fix(Player): don't change connection channel when random user joins
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1 changed files with 1 additions and 1 deletions
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@ -76,7 +76,7 @@ class Player extends EventEmitter<PlayerEvents> {
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const queue = this.getQueue(oldState.guild.id);
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const queue = this.getQueue(oldState.guild.id);
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if (!queue) return;
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if (!queue) return;
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if (oldState.channelId && newState.channelId && oldState.channelId !== newState.channelId) {
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if (oldState.channelId && newState.channelId && oldState.channelId !== newState.channelId && newState.member.id === newState.guild.me.id) {
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if (queue?.connection) queue.connection.channel = newState.channel;
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if (queue?.connection) queue.connection.channel = newState.channel;
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}
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}
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