fix(example): use paused as variable name
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12e448a254
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90416d7f90
1 changed files with 4 additions and 4 deletions
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@ -258,14 +258,14 @@ client.on("interactionCreate", async (interaction) => {
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await interaction.deferReply();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(true);
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const paused = queue.setPaused(true);
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return void interaction.followUp({ content: success ? "⏸ | Paused!" : "❌ | Something went wrong!" });
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return void interaction.followUp({ content: paused ? "⏸ | Paused!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "resume") {
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} else if (interaction.commandName === "resume") {
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await interaction.deferReply();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(false);
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const paused = queue.setPaused(false);
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return void interaction.followUp({ content: success ? "❌ | Something went wrong!" : "▶ | Resumed!" });
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return void interaction.followUp({ content: !paused ? "❌ | Something went wrong!" : "▶ | Resumed!" });
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} else if (interaction.commandName === "stop") {
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} else if (interaction.commandName === "stop") {
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await interaction.deferReply();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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const queue = player.getQueue(interaction.guildId);
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