♻️ Rewrite everything with eslint and discord-ytdl-core

This commit is contained in:
Androz2091 2020-06-21 15:36:16 +02:00
parent 48a4ddb037
commit 73001169cd
6 changed files with 370 additions and 315 deletions

22
.eslintrc.js Normal file
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@ -0,0 +1,22 @@
module.exports = {
env: {
commonjs: true,
es6: true,
node: true
},
extends: [
'standard'
],
globals: {
Atomics: 'readonly',
SharedArrayBuffer: 'readonly'
},
parserOptions: {
ecmaVersion: 11
},
rules: {
indent: ['error', 4],
'no-async-promise-executor': 'off',
'no-unused-vars': 'off'
}
}

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@ -28,13 +28,21 @@
},
"homepage": "https://github.com/Androz2091/discord-player#readme",
"dependencies": {
"ffmpeg-static": "^4.1.1",
"@discordjs/opus": "^0.3.2",
"discord-ytdl-core": "^4.0.0",
"merge-options": "^2.0.0",
"node-fetch": "^2.6.0",
"simple-youtube-api": "^5.2.1",
"ytdl-core": "^3.0.0"
"ytsr": "^0.1.15"
},
"devDependencies": {
"discord.js": "discordjs/discord.js",
"eslint": "^7.1.0",
"eslint-config-standard": "^14.1.1",
"eslint-plugin-import": "^2.20.2",
"eslint-plugin-node": "^11.1.0",
"eslint-plugin-promise": "^4.2.1",
"eslint-plugin-standard": "^4.0.1",
"jsdoc": "^3.6.3",
"minami": "Androz2091/minami"
}

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@ -1,10 +1,24 @@
const ytdl = require('ytdl-core');
const SimpleYouTubeAPI = require('simple-youtube-api');
const Discord = require('discord.js');
const ytdl = require('discord-ytdl-core')
const Discord = require('discord.js')
const ytsr = require('ytsr')
const Queue = require('./Queue');
const Track = require('./Track');
const Util = require('./Util');
const Queue = require('./Queue')
const Track = require('./Track')
const filters = {
bassboost: 'bass=g=20,dynaudnorm=f=200',
'8D': 'apulsator=hz=0.128',
vaporwave: 'asetrate=441000*.8,aresample=44100,atempo=1.1',
nightcore: 'asetrate=441001*.25',
phaser: 'aphaser=in_gain=0.4',
tremolo: 'tremolo=f=6.5',
reverse: 'areverse',
treble: 'treble=g={GAIN}',
normalizer: 'dynaudnorm=f=150',
surrounding: 'surround',
pulsator: 'apulsator=hz=1',
subboost: 'asubboost'
}
/**
* @typedef PlayerOptions
@ -22,55 +36,111 @@ const defaultPlayerOptions = {
leaveOnEnd: true,
leaveOnStop: true,
leaveOnEmpty: true
};
}
class Player {
/**
* @param {Discord.Client} client Discord.js client
* @param {string} youtubeToken Youtube Data v3 API Key
* @param {PlayerOptions} options Player options
*/
constructor(client, youtubeToken, options = {}){
if(!client) throw new SyntaxError('Invalid Discord client');
if(!youtubeToken) throw new SyntaxError('Invalid Token: Token must be a String');
constructor (client, options = {}) {
if (!client) throw new SyntaxError('Invalid Discord client')
/**
* Discord.js client instance
* @type {Discord.Client}
*/
this.client = client;
/**
* YouTube API Key
* @type {string}
*/
this.youtubeToken = youtubeToken;
/**
* Simple YouTube API client instance
* @type {SimpleYouTubeAPI.YouTube}
*/
this.youtube = new SimpleYouTubeAPI.YouTube(this.youtubeToken);
this.client = client
/**
* Player queues
* @type {Queue[]}
*/
this.queues = [];
this.queues = []
/**
* Player options
* @type {PlayerOptions}
*/
this.options = defaultPlayerOptions;
for(const prop in options){
this.options[prop] = options[prop];
this.options = defaultPlayerOptions
for (const prop in options) {
this.options[prop] = options[prop]
}
/**
* Utilities methods for the player
* @type {Util}
*/
this.util = new Util(this.youtube)
// Listener to check if the channel is empty
client.on('voiceStateUpdate', (oldState, newState) => this._handleVoiceStateUpdate.call(this, oldState, newState));
client.on('voiceStateUpdate', (oldState, newState) => this._handleVoiceStateUpdate(oldState, newState))
}
_playYTDLStream (queue, updateFilter) {
return new Promise((resolve) => {
const currentStreamTime = updateFilter ? queue.voiceConnection.dispatcher.streamTime / 1000 : undefined
const encoderArgsFilters = []
Object.keys(queue.filters).forEach((filterName) => {
if (queue.filters[filterName]) {
encoderArgsFilters.push(filters[filterName])
}
})
let encoderArgs
if (encoderArgsFilters.length < 1) {
encoderArgs = []
} else {
encoderArgs = ['-af', encoderArgsFilters.join(',')]
}
const newStream = ytdl(queue.playing.url, {
filter: 'audioonly',
opusEncoded: true,
encoderArgs,
seek: currentStreamTime
})
setTimeout(() => {
queue.voiceConnection.play(newStream, {
type: 'opus'
})
queue.voiceConnection.dispatcher.setVolumeLogarithmic(queue.volume / 200)
// When the track starts
queue.voiceConnection.dispatcher.on('start', () => {
resolve()
})
// When the track ends
queue.voiceConnection.dispatcher.on('finish', () => {
// Play the next track
return this._playTrack(queue.guildID, false)
})
}, 1000)
})
}
/**
* Update the filters for the guild
* @param {Discord.Snowflake} guildID
* @param {Object} newFilters
*/
updateFilters (guildID, newFilters) {
return new Promise((resolve, reject) => {
// Gets guild queue
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
Object.keys(newFilters).forEach((filterName) => {
queue.filters[filterName] = newFilters[filterName]
})
this._playYTDLStream(queue, true, false)
})
}
/**
* Searchs tracks on YouTube
* @param {string} query The query
* @returns {Promise<Track[]>}
*/
searchTracks (query) {
return new Promise(async (resolve, reject) => {
if (query.match(/(?:youtube\.com\/(?:[^\/]+\/.+\/|(?:v|e(?:mbed)?)\/|.*[?&]v=)|youtu\.be\/)([^"&?\/\s]{11})/)) {
query = query.match(/(?:youtube\.com\/(?:[^\/]+\/.+\/|(?:v|e(?:mbed)?)\/|.*[?&]v=)|youtu\.be\/)([^"&?\/\s]{11})/)[1]
}
ytsr(query, (err, results) => {
if (err) return []
const resultsVideo = results.items.filter((i) => i.type === 'video')
resolve(resultsVideo.map((r) => new Track(r, null, null)))
})
})
}
/**
@ -78,8 +148,8 @@ class Player {
* @param {Discord.Snowflake} guildID The guild ID to check
* @returns {boolean} Whether the guild is currently playing tracks
*/
isPlaying(guildID) {
return this.queues.some((g) => g.guildID === guildID);
isPlaying (guildID) {
return this.queues.some((g) => g.guildID === guildID)
}
/**
@ -89,30 +159,34 @@ class Player {
* @param {Discord.User?} user The user who requested the track
* @returns {Promise<Track>} The played track
*/
play(voiceChannel, track, user) {
this.queues = this.queues.filter((g) => g.guildID !== voiceChannel.id);
play (voiceChannel, track, user) {
this.queues = this.queues.filter((g) => g.guildID !== voiceChannel.id)
return new Promise(async (resolve, reject) => {
if(!voiceChannel || typeof voiceChannel !== "object"){
return reject(`voiceChannel must be type of VoiceChannel. value=${voiceChannel}`);
if (!voiceChannel || typeof voiceChannel !== 'object') {
return reject(new Error(`voiceChannel must be type of VoiceChannel. value=${voiceChannel}`))
}
const connection = voiceChannel.client.voice.connections.find((c) => c.channel.id === voiceChannel.id) || await voiceChannel.join();
if(typeof track !== "object"){
const results = await this.util.search(track, user);
track = results[0];
const connection = voiceChannel.client.voice.connections.find((c) => c.channel.id === voiceChannel.id) || await voiceChannel.join()
if (typeof track !== 'object') {
const results = await this.searchTracks(track)
track = results[0]
}
// Create a new guild with data
let queue = new Queue(voiceChannel.guild.id);
queue.voiceConnection = connection;
const queue = new Queue(voiceChannel.guild.id)
queue.voiceConnection = connection
queue.filters = {}
Object.keys(filters).forEach((f) => {
queue.filters[f] = false
})
// Add the track to the queue
track.requestedBy = user;
queue.tracks.push(track);
track.requestedBy = user
queue.tracks.push(track)
// Add the queue to the list
this.queues.push(queue);
this.queues.push(queue)
// Play the track
this._playTrack(queue.guildID, true);
this._playTrack(queue.guildID, true)
// Resolve the track
resolve(track);
});
resolve(track)
})
}
/**
@ -121,16 +195,16 @@ class Player {
* @returns {Promise<Track>} The paused track
*/
pause (guildID) {
return new Promise(async(resolve, reject) => {
return new Promise((resolve, reject) => {
// Gets guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Pauses the dispatcher
queue.voiceConnection.dispatcher.pause();
queue.playing = false;
queue.voiceConnection.dispatcher.pause()
queue.paused = true
// Resolves the guild queue
resolve(queue.tracks[0]);
});
resolve(queue.tracks[0])
})
}
/**
@ -139,16 +213,16 @@ class Player {
* @returns {Promise<Track>} The resumed track
*/
resume (guildID) {
return new Promise(async(resolve, reject) => {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Pause the dispatcher
queue.voiceConnection.dispatcher.resume();
queue.playing = true;
queue.voiceConnection.dispatcher.resume()
queue.paused = false
// Resolve the guild queue
resolve(queue.tracks[0]);
});
resolve(queue.tracks[0])
})
}
/**
@ -156,37 +230,37 @@ class Player {
* @param {Discord.Snowflake} guildID The ID of the guild where the music should be stopped
* @returns {Promise<void>}
*/
stop(guildID){
return new Promise(async(resolve, reject) => {
stop (guildID) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Stop the dispatcher
queue.stopped = true;
queue.tracks = [];
queue.voiceConnection.dispatcher.end();
queue.stopped = true
queue.tracks = []
queue.voiceConnection.dispatcher.end()
// Resolve
resolve();
});
resolve()
})
}
/**
* Update the volume
* @param {Discord.Snowflake} guildID The ID of the guild where the music should be modified
* @param {Discord.Snowflake} guildID The ID of the guild where the music should be modified
* @param {number} percent The new volume (0-100)
* @returns {Promise<void>}
*/
setVolume(guildID, percent) {
return new Promise(async(resolve, reject) => {
// Gets guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
setVolume (guildID, percent) {
return new Promise((resolve, reject) => {
// Get guild queue
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Updates volume
queue.voiceConnection.dispatcher.setVolumeLogarithmic(percent / 200);
queue.volume = percent;
queue.voiceConnection.dispatcher.setVolumeLogarithmic(percent / 200)
queue.volume = percent
// Resolves guild queue
resolve();
});
resolve()
})
}
/**
@ -194,10 +268,10 @@ class Player {
* @param {Discord.Snowflake} guildID
* @returns {?Queue}
*/
getQueue(guildID) {
getQueue (guildID) {
// Gets guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
return queue;
const queue = this.queues.find((g) => g.guildID === guildID)
return queue
}
/**
@ -207,19 +281,23 @@ class Player {
* @param {Discord.User?} requestedBy The user who requested the track
* @returns {Promise<Track>} The added track
*/
addToQueue(guildID, trackName, requestedBy){
return new Promise(async(resolve, reject) => {
addToQueue (guildID, trackName, requestedBy) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Search the track
let track = await this.util.search(trackName, requestedBy).catch(() => {});
if(!track[0]) return reject('Track not found');
// Update queue
queue.tracks.push(track[0]);
// Resolve the track
resolve(track[0]);
});
this.search(trackName).then((track) => {
if (!track[0]) return reject(new Error('Track not found'))
track[0].requestedBy = requestedBy
// Update queue
queue.tracks.push(track[0])
// Resolve the track
resolve(track[0])
}).catch(() => {
return reject(new Error('Track not found'))
})
})
}
/**
@ -228,16 +306,16 @@ class Player {
* @param {Track[]} tracks The tracks list
* @returns {Promise<Queue>} The new queue
*/
setQueue(guildID, tracks){
return new Promise(async(resolve, reject) => {
setQueue (guildID, tracks) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Update queue
queue.tracks = tracks;
queue.tracks = tracks
// Resolve the queue
resolve(queue);
});
resolve(queue)
})
}
/**
@ -245,17 +323,17 @@ class Player {
* @param {Discord.Snowflake} guildID The ID of the guild where the queue should be cleared
* @returns {Promise<Queue>} The updated queue
*/
clearQueue(guildID){
return new Promise(async(resolve, reject) => {
clearQueue (guildID) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Clear queue
let currentlyPlaying = queue.tracks.shift();
queue.tracks = [ currentlyPlaying ];
const currentlyPlaying = queue.tracks.shift()
queue.tracks = [currentlyPlaying]
// Resolve guild queue
resolve(queue);
});
resolve(queue)
})
}
/**
@ -263,18 +341,18 @@ class Player {
* @param {Discord.Snowflake} guildID The ID of the guild where the track should be skipped
* @returns {Promise<Track>}
*/
skip(guildID){
return new Promise(async(resolve, reject) => {
skip (guildID) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
let currentTrack = queue.tracks[0];
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
const currentTrack = queue.tracks[0]
// End the dispatcher
queue.voiceConnection.dispatcher.end();
queue.lastSkipped = true;
queue.voiceConnection.dispatcher.end()
queue.lastSkipped = true
// Resolve the current track
resolve(currentTrack);
});
resolve(currentTrack)
})
}
/**
@ -282,15 +360,15 @@ class Player {
* @param {Discord.Snowflake} guildID
* @returns {Promise<Track>} The track which is currently played
*/
nowPlaying(guildID){
return new Promise(async(resolve, reject) => {
nowPlaying (guildID) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
let currentTrack = queue.tracks[0];
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
const currentTrack = queue.tracks[0]
// Resolve the current track
resolve(currentTrack);
});
resolve(currentTrack)
})
}
/**
@ -299,16 +377,16 @@ class Player {
* @param {Boolean} enabled Whether the repeat mode should be enabled
* @returns {Promise<Void>}
*/
setRepeatMode(guildID, enabled) {
return new Promise(async(resolve, reject) => {
setRepeatMode (guildID, enabled) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Enable/Disable repeat mode
queue.repeatMode = enabled;
queue.repeatMode = enabled
// Resolve
resolve();
});
resolve()
})
}
/**
@ -316,18 +394,18 @@ class Player {
* @param {Discord.Snowflake} guildID The ID of the guild where the queue should be shuffled
* @returns {Promise<Queue>} The updated queue
*/
shuffle(guildID){
return new Promise(async(resolve, reject) => {
shuffle (guildID) {
return new Promise((resolve, reject) => {
// Get guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Shuffle the queue (except the first track)
let currentTrack = queue.tracks.shift();
queue.tracks = queue.tracks.sort(() => Math.random() - 0.5);
queue.tracks.unshift(currentTrack);
const currentTrack = queue.tracks.shift()
queue.tracks = queue.tracks.sort(() => Math.random() - 0.5)
queue.tracks.unshift(currentTrack)
// Resolve
resolve(queue);
});
resolve(queue)
})
}
/**
@ -336,27 +414,27 @@ class Player {
* @param {number|Track} track The index of the track to remove or the track to remove object
* @returns {Promise<Track|null>}
*/
remove(guildID, track){
return new Promise(async(resolve, reject) => {
remove (guildID, track) {
return new Promise((resolve, reject) => {
// Gets guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
if(!queue) return reject('Not playing');
const queue = this.queues.find((g) => g.guildID === guildID)
if (!queue) return reject(new Error('Not playing'))
// Remove the track from the queue
let trackFound = null;
if(typeof track === "number"){
trackFound = queue.tracks[track];
if(trackFound){
queue.tracks = queue.tracks.filter((s) => s !== trackFound);
let trackFound = null
if (typeof track === 'number') {
trackFound = queue.tracks[track]
if (trackFound) {
queue.tracks = queue.tracks.filter((t) => t !== trackFound)
}
} else {
trackFound = queue.tracks.find((s) => s === track);
if(trackFound){
queue.tracks = queue.tracks.filter((s) => s !== trackFound);
trackFound = queue.tracks.find((s) => s === track)
if (trackFound) {
queue.tracks = queue.tracks.filter((s) => s !== trackFound)
}
}
// Resolve
resolve(trackFound);
});
resolve(trackFound)
})
}
/**
@ -366,21 +444,21 @@ class Player {
* @param {Discord.VoiceState} oldState
* @param {Discord.VoiceState} newState
*/
_handleVoiceStateUpdate(oldState, newState) {
if(!this.options.leaveOnEmpty) return;
_handleVoiceStateUpdate (oldState, newState) {
if (!this.options.leaveOnEmpty) return
// If the member leaves a voice channel
if(!oldState.channelID || newState.channelID) return;
if (!oldState.channelID || newState.channelID) return
// Search for a queue for this channel
let queue = this.queues.find((g) => g.voiceConnection.channel.id === oldState.channelID);
if(queue){
const queue = this.queues.find((g) => g.voiceConnection.channel.id === oldState.channelID)
if (queue) {
// If the channel is not empty
if(queue.voiceConnection.channel.members.size > 1) return;
if (queue.voiceConnection.channel.members.size > 1) return
// Disconnect from the voice channel
queue.voiceConnection.channel.leave();
queue.voiceConnection.channel.leave()
// Delete the queue
this.queues = this.queues.filter((g) => g.guildID !== queue.guildID);
this.queues = this.queues.filter((g) => g.guildID !== queue.guildID)
// Emit end event
queue.emit('channelEmpty');
queue.emit('channelEmpty')
}
}
@ -391,40 +469,34 @@ class Player {
* @param {Discord.Snowflake} guildID
* @param {Boolean} firstPlay Whether the function was called from the play() one
*/
async _playTrack(guildID, firstPlay) {
// Gets guild queue
let queue = this.queues.find((g) => g.guildID === guildID);
async _playTrack (guildID, firstPlay) {
// Get guild queue
const queue = this.queues.find((g) => g.guildID === guildID)
// If there isn't any music in the queue
if(queue.tracks.length < 2 && !firstPlay && !queue.repeatMode){
// Leaves the voice channel
if(this.options.leaveOnEnd && !queue.stopped) queue.voiceConnection.channel.leave();
// Remoces the guild from the guilds list
this.queues = this.queues.filter((g) => g.guildID !== guildID);
// Emits stop event
if(queue.stopped){
if(this.options.leaveOnStop) queue.voiceConnection.channel.leave();
return queue.emit('stop');
if (queue.tracks.length < 2 && !firstPlay && !queue.repeatMode) {
// Leave the voice channel
if (this.options.leaveOnEnd && !queue.stopped) queue.voiceConnection.channel.leave()
// Remove the guild from the guilds list
this.queues = this.queues.filter((g) => g.guildID !== guildID)
// Emit stop event
if (queue.stopped) {
if (this.options.leaveOnStop) queue.voiceConnection.channel.leave()
return queue.emit('stop')
}
// Emits end event
return queue.emit('end');
// Emit end event
return queue.emit('end')
}
// Emit trackChanged event
if(!firstPlay) queue.emit('trackChanged', (!queue.repeatMode ? queue.tracks.shift() : queue.tracks[0]), queue.tracks[0], queue.lastSkipped, queue.repeatMode);
queue.lastSkipped = false;
let track = queue.tracks[0];
// Download the track
queue.voiceConnection.play(ytdl(track.url, {
filter: "audioonly"
}));
// Set volume
queue.voiceConnection.dispatcher.setVolumeLogarithmic(queue.volume / 200);
// When the track ends
queue.voiceConnection.dispatcher.on('finish', () => {
// Play the next track
return this._playTrack(guildID, false);
});
const wasPlaying = queue.playing
const nowPlaying = queue.playing = queue.repeatMode ? wasPlaying : queue.tracks.shift()
// Reset lastSkipped state
queue.lastSkipped = false
this._playYTDLStream(queue, false).then(() => {
// Emit trackChanged event
if (!firstPlay) {
queue.emit('trackChanged', nowPlaying, wasPlaying, queue.lastSkipped, queue.repeatMode)
}
})
}
};
module.exports = Player;
module.exports = Player

View file

@ -6,57 +6,65 @@ const Track = require('./Track')
* Represents a guild queue.
*/
class Queue extends EventEmitter {
/**
* @param {Discord.Snowflake} guildID ID of the guild this queue is for.
*/
constructor(guildID){
super();
constructor (guildID) {
super()
/**
* ID of the guild this queue is for.
* @type {Discord.Snowflake}
*/
this.guildID = guildID;
this.guildID = guildID
/**
* The voice connection of this queue.
* @type {Discord.VoiceConnection}
*/
this.voiceConnection = null;
this.voiceConnection = null
/**
* The song currently played.
* @type {Track}
*/
this.playing = null
/**
* The tracks of this queue. The first one is currenlty playing and the others are going to be played.
* @type {Track[]}
*/
this.tracks = [];
this.tracks = []
/**
* Whether the stream is currently stopped.
* @type {boolean}
*/
this.stopped = false;
this.stopped = false
/**
* Whether the last track was skipped.
* @type {boolean}
*/
this.lastSkipped = false;
this.lastSkipped = false
/**
* The stream volume of this queue. (0-100)
* @type {number}
*/
this.volume = 100;
this.volume = 100
/**
* Whether the stream is currently playing.
* Whether the stream is currently paused.
* @type {boolean}
*/
this.playing = true;
this.paused = true
/**
* Whether the repeat mode is enabled.
* @type {boolean}
*/
this.repeatMode = false;
this.repeatMode = false
/**
* Filters status
* @type {Object}
*/
this.filters = {}
}
}
};
module.exports = Queue;
module.exports = Queue
/**
* Emitted when the queue is empty.

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@ -1,71 +1,79 @@
const Discord = require('discord.js')
const Queue = require('./Queue')
const SimpleYouTubeAPI = require('simple-youtube-api')
/**
* Represents a track.
*/
class Track {
/**
* @param {SimpleYouTubeAPI.Video} video The video for this track
* @param {Object} videoData The video data for this track
* @param {Discord.User?} user The user who requested the track
* @param {Queue?} queue The queue in which is the track is
*/
constructor(video, user, queue) {
constructor (videoData, user, queue) {
/**
* The track name
* @type {string}
*/
this.name = video.title;
/**
* The full video object
* @type {SimpleYouTubeAPI.Video}
*/
this.data = video;
this.name = videoData.title
/**
* The Youtube URL of the track
* @type {string}
*/
this.url = `https://www.youtube.com/watch?v=${video.id}`;
this.url = videoData.link
/**
* The video duration (formatted).
* @type {string}
*/
this.duration = videoData.duration
/**
* The video description
* @type {string}
*/
this.description = videoData.description
/**
* The video thumbnail
* @type {string}
*/
this.thumbnail = videoData.thumbnail
/**
* The video views
*/
this.views = videoData.views
/**
* The video channel
* @type {string}
*/
this.author = videoData.author.name
/**
* The user who requested the track
* @type {Discord.User?}
*/
this.requestedBy = user;
this.requestedBy = user
/**
* The queue in which the track is
* @type {Queue}
*/
this.queue = queue;
}
/**
* The name of the channel which is the author of the video on Youtube
* @type {string}
*/
get author() {
return this.data.raw.snippet.channelTitle;
}
/**
* The Youtube video thumbnail
* @type {string}
*/
get thumbnail() {
return this.data.raw.snippet.thumbnails.default.url;
this.queue = queue
}
/**
* The track duration
* @type {number}
*/
get duration() {
return typeof this.data.duration === "object"
? ((this.data.duration.hours*3600)+(this.data.duration.minutes*60)+(this.data.duration.seconds)) * 1000
: parseInt(this.data.duration)
get durationMS () {
const args = this.duration.split(':')
if (args.length === 3) {
return parseInt(args[0]) * 60 * 60 * 1000
+ parseInt(args[1]) * 60 * 1000
+ parseInt(args[2]) * 1000
} else if(args.length === 2) {
return parseInt(args[0]) * 60 * 1000
+ parseInt(args[1]) * 1000
} else {
return parseInt(args[0]) * 1000
}
}
}
};
module.exports = Track;
module.exports = Track

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@ -1,63 +0,0 @@
const fetch = require('node-fetch')
const Discord = require('discord.js')
const Track = require('./Track')
const SimpleYouTubeAPI = require('simple-youtube-api')
/**
* Utilities
*/
class Util {
/**
* @param {SimpleYouTubeAPI.YouTube} youtube The SimpleYouTubeAPI client instance
*/
constructor(youtube){
/**
* The SimpleYouTubeAPI client instance
* @type {SimpleYouTubeAPI.YouTube}
*/
this.youtube = youtube;
}
/**
* Get the first youtube results for your search
* @param {string} query The name of the video or the video URL
* @param {Discord.User?} user The user who requested the track
* @returns {Promise<Track[]>}
*/
search(query, user) {
return new Promise(async (resolve, reject) => {
query = query.replace(/<(.+)>/g, "$1");
try {
const videoData = SimpleYouTubeAPI.parseURL(query);
if(videoData.video){
const video = await this.youtube.getVideoById(videoData.video);
if(video){
await video.fetch();
const track = new Track(video, user, null);
return resolve([ track ]);
}
}
const results = await this.youtube.searchVideos(query, 1);
const tracks = [];
for(let result of (results.filter((r) => r.type === "video"))){
// @ts-ignore
await result.fetch();
// @ts-ignore
const track = new Track(result, user, null);
tracks.push(track);
}
return resolve(tracks);
} catch(e) {
if(e.message && e.message === "Bad Request"){
reject("Looks like your YouTube Data v3 API key is not valid...");
} else {
reject(e);
}
}
});
}
};
module.exports = Util;