Beatrun", "Server", language.GetPhrase("beatrun.toolsmenu.server"))
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spawnmenu.AddToolCategory("Beatrun", "Extra", language.GetPhrase("beatrun.toolsmenu.extra"))
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end)
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hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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@ -413,4 +414,15 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
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-- end
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-- panel:AddItem(LoadoutMenuButton)
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end)
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spawnmenu.AddToolMenuOption("Beatrun", "Extra", "beatrun_extra", "#beatrun.toolsmenu.extra.name", "", "", function(panel)
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panel:ClearControls()
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panel:SetName("#beatrun.toolsmenu.extra.desc")
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panel:CheckBox("#beatrun.toolsmenu.extra.stats", "Beatrun_HUDStats")
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panel:ControlHelp("#beatrun.toolsmenu.extra.statsdesc")
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panel:CheckBox("#beatrun.toolsmenu.extra.speedrunsverif", "Beatrun_HUDVerification")
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panel:ControlHelp("#beatrun.toolsmenu.extra.speedrunsverifdesc")
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end)
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end)
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@ -19,6 +19,7 @@ local timecolor = color_neutral
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if CLIENT then
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CreateClientConVar("Beatrun_ShowSpeedometer", 1, true, true, language.GetPhrase("#beatrun.convars.showspeedometer"), 0, 1)
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CreateClientConVar("Beatrun_HUDStats", "0", true, false, "", 0, 1)
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end
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if SERVER then
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@ -264,6 +265,44 @@ function CourseHUD()
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surface.SetTextColor(r, g, b, a)
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.85 + vpz)
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surface.DrawText(text)
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if GetConVar("Beatrun_HUDStats"):GetBool() then
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local ang1 = ply:GetAimVector()
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ang1 = math.Round(ang1:Angle()[2] % 90, 0)
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.88 + vpz)
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surface.DrawText(ang1)
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surface.SetTextPos(ScrW() * 0.87 - w * 0.5 + vpx, ScrH() * 0.88 + vpz)
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surface.DrawText("Angle")
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.90 + vpz)
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surface.DrawText(ply:GetWallrun())
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surface.SetTextPos(ScrW() * 0.87 - w * 0.5 + vpx, ScrH() * 0.90 + vpz)
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surface.DrawText("Wall stat")
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if ply:UsingRH() then
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.92 + vpz)
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surface.DrawText(tostring(ply:GetActiveWeapon():GetQuakeJumping()))
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surface.SetTextPos(ScrW() * 0.89 - w * 0.5 + vpx, ScrH() * 0.92 + vpz)
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surface.DrawText("Quake")
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end
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.94 + vpz)
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if (ply:GetWallrunTime() - CurTime()) < 0 then
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surface.DrawText("0.00")
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else
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surface.DrawText(tostring(math.Round(ply:GetWallrunTime() - CurTime(), 2)))
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end
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surface.SetTextPos(ScrW() * 0.89 - w * 0.5 + vpx, ScrH() * 0.94 + vpz)
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surface.DrawText("Wallrun Time Remains")
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surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.96 + vpz)
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surface.DrawText(tostring(CurTime() < ply:GetWallrunTime()))
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surface.SetTextPos(ScrW() * 0.89 - w * 0.5 + vpx, ScrH() * 0.96 + vpz)
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surface.DrawText("Wallrunning")
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end
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end
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if incourse and pbtimes then
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@ -1,4 +1,4 @@
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VERSIONGLOBAL = "v1.0.1"
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VERSIONGLOBAL = "v1.0.4"
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DeriveGamemode("sandbox")
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Reference in a new issue