some jsdoc
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3 changed files with 122 additions and 10 deletions
120
src/Player.ts
120
src/Player.ts
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@ -22,20 +22,33 @@ import * as DP_EXTRACTORS from '@discord-player/extractor';
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const SoundCloud = new SoundCloudClient();
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export class Player extends EventEmitter {
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/**
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* The discord client that instantiated this player
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*/
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public client!: Client;
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public options: PlayerOptions;
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public filters: typeof AudioFilters;
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/**
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* The collection of queues in this player
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*/
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public queues = new Collection<Snowflake, Queue>();
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private _resultsCollectors = new Collection<string, Collector<Snowflake, Message>>();
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private _cooldownsTimeout = new Collection<string, NodeJS.Timeout>();
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/**
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* The extractor model collection
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*/
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public Extractors = new Collection<string, ExtractorModel>();
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/**
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* Creates new Player instance
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* @param client The discord.js client
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* @param options Player options
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*/
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constructor(client: Client, options?: PlayerOptions) {
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super();
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/**
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* The discord client that instantiated this player
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*/
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Object.defineProperty(this, 'client', {
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value: client,
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enumerable: false
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@ -334,6 +347,13 @@ export class Player extends EventEmitter {
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});
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}
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/**
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* Play a song
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* @param message The discord.js message object
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* @param query Search query, can be `Player.Track` instance
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* @param firstResult If it should play the first result
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* @example await player.play(message, "never gonna give you up", true)
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*/
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async play(message: Message, query: string | Track, firstResult?: boolean): Promise<void> {
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if (!message) throw new PlayerError('Play function needs message');
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if (!query) throw new PlayerError('Play function needs search query as a string or Player.Track object');
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@ -411,14 +431,27 @@ export class Player extends EventEmitter {
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}
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}
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/**
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* Checks if this player is playing in a server
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* @param message The message object
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*/
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isPlaying(message: Message) {
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return this.queues.some((g) => g.guildID === message.guild.id);
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}
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/**
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* Returns guild queue object
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* @param message The message object
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*/
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getQueue(message: Message) {
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return this.queues.find((g) => g.guildID === message.guild.id);
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}
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/**
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* Sets audio filters in this player
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* @param message The message object
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* @param newFilters Audio filters object
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*/
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setFilters(message: Message, newFilters: QueueFilters): Promise<void> {
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return new Promise((resolve) => {
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const queue = this.queues.find((g) => g.guildID === message.guild.id);
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@ -441,6 +474,12 @@ export class Player extends EventEmitter {
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});
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}
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/**
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* Sets track position
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* @param message The message object
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* @param time Time in ms to set
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* @alias seek
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*/
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setPosition(message: Message, time: number): Promise<void> {
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return new Promise((resolve) => {
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const queue = this.queues.find((g) => g.guildID === message.guild.id);
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@ -459,10 +498,20 @@ export class Player extends EventEmitter {
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});
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}
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/**
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* Sets track position
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* @param message The message object
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* @param time Time in ms to set
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* @alias setPosition
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*/
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seek(message: Message, time: number) {
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return this.setPosition(message, time);
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}
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/**
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* Skips current track
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* @param message The message object
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*/
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skip(message: Message): boolean {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -480,6 +529,11 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Moves to a new voice channel
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* @param message The message object
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* @param channel New voice channel to move to
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*/
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moveTo(message: Message, channel?: VoiceChannel) {
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if (!channel || channel.type !== 'voice') return;
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const queue = this.queues.find((g) => g.guildID === message.guild.id);
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@ -502,6 +556,10 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Pause the playback
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* @param message The message object
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*/
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pause(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -518,6 +576,10 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Resume the playback
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* @param message The message object
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*/
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resume(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -534,6 +596,10 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Stops the player
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* @param message The message object
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*/
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stop(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -554,6 +620,11 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Sets music volume
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* @param message The message object
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* @param percent The volume percentage/amount to set
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*/
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setVolume(message: Message, percent: number) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -571,6 +642,10 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Clears the queue
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* @param message The message object
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*/
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clearQueue(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -583,6 +658,10 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Plays previous track
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* @param message The message object
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*/
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back(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -601,6 +680,11 @@ export class Player extends EventEmitter {
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return true;
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}
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/**
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* Sets repeat mode
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* @param message The message object
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* @param enabled If it should enable the repeat mode
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*/
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setRepeatMode(message: Message, enabled: boolean) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -613,6 +697,11 @@ export class Player extends EventEmitter {
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return queue.repeatMode;
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}
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/**
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* Sets loop mode
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* @param message The message object
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* @param enabled If it should enable the loop mode
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*/
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setLoopMode(message: Message, enabled: boolean) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -625,6 +714,10 @@ export class Player extends EventEmitter {
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return queue.loopMode;
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}
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/**
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* Returns currently playing track
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* @param message The message object
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*/
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nowPlaying(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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return queue.tracks[0];
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}
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/**
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* Shuffles the queue
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* @param message The message object
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*/
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shuffle(message: Message) {
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const queue = this.getQueue(message);
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if (!queue) {
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@ -654,6 +751,11 @@ export class Player extends EventEmitter {
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return queue;
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}
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/**
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* Removes specified track
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* @param message The message object
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* @param track The track object/id to remove
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*/
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remove(message: Message, track: Track | number) {
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const queue = this.getQueue(message);
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if (!queue) {
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return trackFound;
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}
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/**
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* Returns time code of currently playing song
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* @param message The message object
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* @param queueTime If it should make the time code of the whole queue
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*/
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getTimeCode(message: Message, queueTime?: boolean) {
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const queue = this.getQueue(message);
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if (!queue) return;
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};
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}
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/**
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* Creates progressbar
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* @param message The message object
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* @param options Progressbar options
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*/
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createProgressBar(message: Message, options?: PlayerProgressbarOptions) {
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const queue = this.getQueue(message);
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if (!queue) return;
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}
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}
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_handleVoiceStateUpdate(oldState: VoiceState, newState: VoiceState) {
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private _handleVoiceStateUpdate(oldState: VoiceState, newState: VoiceState) {
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const queue = this.queues.find((g) => g.guildID === oldState.guild.id);
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if (!queue) return;
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@ -6,6 +6,9 @@ import { Track } from './Track';
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import { QueueFilters } from '../types/types';
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export class Queue extends EventEmitter {
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/**
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* The player that instantiated this Queue
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*/
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public player!: Player;
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public guildID: Snowflake;
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public voiceConnection?: VoiceConnection;
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constructor(player: Player, message: Message, filters: typeof AudioFilters) {
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super();
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/**
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* The player that instantiated this Queue
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*/
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Object.defineProperty(this, 'player', { value: player, enumerable: false });
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/**
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@ -3,6 +3,9 @@ import { User } from 'discord.js';
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import { TrackData } from '../types/types';
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export class Track {
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/**
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* The player that instantiated this Track
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*/
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public player!: Player;
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public title!: string;
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public description!: string;
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public raw!: TrackData;
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constructor(player: Player, data: TrackData) {
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/**
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* The player that instantiated this Track
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*/
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Object.defineProperty(this, 'player', { value: player, enumerable: false });
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void this._patch(data);
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