beatrun/vmaniprework/lua/vmanip/anims/vmanip_baseanims.lua
2023-06-04 22:00:52 +05:00

94 lines
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2.6 KiB
Lua

AddCSLuaFile()
--[[ IN BOTH CASES: NAME SHOULD BE THE ACTUAL SEQUENCE NAME
You don't have to put every value, but some like model are obviously needed
Hands
"model" - path to model
"lerp_peak" - time when the hand should transition back to the weapon
"lerp_speed_in" - speed at which the hand transitions into the anim
"lerp_speed_out" - speed at which the hand transitions out of the anim
"lerp_curve" - power of the curve
"speed" - playback speed
"startcycle" - time to start the anim at
"cam_ang" - angle offset for the camera
"cam_angint" - intensity multiplier of the camera
"sounds" - table of sounds, keys represent the path and their value the time it plays at. do not use past holdtime lmao
"loop" - loop the anim instead of stopping
"segmented" - when anim is over, freezes it and waits for SegmentPlay(sequence,lastanim). Repeat if lastanim is false
^Note: lerp peak and related values are used for the "last segment" instead.
"holdtime" - the time when the anim should be paused
"preventquit" - ONLY accept QuitHolding request if the argument is our anim. Use very cautiously
"assurepos" - for important anims, makes sure the position isn't offset by sweps. Use locktoply it's better
"locktoply" - for when assurepos isn't enough.
Legs
"model" - path to model
"speed" - playback speed
"forwardboost" - forward offset
"upboost" - vertical offset (in actual hammer units)
]]
VManip:RegisterAnim("use", {
["model"] = "c_vmanipinteract.mdl",
["lerp_peak"] = 0.4,
["lerp_speed_in"] = 1,
["lerp_speed_out"] = 0.8,
["lerp_curve"] = 2.5,
["speed"] = 1,
["startcycle"] = 0.1,
["sounds"] = {},
["loop"] = false
})
VManip:RegisterAnim("vault", {
["model"] = "c_vmanipvault.mdl",
["lerp_peak"] = 0.4,
["lerp_speed_in"] = 1,
["lerp_speed_out"] = 0.5,
["lerp_curve"] = 1,
["speed"] = 1
})
VManip:RegisterAnim("handslide", {
["model"] = "c_vmanipvault.mdl",
["lerp_peak"] = 0.2,
["lerp_speed_in"] = 1,
["lerp_speed_out"] = 0.8,
["lerp_curve"] = 2,
["speed"] = 1.5,
["holdtime"] = 0.25,
})
VManip:RegisterAnim("adrenalinestim", {
["model"] = "old/c_vmanip.mdl",
["lerp_peak"] = 1.1,
["lerp_speed_in"] = 1,
["speed"] = 0.7,
["sounds"] = {},
["loop"] = false
})
VManip:RegisterAnim("thrownade", {
["model"] = "c_vmanipgrenade.mdl",
["lerp_peak"] = 0.85,
["lerp_speed_in"] = 1.2,
["lerp_speed_out"] = 1.2,
["lerp_curve"] = 1,
["speed"] = 1,
["holdtime"] = 0.4,
})
--###################################
--lmao, im not recompiling to change THAT shit
VMLegs:RegisterAnim("test", {
["model"] = "c_vmaniplegs.mdl",
["speed"] = 1.5,
["forwardboost"] = 4,
["upwardboost"] = 0
})