v5.3.10
fixed current track to not add twice to previousTracks fixed bot disconnection on member move Thanks PR's from original repo!
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5d57f6589a
commit
641ef8ee85
3 changed files with 28 additions and 10 deletions
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@ -1,6 +1,6 @@
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{
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"name": "discord-player-play-dl",
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"version": "5.3.9",
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"version": "5.3.10",
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"description": "Complete framework to facilitate music commands using discord.js and play-dl",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@ -142,6 +142,27 @@ class Player extends EventEmitter<PlayerEvents> {
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queue._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout);
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}
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}
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if (queue.connection && oldState.channelId && newState.channelId && oldState.channelId !== newState.channelId && newState.member.id != newState.guild.members.me.id) {
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if (newState.channelId !== queue.connection.channel.id) {
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if (!Util.isVoiceEmpty(queue.connection.channel)) return;
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if (queue._cooldownsTimeout.has(`empty_${oldState.guild.id}`)) return;
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const timeout = setTimeout(() => {
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if (!Util.isVoiceEmpty(queue.connection.channel)) return;
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if (!this.queues.has(queue.guild.id)) return;
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if (queue.options.leaveOnEmpty) queue.destroy(true);
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this.emit("channelEmpty", queue);
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}, queue.options.leaveOnEmptyCooldown || 0).unref();
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queue._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout);
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} else {
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const emptyTimeout = queue._cooldownsTimeout.get(`empty_${oldState.guild.id}`);
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const channelEmpty = Util.isVoiceEmpty(queue.connection.channel);
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if (!channelEmpty && emptyTimeout) {
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clearTimeout(emptyTimeout);
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queue._cooldownsTimeout.delete(`empty_${oldState.guild.id}`);
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}
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}
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}
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}
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/**
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@ -192,10 +192,10 @@ class Queue<T = unknown> {
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if (this.options.leaveOnEnd) this.destroy();
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this.player.emit("queueEnd", this);
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} else if (!this.tracks.length && this.repeatMode === QueueRepeatMode.AUTOPLAY) {
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this._handleAutoplay(Util.last(this.previousTracks));
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this._handleAutoplay(this.current);
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} else {
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if (this.repeatMode === QueueRepeatMode.TRACK) return void this.play(Util.last(this.previousTracks), { immediate: true });
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if (this.repeatMode === QueueRepeatMode.QUEUE) this.tracks.push(Util.last(this.previousTracks));
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if (this.repeatMode === QueueRepeatMode.TRACK) return void this.play(this.current, { immediate: true });
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if (this.repeatMode === QueueRepeatMode.QUEUE) this.tracks.push(this.current);
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const nextTrack = this.tracks.shift();
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this.play(nextTrack, { immediate: true });
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return;
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@ -420,7 +420,7 @@ class Queue<T = unknown> {
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*/
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async back() {
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if (this.#watchDestroyed()) return;
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const prev = this.previousTracks[this.previousTracks.length - 2]; // because last item is the current track
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const prev = this.previousTracks[this.previousTracks.length - 1];
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if (!prev) throw new PlayerError("Could not find previous track", ErrorStatusCode.TRACK_NOT_FOUND);
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return await this.play(prev, { immediate: true });
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@ -575,7 +575,7 @@ class Queue<T = unknown> {
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if (this.#watchDestroyed()) return;
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const length = typeof options.length === "number" ? (options.length <= 0 || options.length === Infinity ? 15 : options.length) : 15;
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const index = Math.round((this.streamTime / this.current.durationMS) * length);
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const index = Math.floor((this.streamTime / this.current.durationMS) * length);
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const indicator = typeof options.indicator === "string" && options.indicator.length > 0 ? options.indicator : "🔘";
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const line = typeof options.line === "string" && options.line.length > 0 ? options.line : "▬";
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@ -622,10 +622,7 @@ class Queue<T = unknown> {
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this.player.emit("debug", this, "Received play request");
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if (!options.filtersUpdate) {
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this.previousTracks = this.previousTracks.filter((x) => x.id !== track.id);
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this.previousTracks.push(track);
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}
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if (!options.filtersUpdate) this.previousTracks = this.previousTracks.filter((x) => x.id !== track.id);
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let stream = null;
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const hasCustomDownloader = typeof this.onBeforeCreateStream === "function";
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