🔀 Merge branch develop into master
This commit is contained in:
commit
97bfd52218
10 changed files with 1054 additions and 907 deletions
22
.eslintrc.js
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22
.eslintrc.js
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@ -0,0 +1,22 @@
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module.exports = {
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env: {
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commonjs: true,
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es6: true,
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node: true
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||||
},
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||||
extends: [
|
||||
'standard'
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||||
],
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||||
globals: {
|
||||
Atomics: 'readonly',
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||||
SharedArrayBuffer: 'readonly'
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||||
},
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||||
parserOptions: {
|
||||
ecmaVersion: 11
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||||
},
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||||
rules: {
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||||
indent: ['error', 4],
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'no-async-promise-executor': 'off',
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'no-unused-vars': 'off'
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}
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}
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|
@ -15,14 +15,14 @@ jobs:
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|||
- name: Build
|
||||
uses: andstor/jsdoc-action@v1
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||||
with:
|
||||
source_dir: ./src
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||||
output_dir: ./docs
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||||
config_file: .jsdoc.json
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||||
template_name: Androz2091/minami
|
||||
template: Androz2091/minami
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||||
front_page: README.md
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||||
|
||||
- name: Deploy
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
with:
|
||||
personal_token: ${{ secrets.ACTIONS_DEPLOY_KEY }}
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||||
publish_dir: ./docs
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publish_dir: ./docs
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||||
cname: discord-player.js.org
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2
.gitignore
vendored
2
.gitignore
vendored
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@ -2,3 +2,5 @@ node_modules
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poc.js
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package-lock.json
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yarn.lock
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docs
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||||
.vscode
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||||
|
|
524
README.md
524
README.md
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@ -6,7 +6,7 @@
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|||
|
||||
**Note**: this module uses recent discordjs features and requires discord.js version 12.
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||||
|
||||
Discord Player is a powerful [Node.js](https://nodejs.org) module that allows you to easily implement music commands. **Everything** is customizable, and everything is done to simplify your work **without limiting you**!
|
||||
Discord Player is a powerful [Node.js](https://nodejs.org) module that allows you to easily implement music commands. **Everything** is customizable, and everything is done to simplify your work **without limiting you**! It doesn't require any api key, as it uses **scraping**.
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||||
|
||||
## Installation
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||||
|
||||
|
@ -14,15 +14,24 @@ Discord Player is a powerful [Node.js](https://nodejs.org) module that allows yo
|
|||
npm install --save discord-player
|
||||
```
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||||
|
||||
Install **opusscript** or **@discordjs/opus**:
|
||||
Install **@discordjs/opus**:
|
||||
|
||||
```sh
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||||
npm install --save opusscript
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||||
npm install --save @discordjs/opus
|
||||
```
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||||
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||||
Install [FFMPEG](https://www.ffmpeg.org/download.html) and you're done!
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||||
|
||||
## Player
|
||||
## Features
|
||||
|
||||
🤘 Easy to use!
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||||
🎸 You can apply some cool filters (bassboost, reverse, 8D, etc...)
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||||
🎼 Manage your server queues with simple functions (add songs, skip the current song, pause the music, resume it, etc...)!
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||||
🌐 Multi-servers support
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||||
|
||||
## Getting Started
|
||||
|
||||
Here is the code you will need to get started with discord-player. Then, you will be able to use `client.player` everywhere in your code!
|
||||
|
||||
```js
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const Discord = require("discord.js"),
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|
@ -33,8 +42,8 @@ settings = {
|
|||
};
|
||||
|
||||
const { Player } = require("discord-player");
|
||||
// Create a new Player (Youtube API key is your Youtube Data v3 key)
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const player = new Player(client, "YOUTUBE API KEY");
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||||
// Create a new Player (you don't need any API Key)
|
||||
const player = new Player(client);
|
||||
// To easily access the player
|
||||
client.player = player;
|
||||
|
||||
|
@ -42,84 +51,7 @@ client.on("ready", () => {
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|||
console.log("I'm ready !");
|
||||
});
|
||||
|
||||
client.login(settings.token);
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||||
```
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||||
|
||||
You can pass a third parameter when instantiating the class Player: the **options** object:
|
||||
**options.leaveOnEnd**: whether the bot should leave the voice channel when there is no more song in the queue.
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||||
**options.leaveOnStop**: whether the bot should leave the voice channel when the `stop()` function is used.
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||||
**options.leaveOnEmpty**: whether the bot should leave the voice channel if there is no more member in it.
|
||||
|
||||
### Features Overview
|
||||
|
||||
You need to **init the guild queue using the play() function**, then you are able to manage the queue using the following functions:
|
||||
|
||||
```js
|
||||
// Play a song in the voice channel and init the guild queue
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||||
client.player.play(voiceChannel, songName);
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||||
|
||||
// Add a song to the queue
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client.player.addToQueue(guildID, songName);
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||||
// Clear the queue
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||||
client.player.clearQueue(guildID);
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||||
// Get the queue
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||||
client.player.getQueue(guildID);
|
||||
// Skip the current song
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||||
client.player.skip(guildID);
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||||
// Remove a song from the queue using the index number
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client.player.remove(guildID, song);
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||||
|
||||
|
||||
// Pause
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||||
client.player.pause(guildID);
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||||
// Resume
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||||
client.player.resume(guildID);
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||||
// Stop
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||||
client.player.stop(guildID);
|
||||
|
||||
// Check if music is playing in a guild
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||||
client.player.isPlaying(guildID);
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||||
// Get the currently playing song
|
||||
client.player.nowPlaying(guildID);
|
||||
|
||||
|
||||
// Current song will be repeated indefinitely
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||||
client.player.setRepeatMode(guildID, true);
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||||
// Current song will no longer be repeated indefinitely
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||||
client.player.setRepeatMode(guildID, false);
|
||||
```
|
||||
|
||||
### Event messages
|
||||
|
||||
```js
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||||
client.player.getQueue(guildID)
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||||
.on('end', () => {
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||||
message.channel.send('There is no more music in the queue!');
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||||
})
|
||||
.on('songChanged', (oldSong, newSong) => {
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||||
message.channel.send(`Now playing ${newSong.name}...`);
|
||||
})
|
||||
.on('channelEmpty', () => {
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||||
message.channel.send('Stop playing, there is no more member in the voice channel...');
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||||
});
|
||||
```
|
||||
|
||||
## Examples
|
||||
|
||||
### Play
|
||||
|
||||
To play a song, use the `client.player.play()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
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||||
client.player.play(voiceChannel, songName, requestedBy);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
client.on("message", async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
@ -127,389 +59,65 @@ client.on('message', async (message) => {
|
|||
// !play Despacito
|
||||
// will play "Despacito" in the member voice channel
|
||||
|
||||
if(command === 'play'){
|
||||
let song = await client.player.play(message.member.voice.channel, args[0], message.member.user.tag);
|
||||
message.channel.send(`Currently playing ${song.name}! - Requested by ${song.requestedBy}`);
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
### Pause
|
||||
|
||||
To pause the current song, use the `client.player.pause()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.pause(guildID);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'pause'){
|
||||
let song = await client.player.pause(message.guild.id);
|
||||
message.channel.send(`${song.name} paused!`);
|
||||
if(command === "play"){
|
||||
let track = await client.player.play(message.member.voice.channel, args[0], message.member.user.tag);
|
||||
message.channel.send(`Currently playing ${track.name}! - Requested by ${track.requestedBy}`);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
client.login(settings.token);
|
||||
```
|
||||
|
||||
### Resume
|
||||
## [Documentation](https://discord-player.js.org)
|
||||
|
||||
To resume the current song, use the `client.player.resume()` function.
|
||||
You will find many examples in the documentation to understand how the package works!
|
||||
|
||||
**Usage:**
|
||||
### Methods overview
|
||||
|
||||
You need to **init the guild queue using the play() function**, then you are able to manage the queue and the music using the following functions. Click on a function name to get an example code and explanations.
|
||||
|
||||
#### Queue initialization
|
||||
|
||||
* [play(voiceChannel, track, requestedBy)](https://discord-player.js.org/Player.html#play) - play a track in a server
|
||||
|
||||
#### Queue management
|
||||
|
||||
* [isPlaying(guildID)](https://discord-player.js.org/Player.html#isPlaying) - check if there is a queue for a specific server
|
||||
|
||||
#### Manage tracks in your queue
|
||||
|
||||
* [getQueue(guildID)](https://discord-player.js.org/Player.html#getQueue) - get the server queue
|
||||
* [addToQueue(guildID, track, requestedBy)](https://discord-player.js.org/Player.html#addToQueue) - add a track to the server queue
|
||||
* [clearQueue(guildID)](https://discord-player.js.org/Player.html#clearQueue) - clear the server queue
|
||||
* [remove(guildID, track)](https://discord-player.js.org/Player.html#remove) - remove a track from the server queue
|
||||
* [nowPlaying(guildID)](https://discord-player.js.org/Player.html#nowPlaying) - get the current track
|
||||
|
||||
#### Manage music stream
|
||||
|
||||
* [skip(guildID)](https://discord-player.js.org/Player.html#skip) - skip the current track
|
||||
* [pause(guildID)](https://discord-player.js.org/Player.html#pause) - pause the current track
|
||||
* [resume(guildID)](https://discord-player.js.org/Player.html#resume) - resume the current track
|
||||
* [stop(guildID)](https://discord-player.js.org/Player.html#stop) - stop the current track
|
||||
* [setFilters(data)](https://discord-player.js.org/Player.html#setFilters) - update filters (bassboost for example)
|
||||
* [setRepeatMode(boolean)](https://discord-player.js.org/Player.html#setRepeatMode) - enable or disable repeat mode for the server
|
||||
|
||||
### Event messages
|
||||
|
||||
```js
|
||||
client.player.resume(guildID);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'resume'){
|
||||
let song = await client.player.resume(message.guild.id);
|
||||
message.channel.send(`${song.name} resumed!`);
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### Stop
|
||||
|
||||
To stop the music, use the `client.player.stop()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.stop(guildID);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'stop'){
|
||||
client.player.stop(message.guild.id);
|
||||
message.channel.send('Music stopped!');
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### SetVolume
|
||||
|
||||
To update the volume, use the `client.player.setVolume()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.setVolume(guildID, percent);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'setvolume'){
|
||||
client.player.setVolume(message.guild.id, parseInt(args[0]));
|
||||
message.channel.send(`Volume set to ${args[0]} !`);
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### AddToQueue
|
||||
|
||||
To add a song to the queue, use the `client.player.addToQueue()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.addToQueue(guildID, songName);
|
||||
```
|
||||
|
||||
**Example:**
|
||||
|
||||
In this example, you will see how to add a song to the queue if one is already playing.
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'play'){
|
||||
let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
|
||||
// If there's already a song playing
|
||||
if(aSongIsAlreadyPlaying){
|
||||
// Add the song to the queue
|
||||
let song = await client.player.addToQueue(message.guild.id, args[0]);
|
||||
message.channel.send(`${song.name} added to queue!`);
|
||||
} else {
|
||||
// Else, play the song
|
||||
let song = await client.player.play(message.member.voice.channel, args[0]);
|
||||
message.channel.send(`Currently playing ${song.name}!`);
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### ClearQueue
|
||||
|
||||
To clear the queue, use the `client.player.clearQueue()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.clearQueue(guildID);
|
||||
```
|
||||
|
||||
**Example:**
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'clear-queue'){
|
||||
client.player.clearQueue(message.guild.id);
|
||||
message.channel.send('Queue cleared!');
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### GetQueue
|
||||
|
||||
To get the server queue, use the `client.player.getQueue()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.getQueue(guildID);
|
||||
```
|
||||
|
||||
**Example:**
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'queue'){
|
||||
let queue = await client.player.getQueue(message.guild.id);
|
||||
message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => {
|
||||
return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
|
||||
}).join('\n')));
|
||||
}
|
||||
|
||||
/**
|
||||
* Output:
|
||||
*
|
||||
* Server queue:
|
||||
* Current - Despacito | Luis Fonsi
|
||||
* #2 - Memories | Maroon 5
|
||||
* #3 - Dance Monkey | Tones And I
|
||||
* #4 - Circles | Post Malone
|
||||
*/
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### Skip
|
||||
|
||||
To skip the current song, use the `client.player.skip()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.skip(guildID);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'skip'){
|
||||
let song = await client.player.skip(message.guild.id);
|
||||
message.channel.send(`${song.name} skipped!`);
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### Now Playing
|
||||
|
||||
To get the currently playing song, use the `client.player.nowPlaying()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.nowPlaying(guildID);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'now-playing'){
|
||||
let song = await client.player.nowPlaying(message.guild.id);
|
||||
message.channel.send(`Currently playing ${song.name}...`);
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### Repeat
|
||||
|
||||
To repeat the current song, use the `client.player.setRepeatMode()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.setRepeatMode(guildID, boolean);
|
||||
```
|
||||
|
||||
**Example**:
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'enable-repeat'){
|
||||
// Enable repeat mode
|
||||
client.player.setRepeatMode(message.guild.id, true);
|
||||
// Get the current song
|
||||
let song = await client.player.nowPlaying(message.guild.id);
|
||||
message.channel.send(`${song.name} will be repeated indefinitely!`);
|
||||
}
|
||||
|
||||
if(command === 'disable-repeat'){
|
||||
// Disable repeat mode
|
||||
client.player.setRepeatMode(message.guild.id, false);
|
||||
// Get the current song
|
||||
let song = await client.player.nowPlaying(message.guild.id);
|
||||
message.channel.send(`${song.name} will no longer be repeated indefinitely!`);
|
||||
}
|
||||
|
||||
});
|
||||
```
|
||||
|
||||
### Remove
|
||||
|
||||
To remove a song from the queue, use the `client.player.remove()` function.
|
||||
|
||||
**Usage:**
|
||||
|
||||
```js
|
||||
client.player.remove(guildID, song);
|
||||
```
|
||||
|
||||
**Example:**
|
||||
|
||||
```js
|
||||
client.on('message', async (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'remove'){
|
||||
// Removes a song from the queue
|
||||
client.player.remove(message.guild.id, args[0]).then(() => {
|
||||
message.channel.send('Removed song!');
|
||||
});
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
## Info Messages
|
||||
|
||||
You can send a message when the queue ends or when the song changes:
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
if(command === 'play'){
|
||||
let song = await client.player.play(message.member.voice.channel, args[0]);
|
||||
song.queue.on('end', () => {
|
||||
message.channel.send('The queue is empty, please add new songs!');
|
||||
});
|
||||
song.queue.on('songChanged', (oldSong, newSong, skipped, repeatMode) => {
|
||||
if(repeatMode){
|
||||
message.channel.send(`Playing ${newSong} again...`);
|
||||
} else {
|
||||
message.channel.send(`Now playing ${newSong}...`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Handle errors
|
||||
|
||||
There are 2 main errors that you can handle like this:
|
||||
|
||||
```js
|
||||
client.on('message', (message) => {
|
||||
|
||||
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
const command = args.shift().toLowerCase();
|
||||
|
||||
// Error 1:
|
||||
// Song not found
|
||||
if(command === 'play'){
|
||||
client.player.play(message.member.voice.channel, args[0]).then((song) => {
|
||||
message.channel.send(`Currently playing ${song.name}!`);
|
||||
}).catch(() => {
|
||||
message.channel.send(`No song found for ${args[0]}`);
|
||||
});
|
||||
}
|
||||
|
||||
// Error 2:
|
||||
// Not playing
|
||||
if(command === 'queue'){
|
||||
let playing = client.player.isPlaying(message.guild.id);
|
||||
if(!playing) return message.channel.send(':x: No songs currently playing!');
|
||||
// you are sure it works:
|
||||
client.player.getQueue(message.guild.id);
|
||||
}
|
||||
|
||||
// Play the music
|
||||
await client.player.play(message.member.voice.channel, "Despacito")
|
||||
|
||||
// Then add some messages that will be sent when the events will be triggered
|
||||
client.player.getQueue(guildID)
|
||||
.on('end', () => {
|
||||
message.channel.send('There is no more music in the queue!');
|
||||
})
|
||||
.on('trackChanged', (oldTrack, newTrack) => {
|
||||
message.channel.send(`Now playing ${newTrack.name}...`);
|
||||
})
|
||||
.on('channelEmpty', () => {
|
||||
message.channel.send('Stop playing, there is no more member in the voice channel...');
|
||||
});
|
||||
```
|
||||
|
||||
|
|
17
package.json
17
package.json
|
@ -28,13 +28,22 @@
|
|||
},
|
||||
"homepage": "https://github.com/Androz2091/discord-player#readme",
|
||||
"dependencies": {
|
||||
"ffmpeg-static": "^4.1.1",
|
||||
"discord-ytdl-core": "^4.0.2",
|
||||
"merge-options": "^2.0.0",
|
||||
"simple-youtube-api": "^5.2.1",
|
||||
"ytdl-core": "^3.0.0"
|
||||
"node-fetch": "^2.6.0",
|
||||
"spotify-url-info": "^1.3.1",
|
||||
"ytpl": "^0.1.22",
|
||||
"ytsr": "^0.1.15"
|
||||
},
|
||||
"devDependencies": {
|
||||
"discord.js": "discordjs/discord.js",
|
||||
"@discordjs/opus": "^0.3.2",
|
||||
"discord.js": "^12.2.0",
|
||||
"eslint": "^7.1.0",
|
||||
"eslint-config-standard": "^14.1.1",
|
||||
"eslint-plugin-import": "^2.20.2",
|
||||
"eslint-plugin-node": "^11.1.0",
|
||||
"eslint-plugin-promise": "^4.2.1",
|
||||
"eslint-plugin-standard": "^4.0.1",
|
||||
"jsdoc": "^3.6.3",
|
||||
"minami": "Androz2091/minami"
|
||||
}
|
||||
|
|
1074
src/Player.js
1074
src/Player.js
File diff suppressed because it is too large
Load diff
129
src/Queue.js
129
src/Queue.js
|
@ -1,68 +1,101 @@
|
|||
const { EventEmitter } = require('events');
|
||||
const Discord = require('discord.js')
|
||||
const { EventEmitter } = require('events')
|
||||
const Track = require('./Track')
|
||||
|
||||
/**
|
||||
* Represents a guild queue.
|
||||
*/
|
||||
class Queue extends EventEmitter {
|
||||
|
||||
/**
|
||||
* Represents a guild queue.
|
||||
* @param {string} guildID
|
||||
* @param {Discord.Snowflake} guildID ID of the guild this queue is for.
|
||||
*/
|
||||
constructor(guildID){
|
||||
super();
|
||||
constructor (guildID) {
|
||||
super()
|
||||
/**
|
||||
* The guild ID.
|
||||
* @type {Snowflake}
|
||||
* ID of the guild this queue is for.
|
||||
* @type {Discord.Snowflake}
|
||||
*/
|
||||
this.guildID = guildID;
|
||||
this.guildID = guildID
|
||||
/**
|
||||
* The stream dispatcher.
|
||||
* @type {StreamDispatcher}
|
||||
* The voice connection of this queue.
|
||||
* @type {Discord.VoiceConnection}
|
||||
*/
|
||||
this.dispatcher = null;
|
||||
this.voiceConnection = null
|
||||
/**
|
||||
* The voice connection.
|
||||
* @type {VoiceConnection}
|
||||
* The song currently played.
|
||||
* @type {Track}
|
||||
*/
|
||||
this.connection = null;
|
||||
this.playing = null
|
||||
/**
|
||||
* Songs. The first one is currently playing and the rest is going to be played.
|
||||
* @type {Song[]}
|
||||
* The tracks of this queue. The first one is currenlty playing and the others are going to be played.
|
||||
* @type {Track[]}
|
||||
*/
|
||||
this.songs = [];
|
||||
this.tracks = []
|
||||
/**
|
||||
* Whether the stream is currently stopped.
|
||||
* @type {Boolean}
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.stopped = false;
|
||||
this.stopped = false
|
||||
/**
|
||||
* Whether the last song was skipped.
|
||||
* @type {Boolean}
|
||||
* Whether the last track was skipped.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.skipped = false;
|
||||
this.lastSkipped = false
|
||||
/**
|
||||
* The stream volume.
|
||||
* @type {Number}
|
||||
* The stream volume of this queue. (0-100)
|
||||
* @type {number}
|
||||
*/
|
||||
this.volume = 100;
|
||||
this.volume = 100
|
||||
/**
|
||||
* Whether the stream is currently playing.
|
||||
* @type {Boolean}
|
||||
* Whether the stream is currently paused.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.playing = true;
|
||||
this.paused = true
|
||||
/**
|
||||
* Whether the repeat mode is enabled.
|
||||
* @type {Boolean}
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.repeatMode = false;
|
||||
this.repeatMode = false
|
||||
/**
|
||||
* Filters status
|
||||
* @type {Filters}
|
||||
*/
|
||||
this.filters = {}
|
||||
/**
|
||||
* Additional stream time
|
||||
* @type {Number}
|
||||
*/
|
||||
this.additionalStreamTime = 0
|
||||
}
|
||||
|
||||
};
|
||||
get calculatedVolume () {
|
||||
return this.filters.bassboost ? this.volume + 50 : this.volume
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Queue
|
||||
|
||||
/**
|
||||
* Emitted when the queue is empty.
|
||||
* @event Queue#end
|
||||
*
|
||||
* @example
|
||||
* client.on('message', (message) => {
|
||||
*
|
||||
* const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
* const command = args.shift().toLowerCase();
|
||||
*
|
||||
* if(command === 'play'){
|
||||
*
|
||||
* let track = await client.player.play(message.member.voice.channel, args[0]);
|
||||
*
|
||||
* track.queue.on('end', () => {
|
||||
* message.channel.send('The queue is empty, please add new tracks!');
|
||||
* });
|
||||
*
|
||||
* }
|
||||
*
|
||||
* });
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -71,11 +104,31 @@ class Queue extends EventEmitter {
|
|||
*/
|
||||
|
||||
/**
|
||||
* Emitted when the song changes.
|
||||
* @event Queue#songChanged
|
||||
* @param {Song} oldSong The old song (playing before)
|
||||
* @param {Song} newSong The new song (currently playing)
|
||||
* Emitted when the track changes.
|
||||
* @event Queue#trackChanged
|
||||
* @param {Track} oldTrack The old track (playing before)
|
||||
* @param {Track} newTrack The new track (currently playing)
|
||||
* @param {Boolean} skipped Whether the change is due to the skip() function
|
||||
*
|
||||
* @example
|
||||
* client.on('message', (message) => {
|
||||
*
|
||||
* const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
|
||||
* const command = args.shift().toLowerCase();
|
||||
*
|
||||
* if(command === 'play'){
|
||||
*
|
||||
* let track = await client.player.play(message.member.voice.channel, args[0]);
|
||||
*
|
||||
* track.queue.on('trackChanged', (oldTrack, newTrack, skipped, repeatMode) => {
|
||||
* if(repeatMode){
|
||||
* message.channel.send(`Playing ${newTrack} again...`);
|
||||
* } else {
|
||||
* message.channel.send(`Now playing ${newTrack}...`);
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* }
|
||||
*
|
||||
* });
|
||||
*/
|
||||
|
||||
module.exports = Queue;
|
58
src/Song.js
58
src/Song.js
|
@ -1,58 +0,0 @@
|
|||
/**
|
||||
* Represents a song.
|
||||
*/
|
||||
class Song {
|
||||
/**
|
||||
* @param {Video} video The Youtube video
|
||||
* @param {Queue} queue The queue in which the song is
|
||||
*/
|
||||
constructor(video, queue, requestedBy) {
|
||||
/**
|
||||
* Song name.
|
||||
* @type {string}
|
||||
*/
|
||||
this.name = video.title;
|
||||
/**
|
||||
* Song duration.
|
||||
* @type {Number}
|
||||
*/
|
||||
this.duration = ((video.duration.hours*3600)+(video.duration.minutes*60)+(video.duration.seconds)) * 1000;
|
||||
/**
|
||||
* Raw video object from Simple Youtube API
|
||||
* @type {Video}
|
||||
*/
|
||||
this.rawVideo = video;
|
||||
/**
|
||||
* Raw informations about the song.
|
||||
* @type {Object}
|
||||
*/
|
||||
this.raw = video.raw;
|
||||
/**
|
||||
* Author channel of the song.
|
||||
* @type {string}
|
||||
*/
|
||||
this.author = video.raw.snippet.channelTitle;
|
||||
/**
|
||||
* Youtube video URL.
|
||||
* @type {string}
|
||||
*/
|
||||
this.url = `https://www.youtube.com/watch?v=${video.id}`;
|
||||
/**
|
||||
* Youtube video thumbnail.
|
||||
* @type {string}
|
||||
*/
|
||||
this.thumbnail = video.raw.snippet.thumbnails.default.url;
|
||||
/**
|
||||
* The queue in which the song is.
|
||||
* @type {Queue}
|
||||
*/
|
||||
this.queue = queue;
|
||||
/**
|
||||
* The user who requested that song.
|
||||
* @type {User}
|
||||
*/
|
||||
this.requestedBy = requestedBy;
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Song;
|
80
src/Track.js
Normal file
80
src/Track.js
Normal file
|
@ -0,0 +1,80 @@
|
|||
const Discord = require('discord.js')
|
||||
const Queue = require('./Queue')
|
||||
|
||||
/**
|
||||
* Represents a track.
|
||||
*/
|
||||
class Track {
|
||||
/**
|
||||
* @param {Object} videoData The video data for this track
|
||||
* @param {Discord.User?} user The user who requested the track
|
||||
* @param {Queue?} queue The queue in which is the track is
|
||||
*/
|
||||
constructor (videoData, user, queue) {
|
||||
/**
|
||||
* The track name
|
||||
* @type {string}
|
||||
*/
|
||||
this.name = videoData.title
|
||||
/**
|
||||
* The Youtube URL of the track
|
||||
* @type {string}
|
||||
*/
|
||||
this.url = videoData.link
|
||||
/**
|
||||
* The video duration (formatted).
|
||||
* @type {string}
|
||||
*/
|
||||
this.duration = videoData.duration
|
||||
/**
|
||||
* The video description
|
||||
* @type {string}
|
||||
*/
|
||||
this.description = videoData.description
|
||||
/**
|
||||
* The video thumbnail
|
||||
* @type {string}
|
||||
*/
|
||||
this.thumbnail = videoData.thumbnail
|
||||
/**
|
||||
* The video views
|
||||
* @type {?number}
|
||||
*/
|
||||
this.views = videoData.views
|
||||
/**
|
||||
* The video channel
|
||||
* @type {string}
|
||||
*/
|
||||
this.author = videoData.author.name
|
||||
/**
|
||||
* The user who requested the track
|
||||
* @type {Discord.User?}
|
||||
*/
|
||||
this.requestedBy = user
|
||||
/**
|
||||
* The queue in which the track is
|
||||
* @type {Queue}
|
||||
*/
|
||||
this.queue = queue
|
||||
}
|
||||
|
||||
/**
|
||||
* The track duration
|
||||
* @type {number}
|
||||
*/
|
||||
get durationMS () {
|
||||
const args = this.duration.split(':')
|
||||
if (args.length === 3) {
|
||||
return parseInt(args[0]) * 60 * 60 * 1000 +
|
||||
parseInt(args[1]) * 60 * 1000 +
|
||||
parseInt(args[2]) * 1000
|
||||
} else if (args.length === 2) {
|
||||
return parseInt(args[0]) * 60 * 1000 +
|
||||
parseInt(args[1]) * 1000
|
||||
} else {
|
||||
return parseInt(args[0]) * 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Track
|
49
src/Util.js
49
src/Util.js
|
@ -1,49 +0,0 @@
|
|||
const fetch = require('node-fetch');
|
||||
|
||||
/**
|
||||
* Utilities.
|
||||
* @ignore
|
||||
*/
|
||||
class Util {
|
||||
|
||||
constructor(){}
|
||||
|
||||
/**
|
||||
* Gets the first youtube results for your search.
|
||||
* @param {string} search The name of the video or the video URL.
|
||||
* @param {Youtube} SYA The Simple Youtube API Client.
|
||||
* @returns {Promise<Video>}
|
||||
*/
|
||||
static getFirstYoutubeResult(search, SYA){
|
||||
return new Promise(async (resolve, reject) => {
|
||||
search = search.replace(/<(.+)>/g, "$1");
|
||||
// Try with URL
|
||||
SYA.getVideo(search).then(async (video) => {
|
||||
video = await video.fetch();
|
||||
resolve(video);
|
||||
}).catch(async (err) => {
|
||||
if(err.message === "Bad Request"){
|
||||
reject('Invalid Youtube Data v3 API key.');
|
||||
} else {
|
||||
try {
|
||||
// Try with song name
|
||||
let results = await SYA.searchVideos(search, 1);
|
||||
if(results.length < 1) return reject('Not found');
|
||||
let fetched = await results.shift().fetch();
|
||||
results.push(fetched);
|
||||
resolve(results.pop());
|
||||
} catch(err){
|
||||
if(err.message === "Bad Request"){
|
||||
reject('Invalid Youtube Data v3 API key.');
|
||||
} else {
|
||||
reject(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = Util;
|
Loading…
Reference in a new issue