refactor(example): xID to xId
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245745b22c
commit
39f503a7e4
2 changed files with 14 additions and 14 deletions
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@ -153,13 +153,13 @@ client.on("messageCreate", async (message) => {
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});
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client.on("interaction", async (interaction) => {
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if (!interaction.isCommand() || !interaction.guildID) return;
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if (!interaction.isCommand() || !interaction.guildId) return;
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if (!(interaction.member instanceof GuildMember) || !interaction.member.voice.channel) {
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return void interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
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}
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if (interaction.guild.me.voice.channelID && interaction.member.voice.channelID !== interaction.guild.me.voice.channelID) {
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if (interaction.guild.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.me.voice.channelId) {
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return void interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
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}
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@ -182,7 +182,7 @@ client.on("interaction", async (interaction) => {
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try {
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if (!queue.connection) await queue.connect(interaction.member.voice.channel);
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} catch {
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void player.deleteQueue(interaction.guildID);
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void player.deleteQueue(interaction.guildId);
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return void interaction.followUp({ content: "Could not join your voice channel!" });
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}
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@ -191,7 +191,7 @@ client.on("interaction", async (interaction) => {
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if (!queue.playing) await queue.play();
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} else if (interaction.commandName === "volume") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const vol = interaction.options.get("amount");
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if (!vol) return void interaction.followUp({ content: `🎧 | Current volume is **${queue.volume}**%!` });
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@ -202,7 +202,7 @@ client.on("interaction", async (interaction) => {
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});
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} else if (interaction.commandName === "skip") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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const success = queue.skip();
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@ -211,7 +211,7 @@ client.on("interaction", async (interaction) => {
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});
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} else if (interaction.commandName === "queue") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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const tracks = queue.tracks.slice(0, 10).map((m, i) => {
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@ -234,25 +234,25 @@ client.on("interaction", async (interaction) => {
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});
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} else if (interaction.commandName === "pause") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(true);
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return void interaction.followUp({ content: success ? "⏸ | Paused!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "resume") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(false);
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return void interaction.followUp({ content: success ? "▶ | Resumed!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "stop") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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queue.destroy();
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return void interaction.followUp({ content: "🛑 | Stopped the player!" });
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} else if (interaction.commandName === "np") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const progress = queue.createProgressBar();
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const perc = queue.getPlayerTimestamp();
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@ -274,7 +274,7 @@ client.on("interaction", async (interaction) => {
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});
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} else if (interaction.commandName === "loop") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const loopMode = interaction.options.get("mode").value;
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const success = queue.setRepeatMode(loopMode);
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@ -282,7 +282,7 @@ client.on("interaction", async (interaction) => {
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return void interaction.followUp({ content: success ? `${mode} | Updated loop mode!` : "❌ | Could not update loop mode!" });
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} else if (interaction.commandName === "bassboost") {
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await interaction.defer();
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const queue = player.getQueue(interaction.guildID);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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await queue.setFilters({
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bassboost: !queue.getFiltersEnabled().includes("bassboost"),
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@ -10,7 +10,7 @@
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"license": "MIT",
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"dependencies": {
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"@discordjs/opus": "^0.5.3",
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"discord-player": "^5.0.0-dev.b0fa95473878f59791f5ac373b747d9cf0592f08",
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"discord.js": "^13.0.0-dev.6d3d00b44577a70e840f0187d6894043677c5329"
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"discord-player": "^5.0.0-dev.5bad0fc.1625467720",
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"discord.js": "^13.0.0-dev.fe5d56c.1625443439"
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}
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}
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