fix(Queue): fix autoplay error on stop call
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92565b5f5b
commit
0617829d23
2 changed files with 23 additions and 6 deletions
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@ -157,18 +157,26 @@ class Queue<T = unknown> {
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});
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}
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this.connection.on("error", (err) => this.player.emit("connectionError", this, err));
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this.connection.on("debug", (msg) => this.player.emit("debug", this, msg));
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this.connection.on("error", (err) => {
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if (this.#watchDestroyed(false)) return;
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this.player.emit("connectionError", this, err);
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});
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this.connection.on("debug", (msg) => {
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if (this.#watchDestroyed(false)) return;
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this.player.emit("debug", this, msg);
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});
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this.player.emit("connectionCreate", this, this.connection);
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this.connection.on("start", (resource) => {
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if (this.#watchDestroyed(false)) return;
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this.playing = true;
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if (!this._filtersUpdate && resource?.metadata) this.player.emit("trackStart", this, resource?.metadata ?? this.current);
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this._filtersUpdate = false;
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});
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this.connection.on("finish", async (resource) => {
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if (this.#watchDestroyed(false)) return;
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this.playing = false;
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if (this._filtersUpdate) return;
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this._streamTime = 0;
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@ -596,7 +604,7 @@ class Queue<T = unknown> {
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* @returns {Promise<void>}
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*/
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async play(src?: Track, options: PlayOptions = {}): Promise<void> {
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if (!this.destroyed) this.#watchDestroyed();
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if (this.#watchDestroyed(false)) return;
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if (!this.connection || !this.connection.voiceConnection) throw new PlayerError("Voice connection is not available, use <Queue>.connect()!", ErrorStatusCode.NO_CONNECTION);
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if (src && (this.playing || this.tracks.length) && !options.immediate) return this.addTrack(src);
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const track = options.filtersUpdate && !options.immediate ? src || this.current : src ?? this.tracks.shift();
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@ -725,11 +733,13 @@ class Queue<T = unknown> {
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return `**Upcoming Songs:**\n${this.tracks.map((m, i) => `${i + 1}. **${m.title}**`).join("\n")}`;
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}
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#watchDestroyed() {
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#watchDestroyed(emit = true) {
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if (this.#destroyed) {
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this.player.emit("error", this, new PlayerError("Cannot use destroyed queue", ErrorStatusCode.DESTROYED_QUEUE));
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if (emit) this.player.emit("error", this, new PlayerError("Cannot use destroyed queue", ErrorStatusCode.DESTROYED_QUEUE));
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return true;
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}
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return false;
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}
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#getBufferingTimeout() {
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@ -185,7 +185,14 @@ class StreamDispatcher extends EventEmitter<VoiceEvents> {
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async playStream(resource: AudioResource<Track> = this.audioResource) {
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if (!resource) throw new PlayerError("Audio resource is not available!", ErrorStatusCode.NO_AUDIO_RESOURCE);
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if (!this.audioResource) this.audioResource = resource;
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if (this.voiceConnection.state.status !== VoiceConnectionStatus.Ready) await entersState(this.voiceConnection, VoiceConnectionStatus.Ready, this.connectionTimeout);
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if (this.voiceConnection.state.status !== VoiceConnectionStatus.Ready) {
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try {
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await entersState(this.voiceConnection, VoiceConnectionStatus.Ready, this.connectionTimeout);
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} catch (err) {
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return void this.emit("error", err as AudioPlayerError);
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}
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}
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this.audioPlayer.play(resource);
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return this;
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