mirror of
https://github.com/JonnyBro/beatrun.git
synced 2025-01-04 08:13:01 +05:00
104 lines
No EOL
2.4 KiB
Lua
104 lines
No EOL
2.4 KiB
Lua
AddCSLuaFile()
|
|
|
|
--[[ IN BOTH CASES: NAME SHOULD BE THE ACTUAL SEQUENCE NAME
|
|
You don't have to put every value, but some like model are obviously needed
|
|
|
|
Hands
|
|
"model" - path to model
|
|
"lerp_peak" - time when the hand should transition back to the weapon
|
|
"lerp_speed_in" - speed at which the hand transitions into the anim
|
|
"lerp_speed_out" - speed at which the hand transitions out of the anim
|
|
"lerp_curve" - power of the curve
|
|
"speed" - playback speed
|
|
"startcycle" - time to start the anim at
|
|
"cam_ang" - angle offset for the camera
|
|
"cam_angint" - intensity multiplier of the camera
|
|
"sounds" - table of sounds, keys represent the path and their value the time it plays at. do not use past holdtime lmao
|
|
"loop" - loop the anim instead of stopping
|
|
"segmented" - when anim is over, freezes it and waits for SegmentPlay(sequence,lastanim). Repeat if lastanim is false
|
|
^Note: lerp peak and related values are used for the "last segment" instead.
|
|
|
|
"holdtime" - the time when the anim should be paused
|
|
"preventquit" - ONLY accept QuitHolding request if the argument is our anim. Use very cautiously
|
|
"assurepos" - for important anims, makes sure the position isn't offset by sweps. Use locktoply it's better
|
|
"locktoply" - for when assurepos isn't enough.
|
|
|
|
|
|
Legs
|
|
"model" - path to model
|
|
"speed" - playback speed
|
|
"forwardboost" - forward offset
|
|
"upboost" - vertical offset (in actual hammer units)
|
|
|
|
]]
|
|
|
|
VManip:RegisterAnim("use",
|
|
{
|
|
["model"]="c_vmanipinteract.mdl",
|
|
["lerp_peak"]=0.4,
|
|
["lerp_speed_in"]=1,
|
|
["lerp_speed_out"]=0.8,
|
|
["lerp_curve"]=2.5,
|
|
["speed"]=1,
|
|
["startcycle"]=0.1,
|
|
["sounds"]={},
|
|
["loop"]=false
|
|
}
|
|
)
|
|
|
|
|
|
VManip:RegisterAnim("vault",
|
|
{
|
|
["model"]="c_vmanipvault.mdl",
|
|
["lerp_peak"]=0.4,
|
|
["lerp_speed_in"]=1,
|
|
["lerp_speed_out"]=0.5,
|
|
["lerp_curve"]=1,
|
|
["speed"]=1
|
|
}
|
|
)
|
|
|
|
VManip:RegisterAnim("handslide",
|
|
{
|
|
["model"]="c_vmanipvault.mdl",
|
|
["lerp_peak"]=0.2,
|
|
["lerp_speed_in"]=1,
|
|
["lerp_speed_out"]=0.8,
|
|
["lerp_curve"]=2,
|
|
["speed"]=1.5,
|
|
["holdtime"]=0.25,
|
|
}
|
|
)
|
|
|
|
VManip:RegisterAnim("adrenalinestim",
|
|
{
|
|
["model"]="old/c_vmanip.mdl",
|
|
["lerp_peak"]=1.1,
|
|
["lerp_speed_in"]=1,
|
|
["speed"]=0.7,
|
|
["sounds"]={},
|
|
["loop"]=false
|
|
}
|
|
)
|
|
|
|
VManip:RegisterAnim("thrownade",
|
|
{
|
|
["model"]="c_vmanipgrenade.mdl",
|
|
["lerp_peak"]=0.85,
|
|
["lerp_speed_in"]=1.2,
|
|
["lerp_speed_out"]=1.2,
|
|
["lerp_curve"]=1,
|
|
["speed"]=1,
|
|
["holdtime"]=0.4,
|
|
}
|
|
)
|
|
|
|
--###################################
|
|
|
|
VMLegs:RegisterAnim("test", --lmao, im not recompiling to change THAT shit
|
|
{
|
|
["model"]="c_vmaniplegs.mdl",
|
|
["speed"]=1.5,
|
|
["forwardboost"]=4,
|
|
["upwardboost"]=0
|
|
}) |