docs: update example
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README.md
85
README.md
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@ -42,65 +42,94 @@ $ npm install --save @discordjs/opus
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## Getting Started
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Here is the code you will need to get started with discord-player. Then, you will be able to use `client.player` everywhere in your code!
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First of all, you will need to register slash commands:
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```js
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const Discord = require("discord.js"),
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client = new Discord.Client({ intents: ["GUILD_VOICE_STATES", "GUILD_MESSAGES", "GUILDS"] }),
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settings = {
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prefix: "!",
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token: "Your Discord Token"
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};
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const { REST } = require("@discordjs/rest");
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const { Routes } = require("discord-api-types/v9");
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const commands = [{
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name: "play",
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description: "Plays a song!",
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options: [
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{
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name: "query",
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type: "STRING",
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description: "The song you want to play",
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required: true
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}
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]
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}];
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const rest = new REST({ version: "9" }).setToken(process.env.DISCORD_TOKEN);
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(async () => {
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try {
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console.log("Started refreshing application [/] commands.");
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await rest.put(
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Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID),
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{ body: commands },
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);
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console.log("Successfully reloaded application [/] commands.");
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} catch (error) {
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console.error(error);
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}
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})();
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```
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Now you can implement your bot's logic:
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```js
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const { Client, Intents } = require("discord.js");
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const client = new Discord.Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] });
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const { Player } = require("discord-player");
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// Create a new Player (you don't need any API Key)
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const player = new Player(client);
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// To easily access the player
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client.player = player;
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// add the trackStart event so when a song will be played this message will be sent
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client.player.on("trackStart", (queue, track) => queue.metadata.channel.send(`Now playing ${track.title}...`))
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player.on("trackStart", (queue, track) => queue.metadata.send(`🎶 | Now playing **${track.title}**!`))
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client.once("ready", () => {
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console.log("I'm ready !");
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});
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client.on("message", async (message) => {
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client.on("interactionCreate", async (interaction) => {
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if (!interaction.isCommand()) return;
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const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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// !play Despacito
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// /play Despacito
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// will play "Despacito" in the voice channel
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if (command === "play") {
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if (!message.member.voice.channel) return void message.reply("You are not in a voice channel!");
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if (message.guild.me.voice.channel && message.member.voice.channelID !== message.guild.me.voice.channelID) return void message.reply("You are not in my voice channel!");
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const queue = client.player.createQueue(message.guild, {
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metadata: message
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if (interaction.commandName === "play") {
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if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", empheral: true });
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if (interaction.guild.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", empheral: true });
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const query = interaction.options.get("query").value;
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const queue = player.createQueue(message.guild, {
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metadata: interaction.channel
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});
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// verify vc connection
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try {
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if (!queue.connection) await queue.connect(message.member.voice.channel);
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if (!queue.connection) await queue.connect(interaction.member.voice.channel);
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} catch {
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queue.destroy();
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return void message.reply("Could not join your voice channel!");
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return await interaction.reply({ content: "Could not join your voice channel!", empheral: true });
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}
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const track = await client.player.search(args[0], {
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await interaction.defer();
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const track = await player.search(query, {
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requestedBy: message.author
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}).then(x => x.tracks[1]);
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if (!track) return void message.reply("Track not found!");
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if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` });
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queue.play(track);
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}
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return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` });
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}
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});
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client.login(settings.token);
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client.login(process.env.DISCORD_TOKEN);
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```
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## Supported websites
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